Here are the things I've noticed when tackling the new boss levels in tier 2:
Final Boss room:
After pressing the button when the bosses first appear, the intro music goes mono (only in one ear) for a few seconds. It happens nowhere else in the game, and it has happened all 4 times I've been there.
Final Boss room:
Should there be any background music after killing the boss? It is eerily silent, which is okay if that's what you intended, but normally the standard level music returns after you've killed a boss.
Warfare Workshop:
At the very end just before the elevator, there are lasers blocking the path. Whilst the mechanism to get through works fine, the sound from them is extremely loud! I'm sure they are there as a 'taster' of what is to come in the boss room, but the volume level seems way too loud compared to the entirety of Ironclaw.
I had three runs through the Ironclaw Munitions Factory without any lag at all. However on the 4th run, there was extremely bad lag, particularly in the Warfare Workshop. I didn't change any settings and my connection was fine throughout, so I wonder if it's anything to do with the small extra patch that updated between my 3rd and 4th runs?
That's it for now; I will add to this if I find anything else. Hope this helps.
Zeenzie
Guild: Radical Roosters
Instant Death Spot
full party with max hp(1-2 bars = around 10-20 pieces of health), i lagged into the shock area, got shocked and my hp went down drastically quick
the 3 party members came to revive me and all lost their hp on that particular spot(not even touching the shock area actually) in an instance, it seemed like they died in 1-2 hits
i dont know how to trigger that bug, but i doubt that the area is deadly in any instance
we all lost some CE to revive ourselves, some1 shielded instead of escaping after getting up, just wana mention, that the shield got 1hitted and all the hp was gone instantly