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Ask another Master Gunslinger Anything

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Wed, 05/30/2012 - 06:50
#351
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

I'm having trouble with switching guns fast enough to carry out the shoot>cancel>switch>switch back>repeat process of double switching, do you guys have any tips on using it effectively? I'm fine with the shoot>switch>shoot different gun>cancel>switch>repeat of single switching, but my mouse scroll refuses to go with the double switching with my current method of scrolling, while keyboard switching doesn't seem to work for me with my current method.

Sun, 06/03/2012 - 02:44
#352
Dirty-Harry's picture
Dirty-Harry
@Nubskills

What really helps me "swap shot" (what I call it) is to remap your mouse wheel to weapon slot 1 & 2. It doesn't matter if you make wheel up 1 or whatever, but how I do it is I set mouse wheel up to weapon slot 1, then wheel down to weapon slot 2. I put the weapon that I want to shoot with double swap as slot 2 so I can simply flick my finger up then down to get that nice and easy movement to get muscle memory down.

The main reason to remap is because using "previous wep/next wep" has a slight delay so that switching back and forth will take longer. This also helps normal swap shots because it speeds up the switching animation so you have a bigger window to shield cancel.

If you're still having trouble, what I found was that when I first started double swap I would hold shield too long so that when I clicked shoot my shield would still be up. Just get used to the timing of when your shield goes up after shooting (it may vary for different guns) and try to shield for as little time as possible.

Mon, 06/04/2012 - 06:45
#353
Delardino's picture
Delardino
Hey! I have been looking for

Hey! I have been looking for elemental guns but i still not yet know what to choose. I was thinking of AP, Nova or Polaris. Although i like the AP shots it has a large clip and has damage bonus for Undead. What should i choose?

Tue, 06/05/2012 - 05:13
#354
Dirty-Harry's picture
Dirty-Harry
@Delardino

If you like the AP, then go for it. As long as you aren't maxing out damage (ex: Shadowsun set with an elite trueshot trinket) then by all means go with what you like the best. I'm more of an Alchemer fan because it potentially has the best DPS and it's a lot more interesting to use, especially when you start utilizing Swap Shot. Polaris isn't as terrible as most people will tell you, but in groups it's definitely a hassle when your teammates are trying to kill something that you may accidentally knock away, but the gun is a turret destroyer.
The biggest benefit of the AP is that you can stay generally safer than most guns, and you aren't annoying your team with large explosions and knockback. The reason I don't use it is because I use a lot of charge attacks and I just don't like spamming shots from far away mindlessly. That doesn't mean the AP is a bad gun though, it's great for what it does.

Tue, 06/05/2012 - 05:32
#355
Liquid-Ice
Which should i upgrade to?

My gear:
head: shadowsun stetson
body: sunset duster (not sure what to upgrade to)
shield: grey owlite shield
weapons: gigawatt pulsar, virulent catalyzer

I was thinking ill upgrade my duster to the justifier for piercing since i have an elemental shield?

Tue, 06/05/2012 - 15:38
#356
Trapzter's picture
Trapzter
ctr or asi on magma driver

i heard, magma driver deals more dmg to non-fire enemies than nova driver. is this true?

well... i plan to get magma anyways so what is the better alternative ctr or asi? what´s the dps with max ctr/max asi?
what´s the most effective way to use alchemers in general except for using ricochets?

Tue, 06/05/2012 - 16:22
#357
Dark-Flare's picture
Dark-Flare
It is said that the damage

It is said that the damage evens out, but this may or may not still be true after the recent gun buff.

Wed, 06/06/2012 - 19:30
#358
Dirty-Harry's picture
Dirty-Harry
@Liquid-Ice, Trapzter

@Liquid-Ice
Shields are usually unrelated to gear unless it gives a buff, for example the swiftstrike gives a bonus to ASI, so putting it with full Nameless would have some bonuses wasted.
On the topic of your armor, I'd say get another shadowsun piece so you can get a full shadow set and VH damage bonus. I highly recommend getting loadouts for every type (shadow elemental pierce) so you can challenge any stratum to the best. It's gonna take a while, but you'll probably survive with the armor you have until then.

@Trapzter
I don't personally have a Magma, but I do have the other alchemers. The Nova does have good base damage, but there are many situations where the Storm can out DPS the Nova simply because of shock. I do have good knowledge about the Magma Driver to actually talk about it though, keep in mind I don't actually have one.
Here's what I know, the Magma does around 70 damage less than the Nova, the fire proc from the Magma does around 83+ damage (depth 25+) per 2 sec, for 8 seconds. Now you maybe saying "Wow, that's a direct upgrade from the Nova!" that's wrong, you see you will hit a monster more than twice (usually 2-4 times) in 2 seconds in a 1 on 1 battle not counting ricochets. This means every 2 seconds the Nova will do around 140 extra, in the time it takes for the 83 from the fire to take effect. This does not mean the Nova is a direct upgrade. If you are fighting 3 or more mobs and light all 3 on fire, you'll get that 83x3 vs the 140, so the larger the group the more damage you'll be outputting to everything rather than directly on one. Also keep in mind that it's just a chance to light on fire, but the chance is pretty high considering ricochets.
This is what I call "paper fighting", where it seems like one weapon is better on paper, but in actual use it's very different. I'm personally going to be using the Magma with the Nova/Storm to Swap Shot, so the bonus stacks on, but the idea is that they are relatively very similar in terms of damage to the point where it doesn't matter which one you choose. If you're considering doing FSC a lot then the obvious choice is either Nova or Storm, which is an entirely different debate. Just don't be a paper fighter.

Tue, 06/12/2012 - 00:16
#359
Delardino's picture
Delardino
Hi Ask Another Master

NVM question answered :)

Thu, 06/07/2012 - 04:32
#360
Trapzter's picture
Trapzter
@ Dirty-Harry

ty for answering :)

i thought of magma as a fun weapon, not to use it for fsc
what´s the more effective way to play the magma? asi or ctr? what is more fun? seems to be asi when it comes to igniting enemies, true? :)

Thu, 06/07/2012 - 09:12
#361
The-Rawrcake's picture
The-Rawrcake
Especially with the gun

Especially with the gun charge attack damage increase, you'll find CTR priceless with alchemers.

However, keep this in mind. You only want to achieve CTR by either A. UVs or B. The Perfest Mask of Seerus in very specific situations (elemental or fire / shock themed).

Avoid supplying CTR by trinkets, as there are other stats that we need.

Damage bonus makes the charges more chargier.

ASI has roughly the same DPS (damage per second) given as damage bonus through tests, however it is either very far behind or extremely ahead of damage bonus in specific situations due to game mechanics (Will it take 3 shots or 2 shots to kill this monster with damage bonus? Will it still take 3 shots to kill this monster regardless of damage bonus?).

Regardless, ASI helps in survivability and makes our charges fire off quicker so we can get to shielding + protecting ourselves. Due to this survivability, there is less mitigation with ASI. Eventually and at certain points of damage bonus, damage bonus can prove useless in situations. These situations are never on bosses with large amounts of health, however.

tl;dr: Alchemers like CTR, only get CTR by UVs or mask of seerus in certain situations. ASI and Damage bonus are BOTH awesome for us and we need some of them too!!!!

Thu, 06/07/2012 - 14:59
#362
Raunwynn's picture
Raunwynn
on asi vs. ctr for alchemers

you can kill a gremlin healer or a jelly turret with a charged shot or a two-shot clip from an umbra driver.
the charged shot leaves your shield and your speed down and then has recoil, fully reversing your movement for a fraction of a second.
the two-shot clip leaves your shield and your speed down for much less time.
i get hit a lot more when using charged shots with ctr max than i do while spamming full clips with asi max.
in my experience, if you are able to use charged shots, the monsters aren't testing you and you could have killed them with any technique.
also, when kiting a herd of jellies, asi with two-shot clips kills them much faster.

Thu, 06/07/2012 - 16:01
#363
Poopsie's picture
Poopsie
...

honestly I tried every method, and no, the fastest damage is still 5* alchemer charge, not two-shot clips, also not the normal attack spam with weapon switching (to avoid reload) either. You are not supposed to eat any damage even with condition only using charge.

Fri, 06/08/2012 - 03:55
#364
Dirty-Harry's picture
Dirty-Harry
@Delardino, Trapzter, Raunwynn, Poopsie

@Delardino
I've answered your question earlier, just scroll up and you should see the post directed to you. Also just call me Harry.

@Trapzter
The charge attacks on weapons that can give status effects seem to have a higher chance than normally firing, I'm not sure if that's just because of ricochet or an actual mechanic but that's the way it feels to me, CTR would be the way to go if I had to choose. I can't really say what's more fun, charge attacks feel pretty good when you get the right pocket, but swap shot keeps me busy and not bored. It's all personal preference really.

@Raunwynn
Technically with the tests people have done, a perfect charge attack with max CTR will do much more damage than perfect shots with max ASI. It's not really that hard to avoid attacks whilst charging, and after shooting 2 shots your reloading is essentially the same as charging (movement speed slowed, no shield). Also what you said about "the monsters not testing you and you could have killed them with any technique" doesn't really make sense, if a monster is "not testing you" (not aggro'd to you is what I assume you mean) then you'd still want to do the most damaging method for killing anyway. Maybe you need to go back to RJP and try get those pocket charges down.

@Poopsie
I agree, but the way I play in a full party is usually to do 1-2 charges, then finish up with Swap Shot. A lot of times after you get some good charges with the ricochet and everything, they're just going to be a couple shots to kill them so if it only takes 1 more shot to kill something I wouldn't want to spend time charging up. And there is a brief moment of being immobile after a charge attack, so a mistimed charge can get you hit, SS is the safer method for cleanup duty.

Sat, 06/09/2012 - 07:42
#365
Raunwynn's picture
Raunwynn
on asi vs. ctr for alchemers II

i'm not arguing that a single clip does as much damage as a charged shot.
what i am saying is that while you are running around fighting a bunch of mobs, spamming full clips gets you more damage because of the drawbacks of charging - mainly that recoil.
you can kite a herd of jellies while spamming full clips without ever getting hit or worrying about getting hit and constantly aiming for max internal rebounds.
if you try to spam charged shots, they catch you - because of that recoil.
your movement is slowed too much by the recoil to let you use charged shots back to back on every opportunity.
also, once you have a charge, i don't know of any way other than firing or selecting a potion to throw that charge away.
if you do get into a situation where you need to shield while you have a charge, you have no options.
if you have a mixed herd of mobs, you know the stupid mecha knight is going to stand in front of the umbra charge you'd planned for the gremlins and the stupid gremlins are going to stand in front of the storm driver charge you'd planned for the mecha knights.
if you ever miss with a charged shot (because you are going for maximum internal rebounds by aiming for your target's left flank) you waste all that time you spent safely charging and getting into safe position to fire (you need a safe position to fire because of that recoil)
if you ever miss with a full clip volley, oh well, you weren't in danger anyway because you don't have any movement impairment and you just take another shot right after.
i know you guys like your charged shots, and maybe you are just better at this game than i am, but when i'm soloing t3 arenas and danger rooms, charged shots get me hit and make the content harder.
full clip volleys with max asi keep me moving and safe.
movement is more important than shielding, in my experience.

@dirty-harry - when i say the content isn't testing you, i mean that it isn't hard enough to make a difference what you use to kill it. you can mow down t1 robots with blitz needle charged shots, but that doesn't make it optimal.

Sat, 06/09/2012 - 09:42
#366
Lukehandkooler's picture
Lukehandkooler
The recoil is a non-issue

The recoil is a non-issue imo, if you are kiting something it moves you in the appropriate direction, and if your moving forward theres a good chance whatever youre shooting at isnt chasing you.

Sun, 06/10/2012 - 03:02
#367
Trapzter's picture
Trapzter
what weapons are most fun to use?

^

biohazard?
alchemers?
callahan?
polaris?
volcanic pepperbox?
valiance?

or any other gun?

Tue, 06/12/2012 - 00:18
#368
Delardino's picture
Delardino
I have another question

I have another question though... Im a sworder (Elemental, Pierce and Shadow got) and looking for a backup gun would Valiance be the perfect gun for my situation?

Tue, 06/12/2012 - 02:34
#369
Trapzter's picture
Trapzter
^

i personally got a master blaster and i enjoyed playing with it. with its decent knockback it´s a good choice for single targets.
usually i take polaris with me as a crowd-knockback-weapon. tower killer #1 for me. in gremlin stratas i use sentenza.
i´d recommend polaris.

Thu, 06/14/2012 - 09:00
#370
Haveagoodtimedead
:^>

For a regular lockdown, should i take a Dark thorn blade or a blaze brand?

Thu, 06/14/2012 - 09:03
#371
Trying's picture
Trying

this is a GUNSLINGER thread

Thu, 06/14/2012 - 12:12
#372
Traevelliath's picture
Traevelliath

@Haveagoodtimedead: Neither. Take a Voltech Alchemer, a Sentenza and a Valience.

Or, you can post in another thread for swordsmen advice. This thread is devoted to guns.

Thu, 06/28/2012 - 09:48
#373
Hargbeast's picture
Hargbeast
Gunslinger Damage

I know guns do less damage than swords, but in the end, how much can they do compared to swords? 50%? 75%? 100%? Also, how much more would the "very high" damage bonus of Shadowsun do?

Thu, 06/28/2012 - 10:28
#374
Trying's picture
Trying

I know guns do less damage than swords
False

Thu, 06/28/2012 - 12:57
#375
Traevelliath's picture
Traevelliath

Normal gun shots do about 70% of what normal sword swings do in damage (Except the Antiguas. Those do about 40% of what a normal sword swing can do per shot). In my experience as someone who runs around with 2 Swords and 2 Guns (ideally with +dam med or VH on both), 3 gun shots does a bit more damage than 2 sword swings (both gun and sword being of the same damage type against the same enemy). However, most of the notable Guns have some other feature (beyond range) that makes them superior than swords. You have Pulsars with AOE and knockback, capable of holding back countless mobs at a time if skillfully used. You have Alchemers that can hit two targets about 4 times each, doing spectacular damage per bounce. Etc. Also, the famous Blitz and even Alchemers have charge shots that can vastly out-damage swords.

The wiki says the damage boost from Shadowsun is about 30%. I've always felt like it was more, but I could be wrong.

Fri, 06/29/2012 - 17:53
#376
Hargbeast's picture
Hargbeast
@TraevelliathThanks, that

Thanks, that really helped me.

Also, two more questions:
1)Which should I buy, Catalyzer or Pulsar, and which branch should I take with each? I know the Polaris has a horrible reputation, but I've also heard that when used properly, one can get a lot of DPS with it.
2)Which gunslinger armor do you recommend? Would you suggest a mix?

Fri, 06/29/2012 - 19:47
#377
Traevelliath's picture
Traevelliath

The biggest mistake you can make with a Pulsar is using it for DPS (The only exception I can think of would be in No-shiver Vana fights). You use it for knockback and crowd-controlling abilities. You DO NOT use it for damage. You also use it as an emergency, "Oh s**t we're screwed!", last-resort type weapon, not as your primary weapon.

That being said, I suggest Pulsar -> Polaris or Catalyzer -> Biohazard. Pulsar is a good weapon, despite a bad reputation, and I find it's a rather important part of my arsenal. Biohazard is just fun vs Slimes mainly. One of my favorite runs to date was a run with 2 Virulent Catalyzers, a Biohazard, and a Toxic Catalyzer. We only used said guns... and it was AWESOME! That being said, it's a rare opportunity to use a Catalyzer to it's fullest, mainly because you have to detonate the charge shots right when they connect most of the time, else you run the risk of someone killing your target before you can detonate the shots.

As for armor, I suggest Shadowsun. It's a lot harder to get a damage boost, thus the MASSIVE Shadowsun Damage boost is really welcomed. The second choice, if you are either looking to mix or just make a second set, would be Nameless or Justifier. Pick whichever one looks cooler.

Sat, 06/30/2012 - 20:18
#378
Arcelia's picture
Arcelia
[title]

Trapzter: "biohazard?
alchemers?
callahan?
polaris?
volcanic pepperbox?
valiance?"

But, if you're looking for what's most FUN, there's a certain beauty in loading an enemy with charges and blowing it up, which is what Biohazard does best. [Or Neutralizer I guess, though I've never used one] Personally, I'm a huge alchemer lover, since I love being able to off things with one charge. I like Callahan a lot too! It's fun for juggling Wolvers. Polaris, in my opinion, is only fun solo, since you don't run the risk of sending mobs flying into your party members. The knockback can be satisfying, I guess? I know a few gunners who swear that Volc Pepperbox is the most fun thing ever, but I can't say I'm in the same camp as them. Valiance looks like fun, though I've never had the opportunity to try it either.

So, out of all of those, I think Drivers are the most fun! I'm sure others will have different opinions, but that's mine.

Sat, 06/30/2012 - 20:39
#379
Lukehandkooler's picture
Lukehandkooler
-----------------------------

------------------------------travel time----------------+
Trollaris 1 shot---------exp/push--------->++AoE asplosion++
ArgentPiece----------popcornX5--------->(stuff dies or see #1)
For FSC & new LoA mission

No reload unstoppable interrupting @$$ train of pain.
Shield bumping > the game.

~Luke

Sat, 07/07/2012 - 01:28
#380
Aceress
Tips for Using Blitz Needle on Vana without Shivermist Buster

Usually when I run fsc I have ni trouble defeating vana using my blitz needle with the help of a shiver. However there are occassions where my party has none and I'd like some tips for using it. Thanks

Sat, 07/07/2012 - 05:13
#381
Misten's picture
Misten
Taunt vana into hammering you

Taunt vana into hammering you while charging ->sidestep -> release blitz charge at the side -> pray no shadowfire spawn below you -> repeat

Mon, 07/30/2012 - 07:01
#382
Fehzor's picture
Fehzor

What are your thoughts on "side weapons" used alongside handguns, namely Sudaruska?

Mon, 07/30/2012 - 19:43
#383
Poopsie's picture
Poopsie
...

only if you need fast knock back to avoid monsters surrounding you I guess. I believe the gunner play style is to be able to dodge any projectiles and melees without being overwhelmed with any amount of monsters. But at the same time, they should be doing more damage than swordie or bomber. Based on my experience, I still struggle to use pure gunners on legion of almire, compound 42 and shadow lairs but I can tell I am better than average.
What I generally do when I am gunner, to kill the monsters near me as fast as possible then I make a safe distance between me and enemies to be able shoot as many bullets as possible and still feeling more secure. Sometimes I prioritizes to kill the most annoying monster even though I would take some damage, at least I could prevent latter damage because of that monster.

Tue, 07/31/2012 - 09:14
#384
Traevelliath's picture
Traevelliath

I'm a very practical thinker, so I don't limit myself for the sake of classifying myself as a "Pure Gunslinger." In FSC, I carry around a DA for the sake of close-range knockback. I dont use it often, but its useful for carving a way through some potentially painful momments.

Tue, 07/31/2012 - 13:02
#385
Poopsie's picture
Poopsie
....

I believe people been doing FSC for a while that it's not even a standard anymore ;p
I have no problem on FSC. Come with me sometimes, I always love to debate than just taking a silent journey on whole FSC.

Thu, 08/02/2012 - 16:26
#386
Bella-Donna's picture
Bella-Donna
*raises hand*

shouldn't this be in the new recruits section?

Thu, 08/02/2012 - 16:34
#387
Trying's picture
Trying

no

Fri, 08/03/2012 - 07:43
#388
Bella-Donna's picture
Bella-Donna
New to Gunning

Hi, I like swords and bombs. i got nice armor based around them but i wanted to try gunning, I have a clean Blitz, AP undead low, Pulsar ctr VH and the proto gun. I feel like getting the biohazard for the shadow damage to experiment with. which would you recomend, one with ASI or CTR?

I do know umbra driver would be better but I want to give biohazard a shot.

Fri, 08/03/2012 - 08:18
#389
Dukeplatypus's picture
Dukeplatypus
CTR would be better for

CTR would be better for Biohazard.

Fri, 08/03/2012 - 08:22
#390
Traevelliath's picture
Traevelliath

Biohazard benefits from CTR more than ASI. The normal shots are not that powerful. The real damage comes from the charge spam. The Catalyzer charge time is the best of the game btw, and with enough CTR, you can pull out charge shots at an incredibly fast rate.

Wed, 08/29/2012 - 14:38
#391
Gravilux's picture
Gravilux
Alchemers vs Antiguas

I am a gunner, and I would like to know if I should use Alchemers over the 5* Antiguas as my Elemental and Shadow weapons. Also, Blitz vs Callahan for general use.

Wed, 08/29/2012 - 21:11
#392
Nater-Tater's picture
Nater-Tater
an idea for the callahan

this has been on my mind for a while. assuming one had two callahans, max asi or at least vh, would swap shoting with them be a good tactic? im no newbie to gunning, but no one in my guild could help me at the time and i remembered this thread, i have a blitz and a callahan and the blitz charge works reasonably well for feinds and wolvers but i feel using 2 out of my 4 slots on callahans might be worth it for the mobility

-nater

Wed, 08/29/2012 - 21:32
#393
Dukeplatypus's picture
Dukeplatypus
Weapon UVs only go up to very

Weapon UVs only go up to very high. Switch shooting Callaghans does work, and it works about at well as you'd expect it to, but it usually is pretty inefficient to craft .multiples of the same gun

Wed, 08/29/2012 - 23:35
#394
Aeiouy's picture
Aeiouy
dont craft multiples, use the

dont craft multiples, use the technique discussed in the two posts at the top of this page.

like this

Thu, 08/30/2012 - 17:03
#395
Nater-Tater's picture
Nater-Tater
@ dukeplatypus

i know they only go to vh, i use a swiftly everywhere except c42 add that to seerus and uvs on some of my slower guns and it brings it to max, and ty for the feedback

-nater

Thu, 08/30/2012 - 18:33
#396
Tenkii's picture
Tenkii
@Grimsmuth, @Nater-Tater

Grimsmuth:
I am a gunner, and I would like to know if I should use Alchemers over the 5* Antiguas as my Elemental and Shadow weapons. Also, Blitz vs Callahan for general use.

The Alchemers work better vs crowds, Antiguas work better against single targets, so I hear. I'd personally choose Alchemers.

As much as I'd like to say otherwise, Blitz works better for general use, with its current power - at least if you're going for DPS. If you know where to expect enemies, a prepared Blitz charge can either heavily damage or kill enemies before they get a lock on you, and even then, if you're running away, a Blitz can create a temporary wall for your targets to run into. I'm saying this with devilites in mind. Callahan is possibly safer but currently meant for longer drawn out fights, since it has terrible DPS but can knock down/interrupt soft-bodied enemies.

-------------------
@Nater-Tater
I use Justifier Set (+ swiftstrike, hello Max ASI forever) and can double-swap-shoot pretty darn well and I will tell you it's not worth it- at least in comparison with Blitz Needle.

Each bullet of a Blitz's charge attack does almost as much damage as a Callahan bullet, so think about this- you can charge a blitz, moving for about 2-3 seconds, then unload say.. at least 11 (made up figure) Callahan bullets' worth of damage for about 2 seconds.

...or you can stand in one place for say 5-6 seconds with perfect swap shooting and max ASI spamming Callahan.

The magnus lines' safety is in the fact that you don't have to sit in place for 2 seconds, and swap shooting with the magnus line just counteracts that.

Fri, 08/31/2012 - 14:00
#397
Nater-Tater's picture
Nater-Tater
thanks

have a ctr blitz, only reason i asked is b/c the imobility of the charge is dangerous forHOI and was seeing if the callahans increased mobility (never thought id say that) could make up for the lowered damage

Fri, 08/31/2012 - 18:38
#398
Tenkii's picture
Tenkii
@Nater-Tater

Well, like I said, Blitz has the advantage if you know where to expect enemies. If you don't eliminate or badly damage a portion of the enemies before they start attacking you, then kiting with Blitz is a bit of a losing battle, so then you'd be better off using callahan or a status driver.

There is one thing I forgot to mention though - if you're using Callahan on the non-resistant piercing enemies (devilites/wolvers/gremlins) and can swap-shoot (not even at post-max speed - just enough to keep you from reloading awkwardly), you can knock-down/juggle them to death. It takes longer than Blitz of course, but it can keep them from moving around so much. When I play C42, I bring my Iron Slug and sometimes use it to juggle the rocket-launching gremlins.

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