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Shield Health Meter

14 replies [Last post]
Wed, 06/29/2011 - 17:06
Gamesfreak22
Legacy Username

I'm almost certain this has been suggested before but if not:

http://img7.imageshack.us/img7/9229/shieldhealth1.png
Blocking attacks brings up the shield health meter underneath your character.

http://img197.imageshack.us/img197/5030/shieldhealth2.png
Taking damage lowers the shield health meter, obviously.

http://img221.imageshack.us/img221/963/shieldhealth3.png
Broken shield.

http://img835.imageshack.us/img835/5553/shieldhealth4.png
Shield not in use, but regenerating (shield health meter transparent)

http://img692.imageshack.us/img692/707/shieldhealth5.png
Shield health fully regenerated (shield health meter disappears)

The point of such a meter is to allow more precision when blocking. There are ten bars. Each half a bar represents 5% of the shield's total health. Shields health meters constantly go up as they constantly regenerate.

This will also help alleviate some confusion about the shield colors. If it goes in I also propose a menu option to turn it off, because some may find it annoying.

Wed, 06/29/2011 - 17:12
#1
CorianWornen
Legacy Username
Confusion?

What's more confusing, a random bar who's role has been fufiled or a color coded system most players learned in kindergarten, red being bad and blue being good? The bar would just an annoying waste of OOO's time imo

Wed, 06/29/2011 - 17:17
#2
Gamesfreak22
Legacy Username
Not Quite

There are currently only 4 colors - blue (100%), teal, orange, and red (gone.) Between the ones that aren't set in stone, only teal and orange remain, having to cover most of the entirety of the shield's health. The system is rather vague and the shield health bar would be used to add some precision to it.

Wed, 06/29/2011 - 17:25
#3
CorianWornen
Legacy Username
Then gradiate the spectrum.

It wouldn't be hard to simply ad more inbetween colors.

Wed, 06/29/2011 - 20:35
#4
Gamesfreak22
Legacy Username
Yeah, but

A bar would still be easier to read.

What if you have a colorblind person?

Wed, 06/29/2011 - 20:47
#5
Sunless's picture
Sunless
What if you have a colorblind

What if you have a colorblind person?

Then we should also make the game more accessible to those without arms.

Wed, 06/29/2011 - 21:02
#6
Undying
Replicant I hope you're

Replicant I hope you're trolling. Not near as many people are missing limbs, as there are color blind. about 8% of men are color blind. How do you expect those poor fellows to deal with this shield business!?

Wed, 06/29/2011 - 21:18
#7
Sunless's picture
Sunless
Not near as many people are

Not near as many people are missing limbs, as there are color blind.

Bullpocky!

Wed, 06/29/2011 - 22:04
#8
CorianWornen
Legacy Username
They've managed so far

Some color "blind" people live most of their lives without even knowing their color blind. Each person percieves color diffrently. They can make a guide that shows the colors in their various states and those people can connect them to the respective stages the same way we do.

Thu, 06/30/2011 - 03:53
#9
Gamesfreak22
Legacy Username
Well

Wouldn't it be easier to have a simple bar? It allows for more precision in your blocking. I've tried to block some big attacks hoping that my shield could take it, and not knowing how much health I had left.

This idea also has the ability to show how much health is remaining on your shield when you're not blocking and to track how it regens. That could come in handy, because you can't keep blocking all the time to show your shield's health. Sometimes, you got to move around.

I have doubts that implementing this would take any reasonable amount of time away from any other part of the game. The variables for the shield and it's health already exist; all you have to do is call it and put it into some visual form that augments and supports the color system.

If you don't like it there could be a switch to turn it off. Simple.

Thu, 06/30/2011 - 12:33
#10
Captain-Teemo
yes yes freakin yes!!

yes yes freakin yes!!

Thu, 06/30/2011 - 15:03
#11
nearo
Legacy Username
Lol colorblind

I know a guy who see's yellow as white.

Sat, 07/02/2011 - 21:20
#12
Gamesfreak22
Legacy Username
Hmm

I don't understand what all the opposition is about. It wouldn't take much time to develop and I doubt it could actually hurt someone playing the game if it can be turned off.

Sun, 07/03/2011 - 03:30
#13
Crosell9999
Legacy Username
A solid idea

Yes, implementing a gauge to track your shield's life would not take very much to develop or incorporate. It would be a convenience as it would aid in quick tracking of your shield's energy level instead of trying to interpret vague colors that cover a broad spectrum. Also, I am not too sure about other players, but I, for one, find the color-coded system, and prefer to have more accurate methods of monitoring the shield. However, I personally would like the option to cause the shield's meter to be stashed in my HUD, rather than my feet if I so chose, as a further convenience. All in all, I personally feel that this is a brilliant idea.

Sun, 07/03/2011 - 07:07
#14
Evning's picture
Evning
I actually dun get the point of knowing your shield health

Theres only 2 things i need to know about when i am shielding.

It works, i am not taking dmg, *chills* =D

it doesnt work, i am taking dmg, *panic!!!* DX

lets say your shield is recharging,
you are in trouble,
would you really not shield to protect yourself just because your shield is recharging? >.<

once you get bars for shield, i dun see y we shldnt have bars for monsters too, or gun clip capacity
hp left on that stone block,

next we would need player created mods to alter the bars so they dun clutter up our game screen =]

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