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Material looting.

17 replies [Last post]
Wed, 07/06/2011 - 10:55
DraX696
Legacy Username

1st mat - 1st member
2nd mat - 2nd member
3rd mat - 3rd member
4th mat - 4th member
5th mat - 1st member

Also, was pointed out that it can be exploited, so I got an idea.
Make the mats getting into the inventory of player that has turn for mat now, immediately after slaying monster.
It wouldn't be left on ground, so you couldn't choose what you want.

This is WAAAAY more fair than what is now imo.
I always am unlucky ;/

Wed, 07/06/2011 - 17:31
#1
Nievem's picture
Nievem
I have a better idea,

I have a better idea, everyone gets the same material when someone picks it up (or you have to pick it up yourself, like hearts), drop rates can be lowered then

I dont know why materials work like that when everything else is shared

Wed, 07/06/2011 - 17:40
#2
Sunless's picture
Sunless
It's random, not round-robin.

It's random, not round-robin.

Wed, 07/06/2011 - 18:39
#3
Koffin-Kat's picture
Koffin-Kat
@ gia257 - stop saying you

@ gia257 - stop saying you have a better idea. Because you don't ;)

Wed, 07/06/2011 - 20:07
#4
DraX696
Legacy Username
It maybe good too, I just

@gia257
It may be good too, I just want it to be more fair...

Wed, 07/06/2011 - 20:52
#5
Nievem's picture
Nievem
whats fairer than everyone

whats more fair than everyone on the party getting the same materials for each monster killed, everyone already get the same crowns, the same hearts, the same minerals, same token, see my point?

only unfair thing would be those players that stay at the starting point and then idle, but not enough to get kicked from the party... but those are already unfair by randomly "stealing" the mats, more unfair even

Wed, 07/06/2011 - 21:26
#6
DraX696
Legacy Username
Ya, I totally agree. So it

Ya, I totally agree.
So it should be like you suggested.

Thu, 07/07/2011 - 08:16
#7
Vermilicious
Legacy Username
I don't like it. I like

I don't like it. I like gia257's suggestion much more. Everything else is shared, so why not materials? The drop chances would have to be drastically reduced then though, and they are too high as it is.

Thu, 07/07/2011 - 09:59
#8
Nievem's picture
Nievem
Now I think about it if you

Now I think about it if materials worked exactly like hearts those idlers wouldn't be able to steal anything, they 'd have to run closer to the party to grab the materials :P, and then party members would have to be good teammates to tell people a material just dropped from a monster everyone ignored and left behind, and that stuff (thats what I do with hearts)

Thu, 07/07/2011 - 10:01
#9
Bigfootm's picture
Bigfootm
One time in FSC I got a flame

One time in FSC I got a flame soul, primal ore, and a few reaper ribs while they got ecto drops. XD

Thu, 07/07/2011 - 17:09
#10
DraX696
Legacy Username
"One time in FSC I got a

"One time in FSC I got a flame soul, primal ore, and a few reaper ribs while they got ecto drops. XD"
That's just what I'm talkin 'bout.
NOTHING is funny in this.
Totally agree to the idea "make them like hearts".

Fri, 07/08/2011 - 03:32
#11
Vermilicious
Legacy Username
I never really understood how

I never really understood how heart drops works. It seems different players don't see the same thing on their screens. Could someone enlighten me?

Fri, 07/08/2011 - 09:56
#12
Nievem's picture
Nievem
a heart drops separately for

a heart drops separately for each player on the same position, so you grab yours and youll see the rest running for theirs, if they arent around its nice you tell them theres one over your location.

Fri, 07/08/2011 - 15:51
#13
Jadechao
Legacy Username
Random is fair

How is random unfair? It's completely unbiased. The human brain is wired to detect patterns, and its human nature that you remember the periods of bad luck as unfair instead of remembering the periods of good luck as unfair for the other people. For every run where you get none of the 5* mats or whatever you care about, there will likely be a run soon where you will be the person getting most of them, in approximately the same ratio. The more you play, the closer you get to the average.

Any system where people knows how it works can be exploited, which is why random is used so often.

And you aren't "always unlucky", its nearly statistically impossible unless you've only gone on 5 runs. You are "usually average" and "occasionally lucky or unlucky" =) so don't nerf the drop rates for us solo players! Unless we get 4x as many materials haha

Fri, 07/08/2011 - 16:00
#14
angelgod
Legacy Username
go solo

go solo. Problem solved, next thread.

Sat, 07/09/2011 - 15:31
#15
Vermilicious
Legacy Username
Thanks for clarifying,

Thanks for clarifying, gia257.

Solo works, angelgod, but some might find it boring to not play with their "friends". Friends should be able to share though :) You reminded me of "Cave Johnson. We're done here". Priceless.

Sat, 07/09/2011 - 15:35
#16
Madadder's picture
Madadder
it would be better if loot

it would be better if loot was distributed based on its star level rather than the way it is now

so each player would get roughly the same stuff instead of the chances that some players getting high level stuff and others getting the short end of the stick

Sat, 07/09/2011 - 17:21
#17
Jadechao
Legacy Username
Loot distribution based on

Loot distribution based on star level isn't bad, but overall things work out anyways. If you were less likely to get the 2nd 5* item after the first dropped, smart people would be inclined to leave group once they got one, just so they could get a better chance at one elsewhere. It can't have bias (obvious ones, at least) based on previous events or else it will be exploited.

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