The thing that I liked about Puzzle Pirates, as opposed to WoW, is that PvP had real consequences. Blockades result in the gain and loss of territory. Wars result in the loss of ships. Important things happen when PvP takes place in Puzzle Pirates.
In WoW, that doesn’t happen. An army of Orcs cannot storm some keep somewhere, kill off everything inside, and then permanently claim it as their own, simply as a matter of achievement. Sure, players spawncamp, but no one ever congratulates someone on how long they’ve defended a herd of pigs. :P
I like the idea of PvP with real consequences, but I loathe the idea of PvP without it. It might be more fair to have it anyway, but I just want it on record that PvPing over mere trinkets and baubles isn’t real PvPing, and as such, I myself am not interested.
That being said, I think I’ve got some interesting ideas for PvP, which I will post shortly... but let’s keep this post over what is worth fighting in PvP over, and, perhaps more importantly, what ISN’T.
While I think armor looting would be fun, I wouldn't like to risk losing an Azure Guardian Armor.
Losing some of your materials would be less risky than losing your gear.