Talking to the Energetic Knight, he explains that Mist Energy is in the air around us and is absorbed by your suit. If that happens, maybe other items absorb traces of mist energy too, and that energy could be recovered by taking the item apart.
I suggest a Knight or Stranger offer a service for crowns where you give up an item and get a mist tank of size corresponding to the item's star and heat value. Given that higher star items tending to be larger and/or thicker, and heat indicates how long and how far you've been traveling the clockworks with it, it seems narratively sound. I think a good formula would be:
2 x (item's star rating) x (item's heat value)
This way you need to get a 5 star item fully heated to get a full mist tank, but still get a small tank for freshly crafted items. This would serve multiple purposes:
- A way of extending play time without affecting incentive to buy CE
- Another crown sink to combat escalating CE prices
- A means of reducing inventory clutter
- A means of reducing Auction House clutter caused by people seeking UVs
- A partial solution to the bind/sell dilemma
One problem I see is that players could get mist tank clutter, as all the tanks of 2 ME fill up space. Possibly this service could instead directly fill your ME bar instead, but that doesn't seem as narratively consistent. I'm also uncertain what an appropriate crown cost would be and whether it should scale with the items value/heat rating.
Comments? Suggestions?
One big flaw with your plan. It costs at the minimum 800 energy to craft a 5* item. Why would you ever want to trade away something you spent more energy to craft for less ME in the form of a tank? Same argument holds for 2, 3, 4* items. The cost of crafting them is more than the benefit of the tank. This also doesn't even take into account the cost of having to heat up the weapon.