I started playing when the steam version was released, and i'm finding this game to be quite addictive, but here's the problem:
I bought the starter pack, and while i'm already down to 5K CE (crafted a few 2* - 3* items, some for a friend who cant afford CE), i cant help but feel that I will have to buy more CE in order to make one single set of 5* gear.
Will Sega implement a flat rate for monthly playing? something like 10$ a month, that way its competitive with existing MMO's.
I don't have a problem with energy being used for elevators/res'ing or gates, its when you see a 2* item costing 200 energy, and a 5* costing 800 energy, the real $ value associated to that requirement is actually more expensive than say playing WoW for a month, and getting to end-game.
I actually think the 100 mist a day is a neat take on the "unlimited trial" that you see with a lot of MMO's, but again when you take a look into crafting, it quickly becomes apparent that you need to pay money to go anywhere in this game, and on a piece-by-piece basis.
I know people will say to go farm crowns but then you feel like you are just farming money to play more, to farm money to play more, and unless you are semi-decked out you really cant farm a lot of money reliably.
I know then this change would alienate the real free players who only use their two hours a day, but why not make it so that crafting only costs money + mats (because the alchemy cost is pretty high enough when considering the cost of most recipe's ). The mist energy would be for res'ing/elevators and people who pay 10-15$ a month don't have to pay energy to go down elevators, but will still have to pay energy to resurrect.
Give people who pay the monthly flat rate a monthly "allowance" of CE, so that if they die a lot, they aren't stuck.
Short answer: No.
Long answer: Three Rings reviewed player satisfaction with payment options in their previous title, Puzzle Pirates, and discovered that players highly favored pay-as-you-go over subscription-based payment plans. As such, Spiral Knights was designed and planned around a pay-as-you-go basis.
Also, if you die a lot, look at ways to get hit less often, and remember that teammates can revive you by sharing their health rather than spending energy.