Ask another Master Gunslinger Anything

398 replies [Last post]
Loziento's picture
Loziento
@Dirty-Hairy

So Nameless set will suffice for FSC? If not, what do you think is the best FSC gunslinger armor combination? And what about using Shadowsun for non-poison Wolver or Jelly levels like RJP or for LD (I kind of play LD a lot although)? Or is Shadowsun's medium damage bonus not worth it compared to Justifier's VH ASI?
BTW, I have 4 weapon slots (and hopefully I will keep it that way) so I bring one gun of each type plus another Sword (for LD, Swift Flourish and for runs, Tempered Calibur). And all my stuff is currently 3* but since I bought that new explorer pack and decided to buy another one, I will have 2000CE at my disposal.
My gear:
Gunslinger set
Horned Owlite Shield
Tempered Calibur
Swift Flourish
Shadowtech MK II
Voltech MK II (getting Shock Pulsar today)
Magnus
Crystal Bomb (kind of like a gun bomb)
Freezing Vaporizer MK II
Tri-Heart Pendants x2

What do you think is the best order to level up my gear (not the Bombs or the Swords)?
BTW, happy 7th page!!!

Kalaina-Elderfall's picture
Kalaina-Elderfall
I've run FSC in full Nameless

I've run FSC in full Nameless with an Owlite plenty of times. Concerns:

- Fire destroys you for way more bars of HP than you want it to deal
- Zombies destroy you by dealing shadow damage and then setting you on fire

But if you play carefully you won't be getting hit by those too often. Owlite is a very good shield, capable of taking a few zombie hits, a couple trojan hits, and Vanaduke's mace, as well as plenty of pain from fire.

Shadow defense is nice, but Fire defense is much more important. If you were to drop the ASI from Nameless in favor of a different armor, I'd go for something with a Fire resist (lol gunner wearing Vog). Piercing defense is next to worthless in FSC, as a side note.

Fire resist UVs on your Gunslinger set are very nice, too, if you can find them.

---

Shadowsun is never worth considering unless you're wearing two Elite Trueshot modules and want more damage. And even then, you'd probably need to equip a Swiftstrike Buckler. And even then, you probably wouldn't want to equip Shadowsun because you could pick a more defensive armor. Also note that if your guns have a medium damage bonus vs something and you're wearing two Trueshots, they're already maxed out on damage vs those types anyway.

---

Equipment notes

Alchemers aren't that great until you get to 5*. The power of an alchemer is in using its charge shot to get a lot of bouncing going on, and 5* both ups the damage and the number of bounces. So if you're at 4* and you're not feeling the alchemer, you should probably upgrade that one. Also for the alchemer, note that you have to try to shoot into the middle of a group of enemies with the charge shot to really deal damage properly.

Polaris is only slightly better than the 4* version. It's a great gun, but may not be a priority upgrade.

Other than that, just upgrade what suits your fancy. 4* stuff is plenty serviceable until you can get it upgraded. Armor is low priority to upgrade relative to weapons, although the 5* upgrade of those gives you that extra ASI which you may feel you need. Even then, might want to go weapons first. Weapons are a big deal.

And for trinkets I'm not a big fan of the health for PvE. The extra damage from the Trueshots was very noticeable for me as a gunner. I'd feel very weak without them.

Somenubcake's picture
Somenubcake
+1 Kalaina except...

alchemers are great from 4* onwards (although there's quite a big jump from 4* to 5*). the charge is strong but the power of an alchemer is also in getting ur ricochet to spawn inside your target. so you are hitting the same target 2-3 times with one shot (1 magazine = 4-6 hits).

Lukehandkooler's picture
Lukehandkooler
So Nameless set will suffice

*So Nameless set will suffice for FSC? If not, what do you think is the best FSC gunslinger armor combination? And what about using Shadowsun for non-poison Wolver or Jelly levels like RJP or for LD (I kind of play LD a lot although)? Or is Shadowsun's medium damage bonus not worth it compared to Justifier's VH ASI?*

Both Shadowsun pieces have only +low damage fully heated, thats why everyone has ranked them out so far. Yes it looks kool, Harry uses his for a costume and I eventually vendored mine to help make Justifier jacket.

Edit- I see you meant +med as in the whole set. So my bad, but still any way you cut the cards, there are better ways to gear than using a piece of Shadowsun, let alone two.

~Luke

Dirty-Harry's picture
Dirty-Harry
@Loziento & Kalaina-Elderfall

@Loziento
Nameless will definitely be good enough for FSC. I personally just use my Deadshot set because it has fire resists on both pieces, and the Undead bonus lets me run through FSC faster. The Shadow defense is kinda just a bonus, since the most damage I take when doing FSC is from fire damage. For the Shadowsun, I actually do tend to use it a lot during RJP and Tier 2 since I just use the swiftstrike as my shield so the added ASI bonus goes to waste. I'm not really sure how useful the damage bonus is for the shadowsun in PVP, so even there I don't really recommend it. Sorry for the late reply regarding what order to upgrade your arsenal, but Kalaina seemed to cover it good. Alchemers, Magnus, Shield, Armor then make a shiver if you decide to keep that bomb, and then the pendants.

@Kalaina-Elderfall
I agree with getting damage trinkets for PvE, I'm not really sure on the exact data for how much shot's it takes to kill enemies with/without trinkets and what not, but once you become a good player you're not going to be taking a bunch of damage anyway (unless in the Shadow Lairs where damage is unavoidable) so any extra damage you can throw out, the better. In PvP however, the heart trinkets will be a big difference, you'll survive maybe 2-3 more hits compared to saving 1 bullet to kill someone, so keep that in mind.

Nadekiller's picture
Nadekiller
Help with beginner load out

If you don't want to bother reading the whole thing: I'm looking for a beginner load out, what are my best options?
But plz, read ^__^

I'm currently with the Wolver set and a Tempered Calibur, but I want to change my character to handgun based, so I was hopping to get some tips on what weapons/equipment I should get.
This is what I have in mind at the moment:

Armor:
-Gunslinger Sash (upgrading to Nameless Poncho)
-Gunslinger Hat (upgrading to Nameless Hat)

Weapons:
-Magnus (upgrading to Callahan)
-Cryotech Alchemer OR Freezing Vaporizer (haven't decided yet)
-Antigua Series (*)
-Pulsar Series (*)

Shield:
I currently have a Horned Owlite, should I keep upgrading this or should I get another shield?

After searching the items at the wiki and reading a couple of threads I though this would be a nice set, but I want an opinion from some one who knows what his talking about, any comments/fixes to this set are welcome and appreciated.
I'm just starting off, and for now only want some directions on where to start off, but If you want (and I would appreciate it) leave some equips/weaps I should get in the future.

Thanks for you time

(*) not sure about this, as I don't know much about this weapon(s), and I'm only looking a good one to start off, then I'll explore the rest of the options. If you can plz leave a comment if it would be good to get in the future or not, or maybe right now.

Traevelliath's picture
Traevelliath
Other pieces of armor

I've been hovering in that vague spot between Gunner and Swordsman for a while. I still carry 2 guns, but I'm finding myself bring a Dark Thorn Shield and a Nightblade with me as I charge into the RJP. I still use my Pulsar and Shadow Driver while there, but I'm also spending a good amount of time slashing away with the nightblade.

Is there is an armor set, or piece of armor that is good for gunners, other than the Gunslinger Line? I've been experimenting with the Angelic Helm for the shadow defense, and kinda like it.

Quintzz's picture
Quintzz
Going mono set or Mixing sets

Hi there! I'm a bit new to this game(just a little under 2 weeks) but has been lucky enough to reach 4 star for most of my equipment pieces as a Gunslinger. That being the case, I was hoping to get some good ideas on what a good 5 star set would look like. Is going for a complete Justifier, Nameless or deadshot set a must? Or can mixing them up a bit (i.e. Deadshot hat with nameless clothes) work as well? What do gunslingers-on-a-budget do?

I understand the benefits of achieving and optimizing the defense benefits with complete sets and UV's probably, but I was hoping to come up with a cost effective solution instead and decided o turn to my gun-totting seniors for advise.

Thanks!

Gamaknight's picture
Gamaknight
Is this set good?

These are the weapons and armor im going to bring to FSC:
1.Weapon: DA
2.weapon: AP
3. weapon: polaris
4.Weapon: Cold iron vanquisher

Armor: Deadshoot set

Shield: Creast of Almire

Im a hybrid guner remember (half swordy,half guner)so i need your advice because i like more guns than swords

Vaarsuvius's picture
Vaarsuvius
cryo driver?

I have a cryo driver uv low vs construct as my main weapon its epic agenst lumbers and turets but I and am frustrated by its tendency to cancel its own ice, how do i use it efectivley? also, how should i configure/adapt my arsenal to wotk better overall? (love soloing snarby, but feel kike a hiderance in parts of t2-t3)

loadout:
helm: sunset seston
armor: 4* cobalt
shiled: wise owilite uv normal defence low
weapon1: cryo driver uv low construct
w2 ???*
w3 ???*
trinket: dual heart pendant

*other weapons:
needelshot uv low beast, medium construct
frezing vaporiser mkII
pulsar (I have kilowat recipe)
antigua
haze bomb uv low undead
spine cone
spur
calibur (have had acended recipe for a month but never useed it)
snarbal barb

also, i have 18 jelly gems and do jk a lot but just end up runing around with my ice bomb frezing tiny jelys while my party dose all the real work.

Windsickle's picture
Windsickle
What are thoughts on the

What are thoughts on the Pepperbox branch? I know it's got less DPS than the needle branches and that it deals Normal Damage. However, it seems that it has some unique attributes and specialties of no other Handgun. How is it against turrets? How is it against Slimes? Is its range really short in length and thin in width?

Lukehandkooler's picture
Lukehandkooler
@Vaarsuvius

"have a cryo driver uv low vs construct as my main weapon its epic agenst lumbers and turets but I and am frustrated by its tendency to cancel its own ice, how do i use it efectivley?"

Hail driver is my "main" weap too, so...

The short answer is in party pug play you cant, there will always be someone whacking your freezes (People love to tee off on frozen stuff cause it cant change directions and attack) or you will run out of things to shoot at while everyone is killing stuff and you have 2-3 crowd controlled mobs and nothing to shoot at.

In solo play or with guild/experienced knights, you can "fish" for your status effect by shooting each clip of 2 shots at two different targets and if you happen to freeze one or both move along to shooting at others while your thaw does its damage.

The frustrating part of it all is that I would estimate at least 85% of the players are unaware of the high amount of damage a thaw will cause and the other 15% are in too much of a hurry to care.

As far as the other choices go

cryo driver
Kilowatt

*Slot 1, I use cryo here because Kilo gets you kicked from groups alot, especially if you use it as a primary weapon. also when everyone but you has fallen its quite possible to solo last stage of T2 arena with 3* Cryo, though it *will* take some time and patience.
--------------------------------------------------------------
Snarblebarb
Needleshot
Spinecone

*Slot 2 Given the choices I have to reccomend Snarblebarb. Its a strong source of piercing damage, Needleshot isnt user friendly for beginners, and the spinecone doesnt really get good untill 4-5 star form.
---------------------------------------------------------------
Get some shadow damage ^_^

*Slot 3

~Luke

Vaarsuvius's picture
Vaarsuvius
thanks luke! + a few more quesions

sounds like good advice, just to let you know I love needelshot and am quite good with it (been playing for over 4 months but free 2 play). what shadow gun is best, biohazzard looks fun for royal jelly run. also, i ought to use an ice bomb insted of pierce in some levels (such as slime arena) right? i dont normaly need more than 2 damage types in a level so do i use 2 of 1 type of keep the same loadout?

-vaarsuvius

by the way, in lockdown i have killed SO many aoutogun users by knowing the attack pattern and not leaving myself open (enter enemy range without invisibility, dodge 2 bursts, fire 1 burst when they reload, withdraw, enter enemy range without invisibility ect..)

(edit: i dont like snarb barb outside of snarby run where i use barb, needelshot and cryo. cuz using a sword without wolver/dusker is pleading for death and i feel like im in a monster's face with worse dps than it deals i dont use it in t2. also, hit and run with a sword is hard for me as its like tradeing a gunners safty for almost no extra dps without the last sword hit... maby its the way i do it?)

Lukehandkooler's picture
Lukehandkooler
@Vaarsuvius

If youre good with the needle, run with it! I use one too and its pretty amazing. Once you learn to straife while you shield charge and "bait" an attack so you can unload the gun is deadly, party or solo. The only time I swap out a different source of piercing damage is for T3 wolver, I use a 5* Snarby bomb (DBB), even then I usually keep the needle equiped and just swap my shivermist out for it.

Shivermist Buster in my humble opinion is more of a control device then a source of damage, I usually have mine equipped at all times in case things get out of control, but I always pack an elemental gun too because I wouldnt want to have to be reliant on the bomb to whittle down large groups.

Bio and Shadowtech are both quite viable for royal jelly palace. I use Bio because I use a Cryo in slot #1 and enjoy variety. I also might mention alot of people prefer Shadowtech for gremlins because the charge absolutely wrecks them, but the bio can hold its own against them too, utilizing it effectivly is just a bit more risky depending on how much of a hurry you are in.

Though from a pvp perspective Bio and needle both preform lackluster. Needle triggers temp immunity after the first shot or so, and Shadowtech trumps Bio with its superior projectile speed.

~Luke

Neonbarnacle's picture
Neonbarnacle
Full Nameless set or Justifier/Nameless hybrid?

So I've decided it's high time for me to get some proper gunslinger gear, and I'm debating between full Nameless or a Justifier/Nameless mix. It seems to me that the two sets are pretty much identical except for the secondary resist, piercing for Justifier and elemental for Nameless. Full Nameless set was my first choice, but upon reviewing my current selection of armors, I feel that Justifier Hat and Nameless Poncho could also work (I have a Skolver Coat already so not gonna get another pierce-resist armor). What should I do?

Here's a list of what I have right now:

Helms
-Valkyrie/Fallen/Heavenly Iron
-Dragon Scale Helm
-Divine Veil

Armor
-Valkyrie/Fallen/Heavenly Iron
-Radiant Silvermail
-Skolver Coat

Capashtripleseven's picture
Capashtripleseven
Rabid Snarbolax Shadow Lair gear

Hi master gunslinger!
I'm a fellow gunman (but with a Divine Avenger, because... you never know XD), and I'm looking for some advice on the gear to use for the first shadow lair. I made a Radiant Silvermail because it seems perfect with its piercing+shadow defense, my shield will be a Crest of Almire (normal+shadow), and I plan to use Polaris and DA as elemental weapons.

so:

Radiant Silvermail
Crest of Almire
Polaris
Divine Avenger

but...

Helmet?
I know i have to replace my Nameless Hat, 'cause elemental defense is useless down there, what would you suggest?
I was thinking to go Justifier, because I though that having a shadow shield it would be better to have more resistance to piercing dmg, to which the shield is vulnerable. Does it sound right? Or would Deadshot be a better choice?

Piercing weapon?
The piercing weapon also troubles me. I have a Blitz Needle, that I regularly use on Vana, but would't it be too dangerous to use in such a crowd of enemies and projectiles, due to the "must-charge" nature of the gun? Should I craft a Callahan?

Trying's picture
Trying
slow down there...

There are so many inaccuracies in your post

Crest of Almire has normal and shadow protection and fire and shock resists

Elemental damage is still quite common in T3

and

Shield resists only work when it's up so having a shadow shield doesnt mean you shouldnt have shadow defense on your armors

Capashtripleseven's picture
Capashtripleseven
Rabid Snarbolax Shadow Lair gunner gear advice needed

@ Trying

Ooops, yep I know Crest of Almire is normal+shadow, it was a distraction... ;P
And I also know that the shield resistances come into play only when the shield is up, that's pretty obvious.
I was saying that because a shadow shield is vulnerable to piercing, it will collapse more easily under piercing attacks,
and therefore there is a higher chance to be actually hit by those, other than by shadow ones, against which the shield is stronger.

For the rest, I think you misunderstood me, I'm asking advice regarding the Snarbolax Shadow Lair, not general T3,
so elemental damage is represented only by lumbers (that is better to avoid altogether instead of shielding from their attacks),
and fire and shock are a non issue.

I renew my request for help!

Kalaina-Elderfall's picture
Kalaina-Elderfall
I think a piece of Skolver

I think a piece of Skolver and a Silvermail works well for swordies, so by extension Justifier and Silvermail should work fine. I took in full Justifier with Max Pierce and Med Shadow UVs and that worked out all right for me, so I think if you want to go full Justifier it's viable too. Either way, I think you want the full 2x Pierce defense and the Poison resist on Silvermail is a nice bonus, as well as Silvermail's naturally high two bars of useful defense.

For shield, Dread Skelly is pretty much optimal. I fully recommend it if you can afford it. Otherwise, Shadow defense is what you need on a shield, so Crest works fine.

For guns, Polaris is your main deal and you'll use it the most. I took in both a Blitz Needle and a Callahan and ended up using the Blitz almost exclusively because I'm still a bit of a Callahan noob. I did pretty well with it, so if you know your way around a Blitz Needle don't be afraid to use it. If you feel like getting a BTB, that will be a nice auxiliary Piercing weapon. Callahan works pretty well on wolvers and if you don't have a BTB it's probably recommended, and you may want to use it anyway even if you do have a BTB. You probably don't want both Blitz and Callahan unless you don't have a fourth weapon, but either should be workable if you're ready to use them.

And Shivermists are basically a necessity to make the run tolerable, so if your planned group doesn't have two or three already you may want to take one. Again, depends on whether or not you want to get one.

That's about the gist of gearing for Shadow Snarby, which is going to kill you anyway but if you're properly geared you'll feel a lot more effective than if you're not.

Capashtripleseven's picture
Capashtripleseven
Thanks

@Kalaina-Elderfall

Thank you very much!
Yep, I was thinking about taking a shivermist too, perfect!
I'll better go stock up un CE now! ;P

bye!

Rouge-Rogue's picture
Rouge-Rogue
So, shield-wise, is it

So, shield-wise, is it basically the same options as swordies, or is there a shield that shines more as a gunner?

Kalaina-Elderfall's picture
Kalaina-Elderfall
We don't have BTS tying us

We don't have BTS tying us down (positive spin right there), so we're free to consider Aegis, Royal Jelly, and Ironmight Plate for pierce defense, and those are superior options to BTS. Also choosing from the three is based on how much normal and pierce you want, so you do get a lot of customization there. Slimes and spikes do pure pierce and beasts don't, so I'd pick from Royal Jelly and Ironmight accordingly, as Ironmight will be generally more useful against non-pierce attacks.

A gunner can consider Swiftstrike Buckler to get some shield offense instead. In an ideal world, a gunner will be able to dodge everything and you won't need a shield for anything but the occasional bump, so Swiftstrike is a great pick. But it's not really an ideal world; if you use your shield at all, you definitely don't want to switch to one made out of wet paper.

As for what shield to use, if you play in traditional gunner style, i.e. staying far away from the enemies and kiting all day long while delving solo, you'll really want to focus on a shield that can stop ranged attacks rather than melee. If you group and like to weave in and out of enemies a lot, then you're going to want a shield that can take the melee hits.

For the most part, shield selection is the same as swordie selection, and you really won't go wrong with picking just based on type of defense. I recommend starting with an elemental shield (Owlite is standard for good reason) and later picking up shadow (Crest is standard for good reason; Dread Skelly is also good) and then pierce last.

Arcelia's picture
Arcelia
"So I've decided it's high

"So I've decided it's high time for me to get some proper gunslinger gear, and I'm debating between full Nameless or a Justifier/Nameless mix. It seems to me that the two sets are pretty much identical except for the secondary resist, piercing for Justifier and elemental for Nameless. Full Nameless set was my first choice, but upon reviewing my current selection of armors, I feel that Justifier Hat and Nameless Poncho could also work (I have a Skolver Coat already so not gonna get another pierce-resist armor). What should I do?

Here's a list of what I have right now:

Helms
-Valkyrie/Fallen/Heavenly Iron
-Dragon Scale Helm
-Divine Veil

Armor
-Valkyrie/Fallen/Heavenly Iron
-Radiant Silvermail
-Skolver Coat"

I have Justifier/Nameless, though I'd love to know what the 'official' verdict is on that.

Metagenic's picture
Metagenic
Has the nerf made Sentenza easier to use?

[coming from a swordsman-bomber hybrid]

I like my Silversix since Undead and Fiends are easy meat, and I'm considering getting another Antigua since it's practically free. However, the Sentenza's meant to kill gremlins and beasts, which are both insane dodgers - but I noticed that the recent nerf made gremlins and beasts slightly easier to kill with my swords and bombs. However, did the patch make Sentenza noticeably easier to use against these enemies as well?

Tiagolima's picture
Tiagolima
Hey, i need an urgent

Hey, i need an urgent opinion! Today i was lucky enough to get a cryotech with ASI VH ^^ A while back, i used to have one as a main weapon but unfreezing what i froze was quite boring. Now that i got this lucky roll i don't really know if i should give it another shot or what :/

BTW, if you could do me a price check i would love it!

Alchemystic's picture
Alchemystic
Freezing isn't for everyone.

Freezing isn't for everyone. It doesn't have direct benefits like Fire or Shock so most people don't use it. Freeze makes up for this by allowing you to pull off a lot of different tricks during both solo and group play. For example, you have plenty of time to prepare a charged shot while a monster is frozen. Damage from a frozen monster thawing out can be helpful when dealing with large groups of monsters. You have to decide whether or not you can get over the idea that attacks from you/allies will unfreeze them.

Lukehandkooler's picture
Lukehandkooler
@Meta

Wolver, very much so. I have noticed they arent half the threat they used to be. Gremlins ....... not so much. These fellows seem unchanged in their AI.

Then again if you look at how badly wolver got the nerf bat, blitz is now prolly the reigning model of efficiency.

Lukehandkooler's picture
Lukehandkooler
@Tiagolima

If I'm trying to use the freeze effect to CC a mob I will stagger my shots a slight bit so I have time to react and pull the seccond punch before break a freeze, or more efficient even shoot at 2 different mobs = chance to freeze 2 rather then one, win+win. However in a pickup group all bets are off on freeze actually doing any damage 90% of the time.

***Warning*** Incoming opinion based on opinion.

The Hail Driver charged shot seems to explode stuff for me like no other. I have used Umbra so I have experience with one of the max damage alchemers. My theory is that the freeze effects (wether they break themselves or not) often hold groups of mobs just a little bit tighter by rooting them allowing for ricochets to benefit more than they would have against mobile targets, spookats would be a prime example.

As a price, I would give a very rough guestimate (strictlly going by what I see on the AH) of something like 400-500kCr.

The UV may be worth more to a swordsman if you can find one that wants to buy it, but the harsh truth of it is gunslinger gear is just already swimming in ASI making anything more then medium often unnecessary, also coupled with the fact that +CTR is most often the highest sought after UV in terms of alchemers in general.

Wizeone's picture
Wizeone
What to put in Third Slot

Yo! I've been going gunslinger for a while now and I am having alot of fun with guns. XD

I usually keep a sword in my third slot, but I wanna try bringing a bomb now.

What bomb would be best to bring along with two guns? I use an Shadow Driver and a Volt Driver. Thanks!

Bagelbite's picture
Bagelbite
In FSC i carry with me:

In FSC i carry with me: Blitz, Hail driver, Polaris, and VT (CTR low) My armor is the shadowson stetson, same with my helmet. I also have a Elite true shot module giving me max damage against everything with guns. I was wondering if that was a good load out and if I should try the magnus line. Thanks!

Meanghost
gunning sheild

I have just taken on gunning and it is very fun, but I noticed I don't really shield much. Only if im stuck in a corner i will try to shield bump, but thats very occasional.

should I just go straight to swift strike buckler just for the asi? or is shielding as a gunner relatively necessary?

Lukehandkooler's picture
Lukehandkooler
SSB is great for general use.

SSB is great for general use. Most gunners I know have a SSB and something heavier for T3-Vana-Shadowlair. The Owlite line is popular amongst gunners.

~Luke

Dukeplatypus's picture
Dukeplatypus
Gunners just use whatever

Gunners just use whatever shield is appropriate for the stratum, nothing special about owlite.

Lukehandkooler's picture
Lukehandkooler
"Gunners just use whatever

"Gunners just use whatever shield is appropriate for the stratum, nothing special about owlite."

+1 informative and insightful

Zeusofsky's picture
Zeusofsky
Problem

Im having trouble: Shadowsun or Deadshot?

Pepperonius's picture
Pepperonius
Not a tough question

Deadshot: damage vs undead med, asi low (damage bonus does not affect vanaduke_)

Shadowsun: damage vs everything med (including vanaduke)

The winner is Shadowsun, clearly.

Corrionos's picture
Corrionos
@Wiseone - Vortex bomb!

@Wiseone - Vortex bomb! Electron would be best, so start grinding Lockdown. If you want a bomb that is quite similar to a gun, go with Radiant Sun Shards. It's like a gun that can shoot 8 ways at once.

Rangerwillx's picture
Rangerwillx
-

-

Xiflex
Gunslinging Guns?

I want to know if Biohazard is any good. Poison, shadow damage and the charge attack seems pretty fun to try out... Also if you have any suggestions on a Elemental gun? I think Storm Driver is nice... but i don't know compared to the Polaris or Argent Peacemaker. Any suggestions?

Thanks for your time. (If you reply?)

Regalya's picture
Regalya
Biohazard worth every crown

Biohazard worth every crown you spent on it in PVE it's kind of useless in pvp unless crowded maps where you can spam the turd out of people with it. (despite having 3 shot clip it kicks quiet a punch)

Lukehandkooler's picture
Lukehandkooler
I rarely use anything outside

I rarely use anything outside of AP/Sent Callahan/Blitz in party play any longer. Biohazard is a great soloist weapon, but in a party I find ALOT of the shots either never make their target, or said targed has been moved out of their way before they connect.

TLDR: Soloplay +1 Biohazard
Party play +2 Sent/Umbra cause they work almost as well for both. (and both viable in pvp too)

~Luke

Boriat
Is Polaris a good as a

Is Polaris a good secondary weapon for sword users?

The-Rawrcake's picture
The-Rawrcake
"you can "fish" for your

"you can "fish" for your status effect by shooting each clip of 2 shots at two different targets and if you happen to freeze one or both move along to shooting at others while your thaw does its damage."

You can also just shoot and pause, so you avoid that reload and it gives you a moment to check for freeze. Shooting and pausing on one monster is effective for freezing him off and saving him for later, taking end freeze damage (assuming you know how not to hit it with splits constantly). No need to always get that second shot off.

On giant groups with the hail your bullets will be bouncing around and freezing so much that you can reliably have at least one monster locked usually (most of the time for me it is a few of them).

Lukehandkooler's picture
Lukehandkooler
"Is Polaris a good secondary

"Is Polaris a good secondary weapon for sword users?"

I smell trollage but in case not...

Yes, it is arguably the best sidearm for swordsmen.

Also @ Rawrcake, HOLY DELAYED RESPONSE BATMAN!

~Luke

Zeusofsky's picture
Zeusofsky
Shadowsun vs. Nameless

Shadowsun vs. Nameless

Dirty-Harry's picture
Dirty-Harry
@Zeusofsky

I'm not sure whether you are going to be using trinkets or not, but both are very viable sets, even after the Shadowsun patch. If you are using trinkets, then the bonuses from both sets pretty much don't matter as long as you have the corresponding trinkets to compliment the set. For example, getting a Shadowsun with 2 ASI trinkets is essentially the same as getting 2 DMG trinkets with a Nameless set in terms of bonuses. So in the end it comes down to whatever defense you'd want more. Personally I have the most trouble with Fiends, so I would choose Shadowsun (which is also a very good set for FSC if you see your self doing it in the future), which has the shadow defense. Though if you find yourself getting hit by Gun/Rocket Pups more often than not, you may want to look into getting the Nameless set.

Without trinkets, they are both viable sets that fit their own purpose in a way that you can't really compare in the end. Though I'd want to add that generally speaking, all guns benefit from a damage bonus, while some guns definitely benefit from ASI more than others. Also, elemental damage is the most common damage type other than normal, so unless you're doing only FSC runs or doing missions that are undead/fiend, the elemental defense comes into play. It's also been tested that Damage bonuses > ASI bonuses in terms of actual DPS, but ASI will help you survive by allowing you to shield cancel faster.

Also you were talking to me earlier about using a mixed Nameless/Shadowsun set which is not as bad as most people would think, you're splitting up your defenses but you can max out either Damage or ASI with trinkets with whatever you personally want more. There are a lot of variables on the deciding factors for armor and sets, so if you want more specific answers just ask.

Zeusofsky's picture
Zeusofsky
Thanks again!

I'm now thinking a hybrid would be best. Thanks! One other thing. Does this look like a good 5-star loadout?

Helm:Nameless Hat
Armor:Shadowsun Slicker
Shield: Grey Owlitte
Weapons:
1:Polaris (plan on getting AP)
2:Setenza
3:Callahan
4:Something that wouls be helpful, like a Shivermist or Graviton Vortex

If anything is bad, tell me.
Thanks!

Dirty-Harry's picture
Dirty-Harry
@Zeusofsky

Sounds like a solid loadout to me, though keep in mind not to get 2 gun damage trinkets, unless you don't mind wasting the natural bonuses the Antigua lines get (AP to Undead, Sent. to Gremlin). But other than that you've got weapons for any type of monster you come across and a supporting bomb.

Zeusofsky's picture
Zeusofsky
HELP!!!!

After thinking about it, i think i have a new dicision. Shadowsun/Nameless hybrid or full Shadowsun. I could go full shadowsun, and get asi uv's for my guns. Please help me. Thanks!

Dirty-Harry's picture
Dirty-Harry
@Zeusofsky

Like I said earlier, you can do a lot of variations to fit you gear. If you can manage to find and afford ASI UVs on all your guns, then by all means go for full Shadowsun. All you have to make sure is that you aren't wasting any trinkets or UVs that clash with your gear. (Ex: don't get 2 elite damage trinkets when wearing full Shadowsun)

In the end, gear is less important than skill and ability. So the perfect gear may not always make the perfect player. Just keep that in mind.