They are so out shined in this game it makes me feel bad using one... With the sealed sword line, ranged isn't it's advantage, many mobs dodge bullets nearly non-stop, the bounces from alchemers is alright but at less than 1/3rd the damage of a sword, which also hits aoe.... gah it's worthless.
Seriously - I hit something that is weak to my weapon and do less than a swordy swinging a weapon that the mob is strong against >_<
Something needs to be done - it could be a simple damage increase, but I don't like this idea because it's just a numbers fix. I think adding a mechanic that gives guns some advantage in the game would be much better. Perhaps if EVERY gun had it's charge attack fire a penetrating line missile, so a gun would be good against mobs that are trained in a line :\
The current alchemer bounce thing is unique, but ineffective and unsatisfying. The bounces almost always shoot back towards the player meaning you have to shoot the furthest back mob to get the splash damage, but again even if you get the splash damage PLUS additional effect (fire / shock / ice) it's damage is still pitiful compared to what a sword combo would do...
Anyway - maybe OOO just doesn't want gunners to be a primary role, keeping them as backup weapons... I want them to be a main weapon though, and I feel to have them as a satisfying main weapon something needs to be done.
PS - also - the antigua guns are crap - split damage basically means they do bleh damage to everything. Should make them do only 1 attack property, since the new t1 boss is so pierce happy there should be a pure pierce gun that you can get with it's tokens. If there could only be 1 change to guns, it would be this: silversix / peacemaker = elemental, blackhawk / sentenza = shadow, new gun line from t1 boss = pierce damage.
The only reason I upgrade my gun anymore is just so I can have full equips (two weapons and full armor) but my gun, the super blaster, is useless compared to my fireburst brandish. The only time I use it is to hit far away switches. I agree that something needs to be done about that damage ratio. As for the snarbolax getting a special gun for his tokens I feel that every boss should have full sets of everything (helm, armor, gun, sword, bomb, shield) that way you don't just spend your tokens on a few items then never care about it again. It should feel like and accomplishment and be something you can show off to everyone.
on a side note I feel that auto binding token equipment is kind of annoying since once you get all of it (I have all current snarb equips) there becomes no use for the tokens. There is now just a build up of these accumulating in my equipment from the occasional times I fight him.