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Gun Puppy suggestions

3 replies [Last post]
Fri, 06/24/2011 - 18:40
Madadder's picture
Madadder

1. what do you think about making rocket puppies' rockets destructible by weapon fire? so a gunslinger could shoot it before it gets in range naturally u can swat at it with a sword but the explosion might get you still. i can see a bomb work here too.

2. how about having some Gun Puppies move like on monorail tracks of sorts. in other word allow the gun puppies to travel between two points (if applicable) clearly visible by the track configuration (like a line with two circular ends maybe some tracks can be circular) while still having all their normal skills and targeting. this would add more challenge to them. they would have to be slow enough for knights to catch them and i guess u can stop them by getting in the way of the path its on, but shield bumping wont work.

Sat, 06/25/2011 - 01:35
#1
Portly
Legacy Username
FFFFFFFFFFF

HOW COULD YOU SUGGEST SUCH A RIDICU-oh wait, that actually doesn't sound that bad.

It might be a bit hard to shoot the missiles (or bomb them) when things get hectic, but it might be a useful little trick you could learn. The only problem I think would be that the missiles could explode and hit a person who dodged it. In theory, a party should try to be a bit more cohesive then that, but let's face it: unless you're doing it with friends (or mike chat), fellow party members are generally mute suicidal macho men that seem to have been dropped on their heads as a child.

I like the tracks idea, but it would make killing them with swords very difficult, especially people like me with their strong but rather pitifully slow kamarin/troika/sealed sword/whatever. Maybe track puppies would be nerfed in some way? Maybe they cannot move their sights (i.e where they aim), relying on the tracks to aim them, so that killing them simply involves finding a blind spot or sneaking behind them. I dunno, just adding to the idea.

Sat, 06/25/2011 - 05:54
#2
Effrul's picture
Effrul
Shooting down rockets is

Shooting down rockets is inspired; they're physical objects, quite large, and fairly slow-moving, so why not? You might have to buff them somehow to offset the drop in difficulty - maybe make the rockets move a bit quicker, do more damage on impact, or increase their splash range - but it's a sound idea.

I like the concept of on-rails Puppies, but only for higher Tiers - T3 or the Core only. Admittedly I've only accessed T3 fairly recently, and am mostly getting my arse handed to me over and over again, but the thought of those dudes shuttling around is a disquieting one. Maybe reduce the fire rate of Railpuppies to compensate? That said, I can see these enemies making Bombers very, very happy.

Sat, 06/25/2011 - 07:49
#3
Loyal2NES
Legacy Username
It's not a TERRIBLE idea, either way.

Shooting down rockets is a bit iffy, I think. Cause more problems than it'd solve, really. First, it'd only be viable with guns, since Swords runs the risk of you blowing it up close enough to take damage anyway (especially with lag), and hitting it with a Bomb will almost certainly be an accident as nobody's going to drop a charged bomb just to blow up a rocket they could otherwise dodge. Second, in the event of accidental detonation it could end up hurting a teammate anyway - which can't be controlled as easily as knocking an enemy into an ally just as the enemy attacks, or recklessly blowing up bomb blocks. It just seems like an unnecessary factor to take into account when Rocket Puppies are by far the easiest to deal with in my experience.

As for Puppies on Rails: Could work, though I prefer the addendum of the fixed turret.

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