This would be a finishing move that would be good to finish off an enemy that has low health.It would kill them instantly,(if comes into contact)but will give you a small amount of recoil damage,therefore evening it out.I'd say 1 finisher=taking 1 bar away.The enemy would have to have 3/10 of its health remaining for it to work.To do a finisher,if you hit the target and it drops into the 3/10 mark,then a symbol would come up,(IDK what symbol)and when you press attack,you do something like stab the enemy and it dies,or shoot the enemy in the gut and it goes flying into a wall or something.
Most of you would probably think this idea would be a waste of time.But I like constructive advice,and that's why I post ideas up here.Hope you liked. =D
That's basically what the charge attacks are for, in a way. So I'd have to say it's a pretty redundant idea -- not to mention I'd be against using a move that could potentially hurt me more than most monsters get to when I play. Mastering shielding is a wonderful ability to learn.