Crafting pays as well as dungeoning?

10 replies [Last post]
Dangerrmouse's picture
Dangerrmouse

Doesn't it seem ridiculous that you can earn as much CR per CE by crafting than dungeoning? I can craft two 2 star items per day, safely selling each at ~4K profit. Then every fourth or fifth day, I'll land a UV which sells for significantly more. I'll take a guess and say each of these average an additional ~10K profit. Doing the math, that's 10K CR / day by crafting.

Other than possibly the current T2 Emerald Falcon gate, where else can you earn that kind of cash? Is the only reason (outside of fun) to run a dungeon, to collect materials for additional crafting?

Nodocchi's picture
Nodocchi
What 2 star item are you

What 2 star item are you selling for more than 4k each? Also this only applies to mist, doing dungeons can still net you a profit even when using CE, not to mention the materials and heat you gain.

Duskdash's picture
Duskdash
Heat's another reason.

Heat's another reason.

vabjekf
Legacy Username
I make most of my money

I make most of my money crafting.

There really is no reason to go into the clockworks other than boredom.

This is a major issue with the game right now, which will only increase as CE prices rise.

xienwolf
Legacy Username
Also curious what you are

Also curious what you are selling that is 2* and goes for 5K a pop (5000 - 500 AH fee - 400 crafting fee = ~4k profit as advertised).

Personally I only manage to consistently pull 2,800 profit per item.

And how are you getting 10k per UV as well? Most UV results are useless (bonus damage low against slimes on a piercing weapon!), so barely pull 1,000 more than a non-UV item. Yes, some UV are amazing (CTR Max on a Haze Bomb), but the useless ones dominate the "regular appearance" crowd.

That said, haven't had time to actually play in quite a while, and I have made a nice profit with popping out 2* items myself, and snagged some decent UVs for my own use in the process.

Ignominious
Legacy Username
If I'm not going to play that

If I'm not going to play that day then I'll pop in for 2 mins to try for a nice UV. If I actually intend to play that day then the energy is better spent doing a core run. My luck is pretty terrible and good UV's are very rare.

OnmyojiOmn
Legacy Username
If you're selling 2* items

If you're selling 2* items for 5k, you're ripping off new players. Those items are worth the energy/crown cost to make them, and no more. Don't expect this to last long.

Jadechao
Legacy Username
3k-4k seems to be the going

3k-4k seems to be the going rate for the average mainstream 2* item, with the mass-produced ones down in the 2k-3k range (great for newbies). Perhaps you've found a few unpopular ones that go for 5k, and kudos to you =) just depends on how many are crafting them and how much demand/risk/profit/material is involved.

Most people probably enjoy going into the clockworks as opposed to number crunching, but what would the world be without accountants and such eh?

Also, you need to consider the opportunity cost of the materials you gain on your journey (the value of the crafting materials as if you were to sell them instead). Solo, I usually get (hopefully) 1 heavy gear from a T2 run, which sells for 5k, along with other goodies like ghost bells and bushy tails and what have you. There's also the recipes from whatshisname in the midway point, you can almost always find a couple profitable recipes and snag em for a couple thousand crowns profit. And heat, which someone mentioned. When you look at the whole picture, there's really no comparison to actual clockworks runs. I would typically tally my net profit from crowns, recipes, and mats to never be less than 10k, typically over 15k with heavy gear(s) involved.

And based on your description of UV's, I'd imagine you're talking about a gun or sword of some unpopular variety ;) but more power to ya!

MeSako
Legacy Username
There really is no reason to

There really is no reason to go into the clockworks other than boredom.

then you, my friend, are playing for the wrong reason.. ..

Dangerrmouse's picture
Dangerrmouse
crafting

@xienwolf - Most recently, autoguns. More often than not they sell for just around 5K. And you're right, the UV estimate was very rough. Most UVs will add 1-2K to the price. But every once in a while when you land a really nice one it will sell for 100K+. I came up with 10K by assuming 1 in 10 UVs are actually good.

@Onmyoji0mn - I agree. My real point is that people shouldn't be willing to pay that much. I know I wouldn't.

@Jaedechao - Good point on the mat selling. I usually hoard them with the occasional sale of a 5* mat after they've built up. I'm sure I've got several dozen heavy gears sitting around. On the other hand, I don't consider recipe selling to be worthwhile. I've found it to be very hit or miss, with only one or two recipes per * netting any profit at all. Now, if you can grab something like a Divine Avenger then sure; but something with that profit potential only seems to show up once every 20 or 30 runs.

@MeSako - I only craft on days when I'm too busy to actually enjoy the game.

peopleclap
Legacy Username
There are ways to get more

There are ways to get more crowns dungeoning.

One way is to run an alt account down to level 16 of the jelly gate; do a join there with you main account; go solo; doing level 16 nets you 2k per 10 CE; go back to haven; rinse repeat. Even better if you can share this service with friends.

Another way is find a gate with an arena at level 19; do just that level over and over again. Use an alt account to hold it open if it cycles through different levels. If you can only handle the first 2 rooms, that still nets about 1k per 10CE. If you can do all 3 rooms, I think that nets closer to 2k.

Now those methods are mind boggling boring. However, just doing a T3 run in total is more profitable. If you solo, I would say at least every other run yields some very nice valuable 5* mats. Other days, it might just be a collection of 4* mats. 4* and 5* Mats that sell for 1k-20k each. My first decent T3 run yielded 2 plasma cells and a primal ore; and the plasma cells sold for 18.5k each at the time. Yeah there are off days where I might get less valuable mats like 2 warp dusts, a royal core and some force dynamos, but the few thousand in crowns from them plus the crowns from the run add up to about 10k; and those are the bad days. This isn't even mentioning when basil offers desirable recipes.