So, today I noticed some problems with latency. Not the server variety of latency that people seem to think is happening with the influx of players. No, that's not it at all. My own, personal latency is what I'm talking about. For the record, I am using the stand-alone version of the game, not the browser version.
While sitting around Haven everything is fine. Arcade? Fine. Bazaar? Fine. Dandy, even. However, once I step foot inside a dungeon, or even sitting at the dungeon lobby before jumping on the elevator, my ping begins to climb. 200; 300; 400; 600; 800 -- and it will sit there for about twenty to thirty packets during a ping test before returning to its usual sub-100 ms ping. It does this for no reason. I won't even move my character on the screen and the ping will begin to fluctuate. Climbing one minute, and returning to normal the next, then repeating the process all over. Again, I am not doing anything on my end to tell Spiral Knights to send or receive any kind of new information. I'm not moving my character. I'm not checking my mail. I'm not loading the announcements. I am doing absolutely nothing and it just decides to download or upload information (what information, really?) all on its own.
The infuriating part is that while my connection may not be very good at all, terrible even, the game was not behaving like this just a short few days ago when I first began playing. My wife and I were able to play with relative ease through a few levels of the Clockworks and collect materials for new recipes we had purchased. No problem. Today? Not so much. The lag makes it relatively unplayable for one person, let alone two people trying to play together on the same network.
So I ask, what exactly is Spiral Knights trying to do that is soaking up so much bandwidth while sitting around in the dungeon lobby doing absolutely nothing? Position information? I haven't moved, and why would it need to spam it for thirty seconds anyway? Doesn't make any sense, NEXT SUGGESTION. Downloading new content? I thought the point of the stand-alone version was that it didn't have to download content while you play, so that doesn't make very much sense either.
Anyone have any idea? Staff? Maybe Jesus just doesn't want me to play.
1. I'd like Details on your testing method.
2. Any game will send constant updates back and forth, even when theres no player activity. Bursts in traffic are not unusual since theres still syncing, friends list (as one example), server quires, and other types of overhead that may have nothing to do with your current activities.
3. Its the start of the weekend, an increase in server load shouldn't be surprising in the least.
4. I'll leave your wild theories for someone else.... Because Jesus would want me to forgive you.