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Damage done / taken scoreboard would be nice.

4 replies [Last post]
Tue, 07/05/2011 - 17:47
meffblutt
Legacy Username

This game to me already has an "arcade" feel to it. Like pay to progress, hack and slash, elevators down. We all have flashsbacks of Gauntlet etc. What I would like to suggest is adding a scoreboard to the game.

The scoreboard could add up damage dealt and taken by each player in the overall run or the current floor. Players can opt to have it turned on or off. It can be relevant when the players want it to be or not. It can also be a tool to measure if a player is pulling their weight or is suicidal and whatnot when it isn't readily apparent that they are (granted it isn't difficult to tell if something isn't pulling their weight... :/ )

It could be a race to see who can find and damage the most while sustaining the least amount of damage. Of course healing monsters can juke the numbers a bit, that would be a minor flaw in an otherwise potentially glorious tool.

Players familiar with World of Warcraft will probably remember the addons Recount and the like.

Those meters did a fairly good job at measuring how well certain party members were pulling their weight or whether or not their current gear, skill configurations were working to their advantage or not.

Having numbers show up when you strike a foe is good of course but having a scoreboard would open up some possibilities...even though it might invite some degenerate play or behavior, it can also encourage excellence among players who want to strive for the highest numbers, while taking the lowest amount of damage.

What do you guys think?

Tue, 07/05/2011 - 18:08
#1
Koffin-Kat's picture
Koffin-Kat
Reminds me of those "dmg

Reminds me of those "dmg meters" from WOW a lot.
I don't know. While it could be interesting just for the interest's sake, I'm not sure if it would actualy do any good.
Players would compete who has bigger damage and it's realy not much of a team-play.

Imagine this:
Player A would have lot of dmg because he's just waving his sword like crazy, putting the entire party in dager.
Player B would have the least dmg done, because he is playing wise, saving player A's @$$.
Now player A would say: "Player B is such a noob, kick him, he is not helping us because he can't do dmg!"

See my point? :)

Tue, 07/05/2011 - 18:13
#2
Nodocchi's picture
Nodocchi
@Noctuelle I believe the OP

@Noctuelle
I believe the OP mentioned that the score would also be measuring the amount of damage taken. So in your example how well a player is doing would depend on the ratio between damage dealt and damage taken not just pure damage dealt.

Tue, 07/05/2011 - 18:20
#3
Koffin-Kat's picture
Koffin-Kat
Yeah, I realized the OP said

Yeah, I realized the OP said something similar.
Still not sure people like Player A from my example would also look on the "dmg taken" :D

But as I said, it could be interesting...
And it could be useful as well if used to determinate who puts the group in danger and stuff.

Tue, 07/05/2011 - 22:04
#4
Ightex
I'm going to take an excerpt

I'm going to take an excerpt from Killing Floor. Its a very team-based FPS in a similar style of Spiral Knights where team needs support from one another to survive enemy waves. On there is a toggle feature that shows player stats, mostly how many kills people make, and I find it the main source of disunity in game sessions. Sure, if people are veterans of the game, its a step up to challenge how much more monsters you can kill than everyone else. But its also the reason why teams fall apart or stop being fun because one person decides that they want to single-handedly annihilate everything that moves, leaving everyone else to just stand back and watch. Or one person decides to go out on their own to farm monsters on their own, sometimes ending up getting overwhelmed or bringing the whole hoard to unprepared teammates.

Its not the fact that its a feature people can choose to see if they want to, its simply the fact that it exists that adds that competitive element to it. In some cases, I guess it works. I personally think it would turn Spiral Knights off its cooperative play path and make way for more hardcore gamers to come and rage about how much more awesome they are.

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