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Ideas for PvP

7 replies [Last post]
Sat, 02/19/2011 - 21:18
S1R_L33T4L0T
Legacy Username

Let’s hear them. Let’s also hear improvements upon them. And I’ll start...

I’ve heard whispers that things like this might have been mentioned before, but I might be the first to give it a name...

Guild Gate PvP

The idea behind Gate PvP is that, with enough resources, a Guild can construct a permanent Gate, use minerals to populate it with levels, and then have to defend it from the onslaught of other players, including rival Guilds, lest it be either stolen, or destroyed.

The Guild should be rewarded in some way for how many players are defeated by their Gate. Please note that Gates that are too easy will just get stolen or destroyed, and players won’t bother to play in a Gate that is “too hard”. So a good Guild will have to find a good compromise between these two goals, with the best rewards likely going to those insidious gates that LOOK easy, but aren’t. Too many Guild Gates will mean there is more competition for the attention of other players, and thus, less rewards. And this competition would encourage conflict between one Guild and the next.

The way in which a rival Guild might try to steal or destroy a Guild Gate is by first defeating its levels. Each level that is defeated might either be Neutralized or Destroyed. Neutralized or Destroyed Gates will be bypassed by the lifts, and players just entering the gate will move on to the next level. This also means that it may be best to lead with your newer players, to neutralize the first few easy gates, and let the more hardened veterans tackle the harder gates, and the other players. Eventually, at the beginning of Tier 2, and the beginning of Tier 3, Guild members will have a level they can teleport to to defend their gate from the opposing Guild. This would be very similar to how Castles had several different defensive layers to them... only instead of being projected in a radius around the Keep, it is projected in a column or cone towards the surface above it. Should they fail, they do have the rest of the dungeon to rely on, and perhaps even a chance to recuperate. But if a rival Guild makes it to the bottom of their dungeon, they will get to claim or destroy it. Neutralized levels may either be restored over time, or may require a reinvestment of minerals in order to restore it. Destroyed levels should be able to be built again.

If level destruction is implemented, it should be the sort of thing that is only resorted to in a war. I’m less inclined for this sort of thing to happen, for one important reason... Spiral Knights is, and should remain, a lighthearted game. I’m not sure it should be the sort of game where players dominate each other and destroy each other’s stuff. That being said, if done with the correct tone of chivalry and honor, wars might not be too terrible. Assuming we have level destruction, it should probably require some special sort of “doomsday bomb” (Perhaps a “football”, if you would?) which, when placed in a part of each level well defended by monsters, destroys that level. I figure it should take a weapon slot, thus encouraging players to spend energy in order to carry it.

So; any thoughts on this PvP concept?

Sat, 02/19/2011 - 21:28
#1
Cromendi
The whole I-call-dibs isn't

The whole I-call-dibs isn't really don't seems to be what SK is after. This is supposed to be a less hardcore game that's meant to be played somewhat casually.... Maybe a lesser version thats not gonna cost you serious time and what not.

Sat, 02/19/2011 - 23:12
#2
S1R_L33T4L0T
Legacy Username
Again, we’re talking about

Again, we’re talking about different gates than the public gates... those will always be available. At least, there are multiple ways of doing it, anyway, and that is one which meets your criteria.
We’re talking about Guild specific gates. Please post on a way to do this, or a way to do something else, that makes for better PvP, and not merely resorting to killing the ideas outright.

Sun, 02/20/2011 - 00:06
#3
Cromendi
I know what you are getting

I know what you are getting at, but mineral is the only way to make gates. If you put something like this it'll just end up been a dibs war with the casualty been everyone else that's not in any big guilds with the less minerals going into normal gates.

What you said may work in a different system but SK isn't really geared towards what you idea or rather the style that you are accustomed to.

Wed, 02/23/2011 - 20:12
#4
S1R_L33T4L0T
Legacy Username
I do not see your point. If

I do not see your point. If the guild gates are more fun than the regular gates, then there is no problem. If guild gates are NOT more fun than the regular gates, then players will just maintain the regular gates, and the guilds in charge of the guild gates will just collapse because no one is trying to raid them, and new guilds will rise in place of them. Can you please clarify what is wrong with this?

And more to the point, that is the SECOND time you have merely shot down ideas, instead of contributing your own. Either make my idea better, or contribute your own better idea. Don’t just pessimize all over everything. That isn’t what this thread is about.

Wed, 02/23/2011 - 20:14
#5
Shoebox's picture
Shoebox
I actually think Guild Gates

I actually think Guild Gates are a good idea.

I don't like the idea of incorporating PvP into the gate construction themselves.
But some kind of mineral or alloy that you could only attain through a Guild vs Guild war would be quite welcome.

If the alloy was only usable on Guild Gates and it created Guild Gate exclusive levels with treasure and things.
I could really see something like that becoming popular.

There would, of course, need to be a way for Guilds to make or acquire the mineral/alloy without GvG.
But alternative rewards for the GvG as well as copious amounts of the material in question would make it more appealing.

Sun, 02/27/2011 - 19:38
#6
Echo's picture
Echo
CTF

I suggest capture-the-flag PvP. It would be played on an arena as big as a level but have more connecting ways, no monsters, instead of elevators there would be flags, gun puppies would be buy able with points(the ones you get when you kill someone) and there would be team chat and everybody chat.

Mon, 02/28/2011 - 03:48
#7
samuraii
Legacy Username
I like both..

We totally need new PvP - styles.
¨With Guild wars, when you go normal gates from arcade, you should be able to get Guild gate minerals, so you would deposit Guild minerals for Guild gates, and basic minerals for aracde gates.
¨I was just suggesting CtF - PvP because I'm such a fan. It differs from normal PvPs so much, that you will get some variation.

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