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Kicking AFK Hosts

6 replies [Last post]
Mon, 06/27/2011 - 19:35
CorianWornen
Legacy Username

I'm sure we've all felt it's cruel sting before. Joining a dive to come upon an AFK host and have your 10 energy wasted cause you have to go back to Haven to find a new room. Well I think that, even though the host normally holds the power to kick, if the host goes AFK the party should have the right to kick the host. It could work the same way as the host kicking.

~Functionality

One player with the host: The player would go to kick the host and the host would receive a warning message and if they do not respond to it in two minutes they will be auto-kicked from the room. This will not waste the hosts energy since they will just be transferred to another party. This will also transfer room hosting to the other player.

Two - Three players with the host: One player would go to kick the host and the other two would be given a vote box. The vote would be to kick the host. If no one votes to a noise will blare for the host to get their attention to the game, it will only play for a bit. If one other player votes to kick the timer from one player will become active and the noise will be in play again. If all three other players vote to kick then the host will be swiftly sent to another party and leaving the other three to actually play.

Any suggestions?

Mon, 06/27/2011 - 21:05
#1
Yeoo's picture
Yeoo
Hmm, you could go solo and

Hmm, you could go solo and wait for others to join your party. Then wouldn't be wasting any energy
The only scenario i can imagine with this feature being useful is, constantly joining Moorcroft Manor with excessive waste of batches of 200cr.
That I agree can be quite annoying
Though this only happens when none of your guildies or 'friends' are online to join, which rarely happens, or for me atleast.

Mon, 06/27/2011 - 21:10
#2
Dukesky
Legacy Username
You can have that 200cr fee waived

You can have that 200cr fee waved if you clear all of T1, start-to-finish, just once on that gate. Usually worth soloing T1 whenever a new gate opens up for this reason. (This fee thing also applies to T2, but I'd use a team for that usually, just make sure you start a party yourself so you're at the beginning)

Thu, 06/30/2011 - 06:12
#3
SirenMoxxi
Legacy Username
Voting system like Corian

Voting system like Corian said, like in Alien Swarm

Thu, 06/30/2011 - 06:36
#4
DevilXTreme
Legacy Username
@dukesky

I have solo'd tier 1 and 2. It still charges me a fee when i play on a gate.

Thu, 06/30/2011 - 20:57
#5
Twiddle's picture
Twiddle
@DevilXTreme

@CorianWornen

I think this is already implemented. If someone stays inactive for a certain amount of time then they should be auto-kicked. But, I've kicked some members of my team for inactivity, so maybe it only works for d/c'ed?

@DevilXTreme

It shouldn't. But remember, To wave the fee you must run T1 or T2 on the gate you want the fee waived on. Further, the fee is waived for as long as the gate is active. If the gate goes inactive then becomes active again then you have to re-run T1 or T2 to get the fee waived again.

Fri, 07/01/2011 - 01:12
#6
Jellyhead
Legacy Username
I agree that host kicking is

I agree that host kicking is necessary; personally I don't even play with randoms but it is pretty terrible that you have to wait like 30 minutes for your host to auto-disconnect in order to press the party button or descend an elevator, the go solo button would be a viable option except that it takes away all of your heat for the level up to that point.

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