Hello welcome. WEll my first question is y does the antigua seemingly do more damage then its upgrades? I mean even if alot of monsters have high shadow defense it should still do higher like this. Example: Antiogua vs Gun puppy: 100
Setenza vs Gun puppy: 50
First of all setenza has higher pierce attack and includes shadow damage so its impossible for stenza to be doing less then an antigua. Even with monsters having lots of shadow defense that doesnt mean setenza starts doing negative damage and does less. With the higher pierce damage Gun puppy should've taken more damage. Dont know about Argent but it seems the damage is messed up.
Setenza weaker then Antigua?
Sentenza is a dual damage weapon, which have been known to have issues with damage in the past.
Also, if you're testing the damage in Tier 2, your damage is lower because your weapon is in the wrong tier.
In Tier 3, you will be doing MUCH more damage than an Antigua.
At lower depths of Tier 2 your damage will also be a lot higher.
Pretty sure if you satenza is below lv5 it would be below 2* weapon's power if you are in tier1.
My satenza is always stronger than any other gun in tier 2, haven't tested much in tier 1 though.
You should test it out in the proper tier than something that's not meant for it.
I discovered this also, in tier 3 the antigua does more dmg then then sentenza by a significant ammount. Now this makes absolutly no sence, even if the sentenza is out of tier. We should NOT be punished for spending energy and crowns to upgrade a weapon and run tier 2 runs. I have tested this on EVERY creature type in the game on tier 2 in it holds true that antigua does more dmg. Most ppl cannot afford to buy 2 antigua's, and upgrade one to sentenza and keep one antigua just to run tier 2's. lol.
I dont care if the Sentenza is not meant for tier 2, Jelly king only comes in tier two and i enjoy fighting him, so pretty much your saying that just because im a dedicated player that leveled up my weapons, I should strictly stay to playing tier 3? lol, the point of the game is to have fun and still have a challenge playing older tier's even with higher level weapons, but we shouldnt get PUNISHED in damage because we are using higher tier weapons then the tier is. Sentenza should do a tad bit more dmg then then blackhawk, and the blackhawk should do a tad bit more dmg then the antigua. I mean unless i missed something about what the word UPGRADE means....
BTW, I'm a 4.0 student going for my Bachleor in Game Design, and we've been learning about balancing quite a bit latly, and this is one of the perfect examples of a NOT balanced system. I understand this is beta, and this post is not targeting the game developers, its targeting the players that argue that the antigua should be more powerfull then the sentenza in its own tier. At no point in any tier, even if the sentenza is level 1 and the antigua level 10, should the antigua do more dmg. I sorta thought this was common sense, but apparently players like magus dont understand common sense...
Oh god, it's this guy again.
The last time you posted you said you were a Game Developer, now you're only doing a Bachelor of Game Design.
What you don't understand is that these dual damage weapons in particular have damage scaling issues, which is why they deal less damage in comparison to other weapons in non-native Tiers.
It's purely a balancing issue.
The Antigua doesn't get scaled down when it's in Tier 2, so it's damage is optimal in Tier 2.
This is why it's performance is better.
All you need to know is that it's going to get fixed eventually.
No need to write an essay about it.
You apparently dont know what an essay is, cuz if someone turned that in as an essay, they'd prolly get an F. I do understand its a beta, like i stated, I was posting that for the players that think its OK that the sentenza does less dmg. There has been talk in game abou this, and there are players that support the sentenza doing less dmg in tier 2 then the antigua, which those players obviosuly havent spent the energy and crowns to make a sentenza.
BTW, i am a game developer, I have worked on many games, and even am 2nd owner of a very popular game, but by industry standards I am not a game developer since I dont have a degree, which is why i started school around a year ago. Doesent mean I have any less experience as a game developer, since I've been working on games since i was very young. I merly stated that as a bit of info on the principle rules of making a SUCCESSFULL game. Funny thing is you said "now you're only a Bachelor of Game Design." LOL if I did have my Bachelor I would be a fully certified game designer and would not be going to school. I think u meant to say "now your only a Student going for a Bachelor of Game Design." Didnt mean to offend the guy that spends his lifetime on forums of beta games. my bad bro.
I thought being a game developer was a job position, not some secret council that you can only become certified with after obtaining a degree from a game design oriented school. Of course, I could be mistaken.
Not saying I don't believe you, but if you developed some games I should think you can call yourself a game developer, no doubt!
On topic, the Antigua's damage rating was indeed out of whack, which would likely be responsible for most of the weirdness you're observing. That should have been fixed in the recent balance patch.
Very good point cactus, but it's VERY hard to get a job in the game development market without having a degree. Dont get me wrong, you can create little games that might attract a handfull of players and what not, MAYBE even make a decent living in a low income houseing setup. But your not gonna be working for capcom, square-enix, blizzard, or any of the high end gaming development company's without a degree. I had a teacher that gave us a very long speach about this, him and his friend both grew up making games, he went on to get his degree, his friend did not. His friend is now working at a phone company doing all their system boards and what not (cuz alot of phone company's are now using internet protocal) while he (my teacher) is not only a teaching game developement classes, but he's also lead Partners in a very successfull gaming company. He even admitted his friend was much smarter in game design then he was, but no degree = low chance of getting a job. All games I have developed so far have been on a site www.byond.com, and they are all 2D games. Not the greatest looking games, but they do have very similar aspects of the great 3D games we all know and love. I will consider myself a REAL game developer when I worked on a game that 100's of thousands of players have played, compared to a few hundred at most. ya know? B)
Balance issues:
I've pointed this out before. I even have a thread titled, I think, "Request to other beta testers" still on the first page.
A weapon is only "full strength" apparently at the bottom level of its tier.
A tier 1 weapon that is 20 to 30 will be full strength at the bottom of tier 1, and ALL of tier 2.
A tier 2 weapon that is 31 to 40 will be much weaker. It starts at depth 1 at the equivalent of 15 strength, not 31; at the end of tier 1, it is still not at full strength, and is still weaker than a tier 1 weapon.
If that 31 strength (starting) tier 2 weapon does not reach full power until the end of tier 2, then the 30 strength (finished) tier 1 weapon is better through all but the last level of tier 2.
Yet we are required to have this weaker tier 2 stuff before we are allowed down, because that stronger tier 1 stuff isn't good enough.
That is a horrible imbalance issue.
The problem is they use these 'baseline weapons' for gauging the relative amount of damage that needs to be scaled back, without any regard for any of the weapon's damage output themselves.
Some weapons were graced with amazing damage in every tier, like the Cutter type weapons as well as the Autogun type weapons.
Others weren't, because they were below that baseline in terms of output and suffered greatly.
If they aren't above that nerf line in terms of power, they deal much less damage.
Dual damage weapons in particular, it seems like they get a double nerf because they have two damage types.
Also, monster armour increases as well when you descend, so your weapons from the previous tier will actually deal less damage after a certain depth.
This is why you want Tier 2 items in Tier 2 and Tier 3 items in Tier 3. Because your armour and damage will also increase with the monsters to counter the monsters.
I was able to get through most of Tier 3 with a Pepperbox, but I watched my super buffed damage slowly decline until I relied mostly on the damage from the fire effect it inflicts to deal huge chunks of damage for me.
Out of curiosity, what game would that be, Game0ver?
What are the other games, notable or not, that you have worked on?
Just a curious mind.
What level is your Sentenza? If you max out Sentenza, it should do more damage than the Antigua.