I've been playing for around a week now (possibly longer) and I enjoy this game, quite a bit, it's easy to get on and play with my friends.
Because I like it, the things I don't like stand out more to me.
A few of the things that bother me:
-Devilites seem to attack too suddenly, I've heard of the aura that appears when enemies attack referred to as 'telegraphing' but when devilites do it, they are certainly NOT telegraphing. It's always amazingly fast to the point that unless your shield is already up, there isn't really any way to avoid being hit, and with multiple devilites in a closed room the hits pile up really fast. I want to make it clear that I'm not saying I dislike difficult enemies, so much as I dislike it when there's something enemies can do that I can't do anything about, I'm powerless.
-When I lag, I tend to get hit, and even more than with devilites, there's nothing I can do about it. I don't lag often, but when I do it's often in an area with multiple enemies that are closing in on me. It's not really fair for players to suffer for something they don't have control over. I don't know precisely how ping detection works, but there seems to be an indicator in the top right that can detect it. What I suggest is that when it is detected that a player is lagging at a certain rate, that player automatically activates block until the lag drops off. It wouldn't make the player invincible, but it'd give them a fighting chance where they previously had none.
-It's nearly impossible to prevent lichen from combining. I admit players have more control over this than the last two things I mentioned, but I've found players have to be extremely lucky to prevent even 2 lichen from joining another growing lichen. If the action of lichen combining took slightly longer, there'd be something players could do but overall if they're close enough then players are totally powerless to stop them.
-Gun reloading serves no purpose. When a player reloads a gun, he is slowed and unable to raise his shield, because the player has the option to stop one bullet short of reloading, there is pretty much no reason to reload at all. There are a number of ways to improve this; allowing characters to block while reloading; making reloading give some kind of bonus, like a chance that all the bullets of the next clip will do additional damage; changing reloading so that it doesn't slow us, etc.
-Last, but not least, freeze breaks too easily. I have been using a cryotech alchemer for a long time, but freeze doesn't activate that often, and when it does it is broken almost immediately after, whether it be from a careless shot from me or a careless ally or even an ally that simply doesn't care. Because freeze breaks so easily, 90% of the time this gun's status effect is worthless, I think the best way to fix this would be having the frozen effect unable to break for a certain amount of time, so players can recognize that an enemy is frozen and stop attacking them.
Thanks for reading.
Devilites may attack fast but they also get interrupted quite easily and it is quite hard for one to hit you with a ranged attack if you keep moving.
The lag suggestion is an interesting idea.
It is quite easy to prevent lichen from combining. If you see two more than one lichen in an area, start knocking them away from each other. You generally don't try to stop lichen from joining when they are already next to each other but take preventative measures to ensure they never get an opportunity to join.
The point with the gun reloading is that it is a tradeoff between being lazy and shooting fast bursts or learning the timing and shoot at the same speed but have the opportunity to block more readily. Players who just spam attack with their guns already get enough of a bonus with not having to think or need the skills to actually be able to shoot fast without reloading.
I always thought the purpose of freeze was to lock enemies in place until an attacker can take advantage of the target's immobility (For example with charge attacks). In which case it doesn't really matter than the next attack breaks the freeze, just play with teammates that actually know how to take advantage of frozen enemies.