Been playing SK for a few days down, starting to dip into tier 3 levels, having so much fun with my friends.
Anyways, I've looked over quite a few places, but I can't find anything about the elemental "levels"; meaning the effects of "minor fire" and such. Been pondering about this, and so far what I've come up with is the length of which it effects the monster, rather than damage (Because poison doesn't damage, and there's "minor" and "moderate" versions of it too)
Anyone got a guide for this or know what's going on with it?
Hello, Rashmel!
I too had some time discovering the status variants that weapons receive. I could possibly make a guide if its in high demand.
What I can say is that weapons that deal a certain element go about through a chance percentage of inflicting a certain status on monsters hit by it.
Lets say for example I have a Static Flash, which is a bomb that has a "Good" chance to inflict Minor Shock. The "Good" represents the likelihood of which this bomb will inflict Minor Shock on monsters. "Slight" chance would mean a less likelihood of inflicting Minor Shock, if the bomb were to say "Slight" chance.
The "Minor" in "Minor Shock" represents the severity or the power ability of the status stated. "Minor" meaning if this effect is at a good percentage and inflicts the monster, the Shock will do "Minor" damage. "Moderate" will mean that it does an increased amount of level and severity of the status. If I'm not mistaken, it also increases and determines the length of which the status remains actively hurting the inflicted monster.
For Poison, I assume that the time length of which a monster is Poisoned determines on the "Minor" or "Moderate"