I'm sure everyone here has extra items they can't get rid of due to them being "Bound" to their character. My proposed solution to this problem is adding a station where you can break down your old weapons into materials. I would imagine they would not recycle 100% of what you put into the item, but this could still give players who spend a lot of time crafting different weapons just to try them out a little bit of relief if they don't end up liking their expensive new weapon.
Thoughts? Opinions? Grammar Nazi-ing? Lay it on me.
I really wish that instead of an an extremely overpriced unbinding station we could just do salvaging, which can cost something like 50 energy and more crowns. What is spat out are the materials used to make the item (which needs to include its base item, as a whole item where applicable) and only a small % of the energy and crowns (hypothetically 25%). (So there, OOO you still have plenty of profit - especially if someone salvages a 5* item)
No one is going to use that unbinding station OOO is planning to implement, so they are just doing extra coding work...players could make 1 exact item from what it cost to unbind it. I know that this is actually a deterrent for unbinding but we have the right to change our mind without feeling 1 wrong decision could ruin everything and traumatise us for the rest of the game (yes i am being melodramatic).