Note: I only did a quick search to see if the idea was already suggested and found nothing of interest.
Anyway. What would you guys think of if they added the ability for a temporary, on-demand boost during combat? I'm nick-naming it "Spiral Drive" because I like the way it sounds.
The system charges up as you collect Heat (but doesn't consume it on use). Once primed, you can activate it to give a temp boost or effect that lasts a few seconds. The type of effect is based on your armor choices, and works with the armor theme. Most of the idea suggested below mimic monsters... but those are just sample ideas.
*As part of a general ability activation animation, the player becomes surrounded by a pair of semi-transparent gears in an X pattern around his torso. This is accompanied by the sound of a ticking clock speeding up.
I haven't decided if the effects should be based on main armor only (current idea), shield, or if having a matching set should boost its effects. Like charged attacks, the effect power and animation will improve as star rating of the armor increases.
Sample Effects:
Plate Armor: Player gains a universal damage reduction for the duration of the effect. Rev1: Visual effect is an image of a Trojan Knight superimposed over the player.
Jelly Armor: When activated, rows of spikes burst out of the ground surrounding the player. Damage and range of the spikes increase with each star rating. Visual effect includes the player summoning a jelly block from under his feet, then stomping down on it to send the spikes out.
Wolf Armor: The player is able to evade attacks (1 in 4 chance) by teleporting to a random, nearby location the same way Alpha Wolves do.
Emberbreak Armor: The player fires out a beam in front of him, followed by a series of detonations along the beam path (same effect as Retrodes beams).
Chroma Suit: The player tosses a glob of goo in the area in front of him. Any monsters in the area the goo lands will take damage and suffer a random status effect based on the color of the goo.
Vitasuit: The player (party?) is healed for 1/4 of his total life bars.
Angelic: The player is surrounded by a divine mist that deals half of the damage that player receives to all enemies standing next him. (debatable, the effect be triggered by damage taken to the shield)
Frost Break: Inflicts freeze status on all enemies in a certain range. Range increases with star rating.
Demosuit: The player tosses a large number of gremlin mini bombs into the air, which land in the area around him and detonate shortly after.
Magic: All incoming damage is converted to Elemental Damage. Visual effect is a shield made of grass and leaves circling the player.
Skelly: Summons a group of 3 Zombies to fight for you (should probably last longer the a few seconds, but die on their own after awhile)
Gunslinger: Summons a ghostly posse (2 other guys really) to your side and unleashes a hail of lead on enemies in front of you. (Debating on what type of gun to use)
Cobalt: Summons the might of the Spiral Order and focuses it into a large phantom blade that swings down and strikes the area in front of you.
Drake Scale: Emits a dragon's roar that knocks back all nearby monsters and stuns them.
this sounds like a cheap move...... an instant "when $#!7 happens press this to fix it"