I'm pretty new to all of this, but I really like this game and find it to be a real bummer to only be able to descend 10 times per day. Here's what I'd suggest.
Clockworks:
- Cost to descend be cut in half (5 energy to descend)
- Reduced energy weekends (costs 2-3 energy to descend, once or twice a month)
Revives:
- Keep energy costs the same
Crafting:
- Reduce the energy cost by 10%
More importantly, I think that the *real world* prices of energy are very reasonable. I'd just like to see a *bit* more bang for my buck. I'd be more inclined to purchase energy if I knew I could spend more time playing!
Lowering the cost of playing would effectively increase it.
Since dungeons would cost half as much to do, buying energy would be twice as expensive for those who use crowns.
There is no problem with the energy system as it stands, it's been much worse in the past. Consider yourself lucky you've started playing while it's at a steady 4100-4400, instead of the 8k it was before the steam merge.