Flamethrowers! And peering ideas, etc.
Those gremlin scorchers get to have all the fun. Why not give players a chance to have a short-range handgun-derived flamethrower they can burninate the countryside with? What, we already have too many fire-capable weapons? Pish posh, I'm sure the idea could be recyled for other attack styles.
Okay, so I guess there wasn't much thought put into that in general. So I'll throw some other ideas kicking around in my head.
Regarding recent issues about peer shutdowns, perhaps if seamless peer transition isn't possible, players could get shunted to a new peer in a client-side display of catastrophic destruction and explodiness, being put on a little side-map with a broken-down style to it, with the in-game explanation being that something like Cradle, being pieced-together as it is, is prone to sections of the clockworks breaking and coming to pieces, etc... Of course this side-map would lead to the next normal floor in line or something.
Also, any chance that, if quests are added into the game, there will eventually be a way to explore the ruins of the Skylark? :D
Actually, fire is a status effect, but for example the fire bomb also deal elemental damage with the "hit" that triggers (or not) the fire status on the monsters.
>Everybody seems to forget that fire is a STATUS EFFECT and NOT a damage type
I didn't refer to it as a damage type, did I? Try to actually read posts before running your mouth next time.
>So, the idea of a melee range weapon that depends on status effect is going to be getting the short end of the stick in dps and effectiveness on anything.
I suggest you do the same and catch up to yours.
Magnus, how do you think weapons like Firotech Alchemers, and the range of fire bombs work? They base fire damage as elemental damage, and inflict the fire effect too.
The mechanics of this would be difficult though, deciding when to inflict damage upon monsters and players. Probably keeping the same mechanics as Gremlin flame-throwers for damage would work though. I'm thinking perhaps a wide spread, not long range, weapon. Same speed type as the 'gatling gun'-type weapons, with the same firing mechanic there.
Not too difficult, except for the animation aspect! :D
I guess you two didn't get what I was saying.....
A melee range weapon that depends on fire statues to do damage won't work. Why?
Because why would you want to get into melee range just to set something on fire? You got firotech and pepperbox line which is ranged and then there's the fiery vaporizer for aoe.
If you still don't believe me you can try fireburst brandish, melee are better with dmg bonus instead of stat effects for one obvious reason after all....
Everybody seems to forget that fire is a STATUS EFFECT and NOT a damage type, currently the only 'special' dmg type is shadow and elemental and fire falls into the latter one along with everything else that's not shadow.
So, the idea of a melee range weapon that depends on status effect is going to be getting the short end of the stick in dps and effectiveness on anything.
I guess that quest might be added along with some sort story elements but they aren't really something worth top priority from the looks of things atm.