So me and some friends were playing around with some weapon ideas I figured you guys might like to contribute some of your ideas to. I figure Spiral Knights would do well to include more weapon variety at some point down the road so I'm doing my part and offering some concepts we came up with. I did my best to keep them within the "Spiral Knights" style and feel, but you'll be the judge of that.
I also tried to avoid the balance issues brought about by suggestions like "I WANT A SUPER SORD THAT KILLS ALL TEH PPL AND THEN SHOOTS A DRAGON FROM THE TIP", as well as the pointless desire for elements from other games for their own sake like "I want a mystikal magic katana/massive machine gun so I can be a mysterious bishie swordsman/grimdark space marine".
SO!
~~HAND-CANNONS~~
"But Decibel!" you say. "You said no massive machine guns!"
Silence, peasant! Hand cannons are the oldest of portable firearms. I had a sort of bomb/gun hybrid idea, not unlike a grenade launcher of sorts.
WHY IT WOULD BE AWESOME
> Ranged attacks that actually hurt!
> Splash damage!
> Knockback!
> At least a chance for Stun, perhaps others like Fire or Poison for other lines!
BALANCING TIME
> Charge required, like bomb, effectively making it single-shot.
> Reload time! It's a gun, after all.
> Must remain still while standing! This thing is heavy.
Now I'm not sure if I'm nerfing the idea of a grenade launcher hard enough but perhaps it would be pertinent to also include knockback on the player (like with the Punch Gun/Magnus charges) and probably range limitation. Having the projectile travel in a straight trajectory would also make it vulnerable to gates and such. I really like the idea but I'm afraid it would be abused and highly sought after unless it had some weaknesses.
~
Now for the melee brawler who likes to trade punches with the enemy... I'm looking at you, non-T3 players.
~~KNUCKLES~~
"Oh cool! I can finally slug those Lumbers back for all those times I got slammed into spikes!"
Calm yourself, peon. My idea for Knuckles is a bit more developed than the Hand-Cannons so I'll actually have hypothetical examples up. They don't fill any niche that hasn't been filled but I just like the idea.
WHY IT WOULD BE AWESOME
> COMBOS!
> Massive damage on single enemies!
> Status effects! I like status effects!
> to be honest i just like the idea
BALANCING TIME
> Small damage cone, maybe 30° in front of the player.
> Moves the player forward (like with the Spur line), putting them in the thick of danger.
> Combos mean less damage if interrupted.
So for some ideas on how that would all work, I conjured up some examples, for Knuckles that split at some point in their evolutionary family.
CESTUS
> High normal damage!
> Chance to Stun charge/last hit!
> Slower combo!
> Charge attack would be like getting hit by a train made of fist!
AGNI'S FIST
> Split normal/elemental damage!
> Chance to cause Fire charge/last hit!
> Medium-paced 3 or 4-hit combo!
> Charge attack... HADOKEN! Just kidding, a flaming uppercut or something.
SICK KNUCKLES
> Pierce damage! Maybe even split with normal? Has that been done?
> Chance to cause Poison on every hit!
> Fast Cutter-like ∞-hit combo!
> No idea for the charge! Anything but the Cutter's...
Just some examples. Anyway, apologies for the wall of text and excessive zeal, but I hope you take the time to think about these if you like them. Be sure to include your harshest and most cutting criticism, because I don't want to walk away thinking these are awesome if they're not. Feel free to add anything too!
I like the hand-cannon idea, and it actually might not be easily abusable, since it's so slow. The idea reminds me of the Troika line.
I'm not so sure about the knuckles... knights don't usually use their fists, right?
Then again, we aren't ordinary knights. :p
EDIT: The Cestus' charge attack seems odd to me.. what exactly do you mean by a "train of fist"?