I think this game would add a level of depth to strategic gameplay if you introduce equipment that allows for healing.
A good one could be a healing bomb where upon detonation, it would create an area which heals party members within the blast radius.
Alternative is an upgrade to wench wand (4*) where you can whack things like a sword but upon charge it will heal nearby party member(s).
For a gun i think a charged shot AT the party member sounds good (provided they are able to stay still or you dont miss)
Another interesting weapon is kind from the FF playbook:
Always loved the blood lance and blood sword which allow me to drain enemey's health as i do damage. Unlike FF it can be a charge to use only deal while normal damage does not drain health. A weakness is perhaps draining certain class (ie Undead) does damage as oppose to heal to balance it a little more. So Vanaduke might not give you a strategic edge but let's say JK with the baby jelly around can do a lot of healing. This would be interesting as it can be differently applied to sword, gun and bomb respectively.
Weapons that drain health sounds like a great idea. The amount had better be small though.