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Devilites at Tier 2?

23 replies [Last post]
Mon, 06/27/2011 - 21:03
NoCakeFourU
Legacy Username

I'm currently running tier 2/ tier 1 as a half bomber half swordsman, and I'm finding Devilites inordinately hard. With their ability to deal 2/3 hearts of damage at tier 2 (I'm currently using fused demo helm and spiral demo suit) at range, I currently can't fight them easily. I've tried using piercing bombs (crystal bomb - they dodge, and spine cone - it's too weak/small), my normal blast bomb (master blast bomb - I still get hit too often while placing bombs down/ if it's tight I quickly get surrounded) and my piercing sword (flamberge - when I'm hitting one the others attack and I lose tons of health), but nothing seems to offer me a solution where I'm not forced to revive at tier 2.

It probably doesn't help that I'm not wearing shadow defense armour (skelly), but I don't see why I should be forced to ditch my bomber armour to fight one set of monsters. Although my armour doesn't offer piercing defense, I can still easily fight off wolver levels (I might lose some health and it might be more risky but I practically never have to revive), but when it comes to the dark city levels I easily wipe, even before halfway through tier 2.

Am I doing something horribly wrong? Or are the Devilites just broken for my current armour combination?

Mon, 06/27/2011 - 21:05
#1
PeterS
Legacy Username
You didn't mention...

What's your shield?

Mon, 06/27/2011 - 21:17
#2
Pupu
Legacy Username
Eh

Devilites are pretty hardcore.
A Fiend/Shock stratum is harder than Vanaduke imo.

Mon, 06/27/2011 - 21:19
#3
NoCakeFourU
Legacy Username
Shield...

Currently using Defender, but does it matter? I thought that shields only affected your defense to different attack types when actively shielding. And often I can't seem to get my shield up in time for their attack. Unless I shield the moment they do the purple attack animation at their feet it will ignore the shield and hit me anyway.

Mon, 06/27/2011 - 21:29
#4
OnmyojiOmn
Legacy Username
Doesn't matter which shield

Doesn't matter which shield you're using. Devilites effectively damage you every couple seconds until you kill them, shields are useless. All you can do is clear them out as quickly as possible. I suggest making either a Flourish or upgraded Snarble Barb. Also, I realize Demo gear is important for a bomber, but you need to think about swapping some shadow resist in for these situations.

Mon, 06/27/2011 - 23:35
#5
Twiddle's picture
Twiddle
Devilites are hard.

You can take devilites on, but it takes more thought than the average mob. The key to confronting them as is to recognize that:

1) Their attacks are ready on a timer. After they burn an attack they are vulnerable for a little while. Higher tier devilites have a shorter timer between attacks.
2) They don't auto-attack when their attack is ready. Instead they wait for an opening before attacking.
3) They tend to "panic" and jump backwards when their attack is ready.
4) They will frequently attack when you drop your shield.

To confront a devilite as a swordsman, raise your shield as soon as you see them. If you block their attack rush in and kill them. If they don't attack then wait for a second, drop your shield, then quickly re-raise it. If they still don't attack then wait about a second and repeat. Eventually they'll burn their attack. Then you can rush in and kill them. If you take too long to kill them back off and repeat the process.

As a gunner your best bet is to employ the shoot and scoot and hope the devilites don't get lucky.

As a bomber your best bet is to spam crystal bombs everywhere, move around randomly, and hope that you have more luck then the devilites do.

Of course, taking on devilite groups is madness.

Mon, 06/27/2011 - 23:38
#6
Fly18
Legacy Username
I'll tell you what you did

I'll tell you what you did wrong, you entered a devlite level. I learned the hard way that the best solution to this problem is to avoid it completely.

Mon, 06/27/2011 - 23:49
#7
Noodleface
Legacy Username
You might consider picking up

You might consider picking up a blaster handgun (or one of the elemental/status effect alchemers) if you anticipate doing levels with devilites. I'm not sure if you're usually in a party, but if you're solo it's actually a decently safe way to deal with them. It will work just fine with your current armor/shield as well.

Video example: http://youtu.be/vUV0xsEFfNU

You could also try running with a fire/freezing haze bomb instead of the blaster, although you're still vulnerable to being beaned by stuff when charging. It's got a fast charge time which is nice. With the freezing one, it will root them in place so you can sneak up from the back and place another bomb or swipe em with your sword. With the fire they'll just keep getting set on fire as you run away. The only downside is if you hit a fire/freezing level with the same type bomb. Then they're useless.

Mon, 06/27/2011 - 23:51
#8
Jordrok
Legacy Username
It only gets worse...

Ever since the update that added shadow and piercing damage to a bunch of enemies, devilite packs have become my least favorite enemy to fight. Their chairs and such fly too fast to block or dodge mid-flight, and the packs are usually large enough that they will be constantly pelting you from multiple angles, so it's near impossible to not get hit. It wasn't so bad before when they only did normal damage and you could shrug off a few hits and still be more or less intact, but with shadow added in, even one or two hits in Tier 3 will tear off a big chunk of health. (not to mention damage from status effects)

Maybe they would be easier with some shadow resistance or in a group of 4 with other players to take some of the hits, but I've just taken to avoiding them whenever possible while soloing. Personally, I've barely managed to scrape together the cash for my general use set of 5* armor, and it feels like a big waste to make an entirely new set for dealing with one class of monster - the other shadow dealers don't give me nearly as much trouble and I'd hate to sacrifice my elemental resist.

Tue, 06/28/2011 - 00:09
#9
Senshi
Legacy Username
If...

If you are going to bomb devilites, use a freeze bomb so they get stuck facing away from you and can't keep throwing, that'll reduce the damage you take. UV CTR high would be ideal, so that you can then have CTR Maximum with just one piece of demo gear and wear something that will provide shadow defense, but the shadow defense is important even if you can't afford the UV. Also, Dark City is some of the hardest levels in the game, even for devilites. It's tricky in T2 and horrific in T3. Still, the right answer to T2 devilites is more likely to be some 4* from the flourish or snarble barb lines.

Tue, 06/28/2011 - 01:00
#10
Ightex
I felt the best way to deal

I felt the best way to deal with them is the shoot and scoot method (as long as you keep moving around, half their projectiles will usually miss). Although if there are enough running around (worse, being in a party; worst still, being upgraded to Overtimers) things get pretty ugly pretty fast. Guns seem only half as effective since they dodge even faster than Wolvers.

Freeze bombs could do wonders keeping the suckers in place while you pick them off one at a time.

Tue, 06/28/2011 - 01:32
#11
Shue-Donnym's picture
Shue-Donnym
Bomb strategy

Charge up a bomb, lay it near them, then fall back with your shield up. If you stay in their range, they'll stay put trying to target you. Kasplam.

Tue, 06/28/2011 - 02:03
#12
Tipiak's picture
Tipiak
I do enter (voluntarily)

I do enter (voluntarily) Fiends levels*, and I do think an appropriate shield helps !
I trade my owlite for a Sinister Skelly when facing Fiends, and that allows me to block enough to get close (moving a lot and dodging is better, but as a swordsman I need to get up close at some point).
When possible try to separate the groups so that you only have to fight a few at a time. Let the Pit bosses handle the other devilites ;)

*: when not lagging too much: lag + devilites = sure death

Tue, 06/28/2011 - 03:05
#13
TankHunter67
Legacy Username
Devilites have strange minds

Something I have come to learn is that Devilites have less intelligence then bullets, greater then scouts, but still less then drunk demoman.

I occasionally use my needle shot, its the piercing upgrade from the autogun (regretted making it, but hey, it looked cool) and there are plenty of times where I have seen devilites chain dodge (since they dodge every time they sense a projectile) into my bullets.

Hell, I can aim between devilites (not aiming at them in particular), fire, and typically have a good chance that at least one of them will dodge in such a way they take half, or the full burst of shots to the face. Even if they are behind me, they seem to magically dodge in such a way that it will bring them closer to my firing arc, only to dodge again into it. Either I have strange luck with devilites, or they are cousins to Scouts addicted to Bonk. Who think they are immune to bullets.

Was funny when using the autogun and its charge special while doing this, grabs the first devilite to "dodge" into it and kill them off.

With the sword though, try to face them while going in a circle, like with any other mob, they try to throw at your current location so they tend to miss. Go in for a 2 hit combo, then get back to moving.

Tue, 06/28/2011 - 04:55
#14
Theonebackthere's picture
Theonebackthere
Devilites<right bomb...

Devilities are extremely weak when you get to charge at least one of the Haze Bomb lines and place it near them. Heck, even a Gravitation Bomb would work for getting them all into it then blowing them off with your sword. But you're virtually screwed if you don't have a good bomb or quick thinking and a lot of skill.

Tue, 06/28/2011 - 04:57
#15
Ozymandius
Legacy Username
On Shields.

Since no one here actually explained how shields work, let me do that real quick.

Yes, your defenses from your armor and helm are not combined with your shield's defenses. Your armor's defenses protect you when you get hit, and your shield's defenses protect your shield (and thus, you) when your shield gets hit. Your shield has a life bar, just like you do, and it takes less damage when hit by the damage types it has defenses against. Thus a Skelly Shield should in theory serve you better against Devilites than a Plate Shield, because it has Shadow Defense. I say "in theory" however because in Tier 2, every attack is still split with half Normal Damage. So Shields with higher Normal Defense (like a Plate Shield) may still resist longer than other shields. You may have to experiment some on your own here.

As for dealing with Devilites? Here's some tips:

- Having projectiles coming in from every direction is a fast track to being killed. As much as possible, keep all of the Devilites in front of you. I use a Magnus line gun when fighting Devilites, so I keep backing away from them when I can to ensure they stay in front of me. If all of the projectiles are coming from the same direction, it's easier to keep track of them and block (or dodge) them.

- Keep your shield up as much as possible. Don't full attack if there are lots of Devilites about. Lower your shield just long enough to swing or shoot once, and shield again. Simultaneously, keep moving! Standing in place is just an invitation to be pelted repeatedly. Shield, swing, shield, move. If your shield is taking a beating, pick up and move! By running around for a bit and not attacking at all, you should be able to avoid attacks long enough for your shield to regain its strength without taking damage. Devilites don't lead their targets, so if you're moving at full speed, a projectile thrown at you should arrive where you were a moment before, and not hit you.

- Be smart. If there are any terrain advantages to hide behind, use them. If there are blocks separating groups of Devilites, keep them separated and fight them piecemeal.

Tue, 06/28/2011 - 05:15
#16
Tenkii's picture
Tenkii
DODGE! also, gunner tip.

If you're a gunner, pick up a Magnus.

The magnus line can interrupt them if you hit them during their windup, and it also knocks the smaller ones down.
On top of this, you can shoot almost outside their range, so it makes it a little safer to hit them.

Personally, I'd rather try to dodge devilite attacks than try to shield them =/

If you have those breakable blocks, don't break them - hide behind them.

Tue, 06/28/2011 - 07:29
#17
Mohandar's picture
Mohandar
The ultimate shield for

The ultimate shield for dealing with Devilites- Crest of Almire. Not only does it have equally split high normal/shadow, it blocks shock from Devil-IT. Personally, I'm holding off on Infernal levels until I put together a 5* set of shadow gear. Kats are almost as bad, but at least they have plenty of wind-up to their attacks and are easier to predict. I just don't find Devilites fun, so I don't play those levels in T3.

Tue, 06/28/2011 - 11:57
#18
Alchemystic's picture
Alchemystic
Crest of Almire is a great

Crest of Almire is a great shield but collecting 35 Almirian Seals for a Blackened Crest isn't easy.

Just keeping your shield up isn't enough. You have dodge to give your shield time to recharge as well. Every shield can block at least 1 hit from any damage type as long as it has the minimum star level for the Tier. If you can avoid getting hit multiple times in a row, your shield will last a lot longer.

With Devilites, you never wait till the projectile is flying at you before you raise your shield. The window of opportunity is so small that it doesn't work very often. You want to raise your shield while they are charging up an attack.

Never let your guard down around Pit Bosses and Yesmen or you will be caught off guard when they transform into other forms that can attack.

Tue, 06/28/2011 - 12:06
#19
Complexmuffin
im actually happy when i see

im actually happy when i see a cute little devilite... even with my 4* wise owlite and 4* flamberge they are easy. just hold your shield up and walk right up to one, poke your flamberge, do a little quarter turn, repeat

my main question for all you guys complaining about lightning speed chairs is this: why are you in the position to be hit in the first place? they give you PLENTY of warning, showing the purple attack icon, so just shuffle to the right of left? now gremlins using their spin attack, THAT is something to be scared of, almost no warning at all, always gets me :(

another thing: you can cancel their attack with any type of hit (even non-ending combos) and they cant dodge while moving. get an argent peacemaker and circle them, if you constantly move around them they will NEVER hit you. now if youre dumb enough to fight two "groups" at once (one in the middle of your little circle and a few outside) then thats your problem.

ive never actually equipped a bomb even, but i assume you could charge while circling them and still beat them, but idk.

best method is to just shiled and poke with any sword but obviusly a piercing one would work better

Tue, 06/28/2011 - 12:10
#20
Gwenyvier's picture
Gwenyvier
Obviously you're not 5* yet,

Obviously you're not 5* yet, so my personal favorite way to deal with won't work for you. If I know I'm going to be doing a Fiend strata I go bomber and take along Shivermist and DBB. Drop the freeze bomb then drop a couple Snarby bombs and Devilites die nice and fast.

Outside of that, a shield that provides shadow defense (I believe the only options are Skelly and Blackened Crest lines) will keep your shield around much longer. Shadow defense armor can help also to keep you alive, there's a few different options for that, and a Flourish/Snarby Barb can chew through Fiends pretty fast. The swords seem designed to hit the fast moving Devilites and Wolvers.

~Gwen

Tue, 06/28/2011 - 21:13
#21
Jason_webb
Legacy Username
Whew, not alone

I was lurking around looking for threads as to why I suck at Tier 2 when I stumbled on this one. I just cleared for Tier 2 a coupla days ago with Wolver Cap and Armor, Defender and Owlite Shield, a Calibur and Brandish, and a Firotech Alchemizer. I've also got recipes for Skelly Suit and Skelly Shield but hadn't crafted them. Big mistake lol.

I partied once or twice then decided to solo to see how to adjust my play style to Tier 2 levels. I always did pretty well in kiting and timing attacks in Tier 1 so I was confident. Entered a Devilite/Kat/Pit Boss Gate. Got my ass handed to me! Died several times until the revive cost was 80CE and I decided to call it quits.

I agree with most of you: a shadow resistance shield and armor would help, so I'm going to do that soon and equip them for devilite runs. I'm also going to invest in a magnus and Antigua once I get enough JK runs done to buy it from Brinks.

One other thing I noticed (for swordsmen, has been mentioned before): this ain't Tier 1 no more :P. With the devilites, you can only safely go for 2 hits before shielding again. With all the flying chairs and crap, it's not safe to go for the 3 hit combo with Calibur or Brandish; the cool-down after the 3rd strike is simply too dangerous.

Personally, I disagree with the comment about devilites telegraphing their attacks and being easy to avoid. Note: I've been facing devilites in close spaces where dodging room is limited and you can't just run away in one direction spraying them with bullets. add hacking and slashing and exploding party members to the mix (making it harder to keep track of them and the devilites) and I'd want to jab a fork in my eye. I find the fact that the throw attack is super fast PLUS their charging and throwing while off-screen or on the edge of your screen to be the main hindrance. You could be cornering one pit boss and wailing on him then get smacked by a chair from some devilite on the other end. Hard to concentrate on swinging while watching all corners of the screen. Same goes for gunning or bombing IMO. With 3 or 4 on screen, you're bound to run into a flying chair at some point (I tried the run and gun start w/ an alchemizer and cried a bit). This is in cramped rooms of course; if I had the option of outrunning them and shooting behind me, then that woulda been better, but alas that was not the case. Even while shielding very carefully, you're bound to eat an attack or two (or five :P).

@Tipiak: YES. lag + devilites = I want to kill myself

Tue, 06/28/2011 - 21:38
#22
Complexmuffin
hard is good

if the game wasnt hard i wouldnt play. i love devilites. and greavers for that matter they are fun

Wed, 06/29/2011 - 01:21
#23
Quasirandom's picture
Quasirandom
If it's just one devilite at

If it's just one devilite at a time, it should be easy. Like most mobs, they can't attack twice in succession, so you keep your shield up, wait for them to attack, and then you can attack right after they do. Hitting a devilite with a sword interrupts it, so if you get a single hit in from a sword, you can do a whole combo, or sometimes more, unlike a lot of mobs where you need to get in one or two hits and then pull back. If you're standing right next to a devilite and it doesn't seem to be interested in attacking you, then you can attack it first and have the chance to get a whole combo in before you need to block again.

Of course, the problem is that it isn't just one devilite at a time. With two, you can take a similar strategy as against one, though you basically need to attack one shortly after the other has used its attack. If there are several, then in many cases, you can pull them apart by running away and seeing what follows you. Devilites aren't very aggressive about coming after you.

Also, if you're in a group, then even if there are four devilites standing there, there don't need to be four attacking you personally, as opposed to other group members. If all of the devilites are after you, it's okay to just dodge and block without trying to attack, and let other group members handle the damage, at least until they pull most of the devilites off of you.

Don't wait until you see a devilite attack before you put your shield up or move around to dodge. There's no time limit on how long you can keep your shield up. That's actually good advice against a lot of mobs, but especially so against devilites that can snap off an attack pretty quickly.

You've probably already figured this out, but the green and blue devilites won't attack you, so you can leave them for last.

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