Those gremlin scorchers get to have all the fun. Why not give players a chance to have a short-range handgun-derived flamethrower they can burninate the countryside with? What, we already have too many fire-capable weapons? Pish posh, I'm sure the idea could be recyled for other attack styles.
Okay, so I guess there wasn't much thought put into that in general. So I'll throw some other ideas kicking around in my head.
Regarding recent issues about peer shutdowns, perhaps if seamless peer transition isn't possible, players could get shunted to a new peer in a client-side display of catastrophic destruction and explodiness, being put on a little side-map with a broken-down style to it, with the in-game explanation being that something like Cradle, being pieced-together as it is, is prone to sections of the clockworks breaking and coming to pieces, etc... Of course this side-map would lead to the next normal floor in line or something.
Also, any chance that, if quests are added into the game, there will eventually be a way to explore the ruins of the Skylark? :D
Everybody seems to forget that fire is a STATUS EFFECT and NOT a damage type, currently the only 'special' dmg type is shadow and elemental and fire falls into the latter one along with everything else that's not shadow.
So, the idea of a melee range weapon that depends on status effect is going to be getting the short end of the stick in dps and effectiveness on anything.
I guess that quest might be added along with some sort story elements but they aren't really something worth top priority from the looks of things atm.