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Solution to Crown sink Energy problem?

5 replies [Last post]
Tue, 06/28/2011 - 12:25
Nitez's picture
Nitez

I don't know if this is reliable or not, but wouldn't it be easier to have a larger crown sink by increasing the alchemy prices in crowns and decreasing in Energy?

The 1-3* energy crown prices seem very balanced however the 4 and 5 * equipment seems a tad bit outrageous in energy cases.
How about.

4* 2500 crowns and 400 Energy -> 7500 crowns and 300 Energy
5* 5000 crowns and 800 Energy -> 15000 crowns and 600 Energy

wouldn't this balance out the Energy sinks and Crown sinks?
If energy being 5k(Technically) it's still the same price, however players have to rely on crowns slightly more.
If you guys WANT you can say no, but please state why or if you agree also state why unless there is a problem of some sorts.
Oh and if your going to say the stupid thing about how OOO makes money and stuff this really doesn't change too much.

Tue, 06/28/2011 - 12:45
#1
Dwho
Legacy Username
OOO Can fix the energy

OOO Can fix the energy problem if they take it away from the players. Here is how this works.

A player goes and buys lets say.. The $50 package. Thats 20,000 CE. So it's up to him with what he does with it. But this guy is willing to pay actual money for CE.

Now you have a player who isn't willing to spend money on the game but he needs CE. What do you suppose he does? He goes to the one who just bought 20,000 CE and asks to buy some with CRs. Well now it's up to the one who has all the CE and how much he wants to sell it for. He could sell it for 3000Crs per 100 CE or he could jack the price up to 7000Crs per CE.

It's up to the people who spend money on the game. They decide on the economy of the game and the only way to fix that is to take that power away from the players.

If OOO would set a fixed rate on which crowns would convert into crystal energy, the problem would be fixed.
But that means that people would stop spending as much money on the game, thus stopping (I don't know the percentages) much of the SK's funding.

This problem will never be fixed. Not unless they make this a p2p game. And that too would make SK lose alot of money.
Remember, these programmers have to make a living too.

All we can do is get jobs and buy CE from OOO or suck it up and stop complaining. It would hurt OOO more than help any of you guys.

Problem answered.

Tue, 06/28/2011 - 13:13
#2
Nitez's picture
Nitez
You just...

You just said what i TOLD you not to say >.> I'm just saying that this might balance the game slightly because people are complaining how there aren't enough crowns sinks. By doing this this might actually change the balance of crown/CE ratio of balancing. Right now CE is heavily relied on while crowns are more or less ignored because of the CE.

Tue, 06/28/2011 - 13:35
#3
Dwho
Legacy Username
I know

I told you why it wouldn't work.

The issue is really about OOO and the moment that they start losing money is the moment when they will do something about it.

In a capitalistic society, money is rule number one.

Someone had a good idea of OOO rings making a fixed trade rate, but at the cost of adding Adds to the game.
Here is the thread.
I but CE with Money and Crs. I don't really have the same problem you guys have so I'm less sympathetic.
But look at this thread

http://forums.spiralknights.com/en/node/13432

Tue, 06/28/2011 - 14:30
#4
Kilrain's picture
Kilrain
Might slow crown inflation a bit, but not stop.

Well, judging from your join date, you should recall that the prices for recipes used to be higher, and the CE costs for crafting lower. This may have contributed to somewhat slowed crown inflation (i don't actually know if it did), but changing the ratio can't stabilize the prices on its own. The real problem is that once players have all the gear they need, there is nothing left to spend crowns on, and they keep accumulating them. A viable crown sink would have to be something repeatable that end game players would be compelled to do. In this way it would drain crowns indefinitely, and provide more incentives for players to sell CE for crowns.

Mineral boosting was repeatable, for example, but costs were exorbitant and players weren't really compelled to participate in it so it didn't work. Winkers' post up there lists armor repairs, which are repeatable and players have to participate in them (which seems a bit mean, but effective i suppose), and aesthetic buyables like costumes and housing, which though limited are easily designed and provide huge incentives for players to spend.

And while we're flinging links around, my own personal idea for a crown sink: http://forums.spiralknights.com/en/node/11293

So there are a number of possible solutions (that keep the current player-controlled crown / ce market model intact). I like any idea that implements costumes, because, well, the TF2 model seems to be doing pretty well for Valve over thar, but I think OOO will probably try another variant on gate construction since that was their original vision for the game.

Tue, 06/28/2011 - 15:48
#5
Nitez's picture
Nitez
I realise that killer is correct

My solution as killer said would slow it however it wouldn't actually solve the problem. So overall we need a pure crown sink. Maybe that will be PvP? Well I guess this thread is done.

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