Okay I've been playing only gun / bomb the entire time I've been playing sk, and have had a jelly complex on swordies b/c of their awesome dmg <_<
It's sucked - but I'm starting to see my guns work... to some degree... as well as a swordie would with his swords. Although the situations for us to shine are different, my shining is there. More so with bombs though... bombs are awesome O_O
Anyway here are a few questions I would like everyone's opinions on as I take my steps into 5* gear...
1) Vana... I already have 5* shock and shadow alchemers, and a callahan. I just did vana for my first time and one of the guys suggested I pick up ardent peacemaker because it will work better on vana. Better range, and faster rate of fire to hold aggro.
So first question - what guns are considered 'best' for vana? Obviously AP is a high contender, I've seen hail driver also... Is it all tradeoff? AP is best for rate of fire / mobility, while hail driver is best for raw dmg? Are there other guns in line? Is the callahan a good gun for vana if I get ASI, or should I simply drop it for these runs?
Also - on a side note - I've enjoyed certain things about the callahan, but it is REALLY tough to use... Should I simply use an AP instead and put up with less damage for ease of use? Or is the callahan's damage enough up on the AP that it's worth it? (I ask this because the fiends especially seem to punish any lack of straifing which means 1 shot with the callahan seems to net a few chairs to my face)
I guess this could be answered as "it's situational - take the best gun for the situation" and that is kinda my question - which situation is the callahan's pure piercing best vs the AP's low damage + mobility? Also - how reliable is the AP for hitting mobs with a dodge ability? The callahan's greatest strength is hitting these guys and preventing them from dodging... Can the AP at least hit them?
2) (wow, first question was long) About armor... I currently have 4* gun slinger and bomber, I'm looking at which armors to get for 5*, and considering which mix / match might yield the best results with a single 5* set to improve my play until I can craft more gear.
Mad Bomber - obviously bomb charge time reduction is helpfull, but the bomb damage doesn't effect the status, and I'm using fire / ice / poison bombs depending on the situation. I think using maybe 1 piece of this gear would be cool, but not both...
Nameless Pancho - The damage increase and elemental resists are great, but I am mostly afraid of fiends... The Deadshot comes with shadow resist, and a decently useful damage increase for fsc... but no asi. So first I wanna know - if I get 1-2 shadow resist trinkets 5* would that be enough to take the edge off the fiend / undead damage so I could go with nameless? Or would I still want some more shadow resist? Fiends in particular are my nemesis so far in this game... So this is a pretty important question for me.
Anyway - what I'm kinda considering is using 1 mad bomber or vulcanic bomber + one nameless or deadshot... Opinions on these mixes, and other gear options are greatly appreciated. I use guns and bombs a lot, both of them...
I'm not sure where you heard that AP has bad damage but it's rate of fire gives it pretty much the best damage output of any gun on certain targets like Vana. As for armor I would suggest a Volcanic Helm for the Med CTR and a Deadshot for Vana, Nameless for everything else.