Mineral Compitation - ''Map''
Example, when there is ->mostly<- Crimsonite and Valestone in Stratum, the stratum will be Beastful. So I try to collect all of the combinations here.
--COMBINATION--
-Crimsonite + Valestone = Beast - Stratum
-Crimsonite + Luminite = Fire - Stratum
-Crimsonite + Moonstone = Gremlin - Stratum
-Crimsonite + Darkmatter = ? - Stratum
-Darkmatter + Valestone = ? - Stratum
-Darkmatter + Luminite = ? - Stratum
-Darkmatter + Moonstone = Poison - Stratum
-Moonstone + Luminite = Construct - Stratum
-Moonstone + Valestone = Freeze - Stratum
-Luminite + Valestone = Jelly - Stratum
--PURE--
-Pure Crimsonite = Fiend - Stratum
-Pure Luminite = Shock - Stratum
-Pure Moonstone = ? - Stratum
-Pure Darkmatter = ? - Stratum
-Pure Valestone = ? - Stratum
Help me by discovering new combinations! So, we need still these, which are marked with '?'
(You're off on the Fiend Stratum. That's Crimsonite + Dark Matter)
Oh, hah someone beat us to it already? Aw shucks.
I'm surprised this hasn't gotten any attention by the other players yet. Or rather it could use some explanation of HOW it works more indepth.
And maybe change that title to... I dunno "Mineral Deposit Formula" or "How the Stratum and the Minerals Work Now." If you can anyway
Presea(Crysbear) compiled it also. Here's her page so far.
http://wiki.spiralknights.com/User:Crysbear (Wait I AM allowed to post a user's info here right? If not please tell me)
Anyways I'll try to elaborate.
Ok with the new Stratum system that was introduced. You can deposit minerals into the currently selected Stratum, and get money. Not only that, but the minerals you deposit shape what kind of theme/specific element etc it would be. In technical terms?
The two Minerals that have the highest value count will be the combination used to determine what type the Stratum will be. (Please look back at Crysbear's page for the side notes but I'll elaborate on the 10% thing here)
The result won't start taking effect until after 10% from the total has been filled already. For example 0/3000 Minerals. You need 300/3000 before the Stratum starts calculating what type it is.
And again from her page "# In the unlikely chance of a tie between minerals, the farther left colour is dominant " But with different players depositing this really is unlikely.
Anyways just to repost what was gotten.
# Red+Green=Beast
# Red+Blue=Gremlin
# Red+Yellow=Fire
# Red+Purple=Fiend
# Green+Yellow=Slime
# Blue+Yellow=Construct
We're missing
# Green+Blue=
# Green+Purple=
# Blue+Purple=
# Yellow+Purple=
There's also a possibility of a SINGLE Mineral only. Which would include another 5. The requirement though is that a single stratum must only have mineral deposit belonging from one mineral only. Anyone care to try finding out about this?
These four (plus 5 if it's doable) so if anyone can rally their minerals and find out what these do, it'd be great!
Note if you check here. http://forums.spiralknights.com/node/1522
Luminite + Dark Matter (yellow + purple) we keep getting a result belonging from other combinations. It MIGHT just be the Coral Skull and something is buggy about it. So try another gate if it comes to that.
so, we are missing Ice, Undead, Shock and Poison + 5 Singles
So, what about PURE gates? Maybe someone should try to be the first to put a single mineral in a gate and see what happens.
it doesnt work like that, some1 should have something +300, ex. Crimsonite, and deposit all at once, to empty Stratum.
That was just an example. You have to look at the maximum amount that a stratum has calculate 10% of it. Or as Crysbear said "Remove the right most digit while rounding it"
So from the example above. 3000, remove the right most digit that's 300. Let's try another in-game example. The bottom most Stratum's mineral limit is 4210 Remove the right most digit which is a 0 (while rounding too) and it'd be exactly on the calculator.
3368 (the next stratum up) would be 336.8 if you times it by 10% Rounding it off would be 337 (So be sure to round it off before taking out the digit)
Green + Blue
Blue + Yellow = Shock. But problem here that's suppose to be Construct.
Then there's this weird tie situation (which probably doesn't mean anything might just be buggy)
Thanks to Medibot now there's Poison.
So to sum up most of the finds now.
* Red+Green= Beast
* Red+Blue= Gremlin
* Red+Yellow= Fire
* Red+Purple= Fiend
* Green+Blue= Freeze / Ice
* Green+Yellow= Slime
* Green+Purple=
* ??? Blue+Yellow=Construct ??? / Shock This one doesn't make sense but right now because I've NEVER been able to produce Construct with this combination. Shock might take its place.
* Blue+Purple= Poison
* Yellow+Purple=
Only ones missing is most colors involving Purple as one of the top 2. Seems like there's a bug with involving purple. That or the Stratum ignores purple entirely when calculating half the time.
Assuming Shock is the definite answer the only two families that are missing are.
Zombies
Construct
moonstone + luminite have been construct all the time. but thx for new combs!
Well if it was then something changed it cause in all the deposits I did I can not produce Construct.
And this proves it.
at the newest gate (what isnt ready) i saw DarkMatter and Luminite, and there was Shock!!
Yeah that involved me and Kelgis who at the time put pure Mineral only.
Pure Red = Fiend
Pure Yellow = Shock
I'm curious to see Pure Purple.
TY so much for proving that Moonstone + Luminite IS construct, NOT shock! and thanks anyways for this info!!
The devs better deal with this or we're never gonna get accurate results due to a possibly buggy stratum system.
@samuraii
i think you may wanna check that again, the blue and yellow definitely makes shock, construct isnt discovered yet
proof being the *king* gate on the far right

Hey guys, it's cool that you're trying to figure out how the gates work, but I just wanted to let you know:
---> We might change it.
You can certainly continue to explore how it works, and we'll watch this thread and gather feedback, but realize that we might change the formula out from underneath you in the next week or so.
If we do, I'll post here again and let you know that things have changed.
we anyways finished until bugs or changes what ever stops, sick of fighting D:

No bugs. It's just a bit more complicated than y'all've figured out so far.

I said I'd come back and let you know if we changed it.
Well, we changed it.
Things will work differently at the next update (coming soonish).
HINT TIME:
- It's similar.
- It's a bit more complicated.
- We had to change some things, which will probably change the stratums in gates that are not yet launched.
Sorry about that last one. These are the downsides of a preview event.
Please please please let the Ruby Queen Gate launch first before you send that update.
Kelgis and the others hauled ass trying to get that all shock Stratums for the last two.

We hear you. We may accelerate the launch of that gate to tonight before the update so that we don't screw-up your ass-haulings.
HINT TIME, THE SEQUEL:
But, shock will be easier to add in the new system. There was a known design flaw with the old system that made certain stratum themes less likely than others. That's one of the reasons we changed it.

Oof, sorry, looks like your hard work was screwed-up.
im guessing the "design flaw" was the half and half chance of getting poison or undead under certain situations?

Update coming soon.
When it hits, go check out Ruby Queen.
I've forced the bottom two stratums to be shock, ignoring what they would otherwise be in the new design.
Much love for that! That shock gate was hard to force before the last release :3
haha nice job mate
+1