I'm sure we've all felt it's cruel sting before. Joining a dive to come upon an AFK host and have your 10 energy wasted cause you have to go back to Haven to find a new room. Well I think that, even though the host normally holds the power to kick, if the host goes AFK the party should have the right to kick the host. It could work the same way as the host kicking.
~Functionality
One player with the host: The player would go to kick the host and the host would receive a warning message and if they do not respond to it in two minutes they will be auto-kicked from the room. This will not waste the hosts energy since they will just be transferred to another party. This will also transfer room hosting to the other player.
Two - Three players with the host: One player would go to kick the host and the other two would be given a vote box. The vote would be to kick the host. If no one votes to a noise will blare for the host to get their attention to the game, it will only play for a bit. If one other player votes to kick the timer from one player will become active and the noise will be in play again. If all three other players vote to kick then the host will be swiftly sent to another party and leaving the other three to actually play.
Any suggestions?
Hmm, you could go solo and wait for others to join your party. Then wouldn't be wasting any energy
The only scenario i can imagine with this feature being useful is, constantly joining Moorcroft Manor with excessive waste of batches of 200cr.
That I agree can be quite annoying
Though this only happens when none of your guildies or 'friends' are online to join, which rarely happens, or for me atleast.