First of all, I'd like to say that I'm surprised to have found such an enjoyable and easy to play game in Spiral Knights. It's a much needed break from arguing with GamersFirst about how to run APB into the ground faster. What I'd like to do though is throw out some suggestions on maybe how the game can be improved. I'd love to see what both the community and the developers think, so tear into it if you're so inclined.
Just to start, I've got one little thing that bothered me although it's hardly a huge deal. I was down to 5 Mist Energy at one point and realized that I had a mist canister on me. Unluckily for me, the elevator suddenly locked down and was trying to force me to choose whether I should go up or down. If there's a way to easily implement the ability to mess around with your arsenal or at least to access mist canisters while the elevator is locked, that'd be awesome. Maybe just making it so you can unlock the elevator and get back off would work too. As I said though, it's not a big deal and having used up 5 Crystal Energy accidentally, I think I've learned not to get on the elevator until I'm really ready.
The next thing I was thinking about is how it's much more profitable to gather materials by yourself than to go with a full group. And correct me if I'm wrong, but don't monsters become more difficult to kill when there's more people in the group? I think it would make more sense to stop splitting things up and make it more of a 1:1 loot ratio across the board. The way it is now, crafting materials are split between group members up to a 1:4 ratio while Crowns, Heat, and the minerals you carry on your back are shared evenly at 1:1. And just to clarify to make sure everyone understands, what I mean is when one person picks something up, everyone in the group should get it. Randomly assigning it to just one player puts more emphasis on playing by yourself, especially when you're in a group and have to deal with harder monsters while running the risk of not getting something you need when it drops. If everything was put at a 1:1 ratio, players would be more inclined to play with eachother instead of dodging eachother like they've got the plague where material farming is involved. And at the same time, this would put more emphasis on larger or full groups too, creating a balance between harder monsters and rewards gained by having more people able to carry minerals on their backs.
Anyway, thanks for reading. Throw whatever opinions and/or additional ideas you have out there and I'll be sure to share my own feedback.
That would be a huge impact on the games economy though. The price of all materials would be cut down to nothing. Most materials are cheap enough as it is.