What is happening with prices right now?

5 replies [Last post]
Nubbcrafts

I myself am a paid customer, but the rate of undercutting on goods vs the rate of inflation on CE is really startling to me.

In 2.5 weeks (since I joined) there has been a 62% increase in Energy prices, while certain 'benchmark' items I've been watching have declined to under 40% of their value.

Examples:
Blue shard- were 200, are now roughly 75
Green shard- Were 100, now <50
Ghost Bells- Were 14.75k -- now 3-4k

etc. etc. etc. The list goes on quite a bit longer than just these items, I'm just using them as a benchmark. How can I as a 'paid' customer hope to afford to buy / use CE into the future when prices of goods / CE have no caps whatsoever for inflation? Why isn't there a maximum rise on E prices and a 'fixed' rate of sale on goods (see Atlantica Market system) to curb speculation on both fronts.

Madadder's picture
Madadder
supply and demand?

supply and demand?

Dirt
Legacy Username
I'm assuming you are a

I'm assuming you are a newborn Steam player. This exact same thing happened from when the game was in beta to when it went into full release. Small supply, big demand.

OnmyojiOmn
Legacy Username
What we need is an interface

What we need is an interface for forum posts similar to what's used for in-game complaints.

"What are you posting about?"

> Energy or item costs

"Could it be supply and demand?"

> No

"Are you sure? It's probably just supply and demand."

> No

"I'm telling you, man, supply and demand."

> No

"Enjoy your permanent forum ban."

Tbizzle
I told myself I wouldn't do

I told myself I wouldn't do this, but here's my take. I won't be offended if no one reads this, just wanted to send it out there.

The trick is.... Hoard all of your goodies and don't sell anything until a week after a bunch of new people join.

The reason is, the seasoned players will usually want to buy less and try to sell more than new players. The more time goes on without more new players joining, the higher the supply gets for these goods (because the experienced-player base will become more heavily weighted) , and the less the demand gets because anyone can just do a t3 run and get the mats they need.

When there is an influx of new players joining, then we see commodity prices jump and CE prices fall. This is because these new players will buy CE and trade it for crowns (lower the CE price) and attempt to buy goods on the Auction house (Increasing demand for these commodities).

We have seen examples of this when they posted an article on Yahoo about Spiral knights back in April, and now we are seeing it again with the influx of steam players.

This game is still young, and the market of the game will only balance with a steady influx of new players. Judging from the history so far of this game, it is here to stay and there is a lot in development. So, if you want to take advantage of the market fluctuations; simply put, buy low and sell high.

Bigindian
7homas, you're right but I

7homas, you're right but I don't think there's going to be another influx of new players as in Steam launch... The economy is catching up to what it was before this huge increase in players, and CE is going up to 7k and I'm betting it's going to break that... what can shake things a bit is updates like Arsenal, PvP... but it won't have the same impact as Steam launch