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Customize the 'Revive' key.

5 replies [Last post]
Sat, 07/09/2011 - 19:05
Koffin-Kat's picture
Koffin-Kat

Is it only me, or can reviving players be a bit... 'tricky' sometimes?

What I mean is that I sometimes find it a bit hard to revive someone in a heat of battle, when I need to do it fast and keep avoiding monsters at the same time. And instead of stepping on their corpse, reviving them and running away from the reach of some monsters that are about to attack, I step on his corpse, wave my sword and gotta run away...

Now this is not THAT big a deal, but I still would like the possibility to bind a different key to the Revive function.

(I hope you can understand what I mean, haha! )

-------------------------------
EDIT:
Monkeyman's idea: Also, there should be some kind of a 'sign' indicating that player has already been revived and hasn't gotten up yet. That way, players would know who does and who doesn't need to be revived.

Sat, 07/09/2011 - 19:25
#1
Beginning's picture
Beginning
Yeah I have this problem too

Yeah I have this problem too even when there's no monsters. I sometime have to inch myself to be able to revive.

Sat, 07/09/2011 - 19:27
#2
Madadder's picture
Madadder
include a sign of some sort

include a sign of some sort indicating a player's revival as been paid for so others dont hover over them trying to revive someone who already has revived only hasnt gotten up

Sat, 07/09/2011 - 20:52
#3
Quasirandom's picture
Quasirandom
"include a sign of some sort

"include a sign of some sort indicating a player's revival as been paid for so others dont hover over them trying to revive someone who already has revived only hasnt gotten up"

That is a good idea.

Sun, 07/10/2011 - 04:33
#4
Koffin-Kat's picture
Koffin-Kat
@ Monkeyman

Yeah, that too.

Sun, 07/10/2011 - 07:45
#5
Crimson-Cat's picture
Crimson-Cat
Frustrating

I find reviving people to be overly difficult. I too have had instances where I have had to inch myself over to a fallen comrade in order to revive them. Sometimes, it can be next to impossible to revive someone during the heat of battle. Very frustrating.

(I also agree with monkeyman135's suggestion, but I have posted that reply on his separate topic post.)

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