Is it only me, or can reviving players be a bit... 'tricky' sometimes?
What I mean is that I sometimes find it a bit hard to revive someone in a heat of battle, when I need to do it fast and keep avoiding monsters at the same time. And instead of stepping on their corpse, reviving them and running away from the reach of some monsters that are about to attack, I step on his corpse, wave my sword and gotta run away...
Now this is not THAT big a deal, but I still would like the possibility to bind a different key to the Revive function.
(I hope you can understand what I mean, haha! )
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EDIT:
Monkeyman's idea: Also, there should be some kind of a 'sign' indicating that player has already been revived and hasn't gotten up yet. That way, players would know who does and who doesn't need to be revived.
Yeah I have this problem too even when there's no monsters. I sometime have to inch myself to be able to revive.