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"Neutral" Sealed Sword line?

20 replies [Last post]
Sun, 07/10/2011 - 18:01
rscnyx
Legacy Username

I'll be honest, I like the green look of the Sealed Sword most out of the three styles. I also like the idea of the random status effect Charge Attack. Of course, you can't just keep it as a Sealed Sword if you want to use it.

So, I was thinking: Why can't there be a line of a "Neutral" Sealed Sword? I thought of some nifty names and such to fit the whole chaotic theme of it being neither Dark or Light.

4-Star: Chaos Edge
Normal damage, brighter green glow.
Charge attack = wide swing + random status effect explosion in front of user.

A blade with mixed energies swirling within. Untrained Knights wielding this weapon have been known to fall into emotional fits, ranging from uncontrollable anger to deep sorrow.

5-Star: Pandora
Normal damage, brightest green glow.
Charge attack = same, but wider random status effect explosion in front of user.

A reforged and tempered Chaos Edge issued to only the most disciplined of Knights. The chaotic energies held within are sure to cut through anything, Evil, Good, or otherwise.

Of course, this is merely a dream of mine, but I would use this sword over either of the other lines.

Sun, 07/10/2011 - 18:17
#1
crimsonsteel
Legacy Username
ive often thought the same

ive often thought the same thing, and youve thought it out more in depth. cool :)
but the charge attack already DOES do one random status effect from all of the given status effects, albiet at a very very low rate. id think the special attack shoulld have a higher chance of doing a status effect as you level it up, as well as a shorter charge time.

course the one problem with this sword is it wont critically damage anything, and if OOO buffed the normal damage of it to exceed the damage a faust would do on say robots (normal def vs shadow), it would rival the Cold Iron Carver/Leviathan Blade, which would irritate quite a many people.

Sun, 07/10/2011 - 18:40
#2
SmashFace
Legacy Username
Slow sword, Normal damage

We already have a slow (two-swing) normal damage weapon.

It's called the Khorovod. It stops at 4-star with a host of rumors about it getting a five-star upgrade in the future. And while no, it doesn't give 'random' status effects, I think that a random status effect would more than likely make the weapon marginally useful when charged. (Freezing water jellies, shocking quicksilvers, burning oilers, and likely being generally ineffectual in any reliable manner)

Sun, 07/10/2011 - 20:00
#3
Draycos's picture
Draycos
I suppose it wouldn't have to

I suppose it wouldn't have to be normal damage; perhaps Elemental/Shadow? Awkward combination, but I haven't seen any weapon that uses that particular combination before.

Effective vs. Constructs, Jellies

Neutral vs. Gremlins, Undead

Weak vs. Beasts, Fiends

It seems perfectly balanced when you list it this way... so Ele/Sha would be a unique, and balanced, combination. Personally, I love the idea of a new Sealed Sword line.

Sun, 07/10/2011 - 20:38
#4
Boolet
Legacy Username
+1 to the idea of

+1 to the idea of elemental/shadow.

I'd prefer if the charge attack stayed similar, as such...

4* would simply be a slightly larger explosion

5* would have a charge similar to Fang of Vog. By that I mean, 360 degree attack with a decent range. Simply take the regular sealed sword charge, and center it on your knight, but larger.

Good chance for strong condition, random between all conditions.

Also, rather than a "green" sword, I'd say that it transitions between each of the status colors.
(yellow/red/purple/blue/cyan/white/green)
I'd say that order would look best, circling between them.

That means that each charge attack would randomly choose one of the 7 conditions, and on that charge have a good chance to inflict a strong effect of that condition.

Stun, Curse, Poison, Sleep, and freeze are never bad. (freeze can re-freeze water jellies, but who cares)

Fire and shock can ignite oilers and shock quicksilvers respectively, but the chance of that is pretty slim. You've got around 5% chance of a given charge on an oiler or quicksilver being the wrong condition, and actually proccing.

It'd be a fun weapon, in any case.

Sun, 07/10/2011 - 23:49
#5
crimsonsteel
Legacy Username
alternatively, keep it

alternatively, keep it "normal damage", but make the damage per hit -actuallly- randomised between a [low number] and a [high/very high] number to replace the lack of crits. this'd also keep the Calibur line popular as a consistant high damage weapon, but allow for people who like to gamble and risk it for a high damage shot (which, if it 'failed', would do like 20damage on a jelly in jelly castle), a weapon which would be fun to use, much like when people russian-roullette with a faust (god, it only ever curses me when im in battle, never when im trying to share heat by suicides)

Mon, 07/11/2011 - 00:40
#6
Boolet
Legacy Username
@Crimsonsteel Wouldn't it be

@Crimsonsteel

Wouldn't it be easier/better to make it randomly do normal AND some damage?

Like, how Gran Faust/Divine Avenger is normal + elemental / normal + shadow.

It could be Normal + Random. Same damage as the other two, but 1/3rd chance per swing it's piercing, shadow, or elemental in addition to normal.

Mon, 07/11/2011 - 09:27
#7
Sillty's picture
Sillty
Crimsonsteel, I'm pretty sure

Crimsonsteel, I'm pretty sure the reason to choose a heavy sword over a brandish/calibur is the different swing style, rather than the damage.

Mon, 07/11/2011 - 12:13
#8
crimsonsteel
Legacy Username
@boolet by "random" damage, i

@boolet by "random" damage, i meant like a typical rpg style, where a weapon does "50 - 100 damage" or something (in this case id say something like 20 - 150 or so, to make it a fun enough weapon to gamble with, but not wholey outclass an elementall crit attack).

@silty yes, naturally every weapon in SK is to the players choice... so why do you have to put down my suggestion because someone may not preference it? as much as people may preference one weapons attack style over another, the sealed sword line does a fair bit less [white number damage] compared to the calibur lines, as well as being slower and hitting only twice. one of its secondary draws is the elemental or shadow affinities. why would you take a weapon that may attack to your liking, but do virtually no damage? you most likelly wouldnt, unless you were trying to prove a pointless point just to piss me off. by having a randomly scaling damage per hit or something, the weapon would keep the allure of the sealed swords attack style, while retaining an ability to deal damage, albeit relying on luck, something to add a bit more flavour to the attack line, but not going so far as to annoy other sword line users on account of "imbalance issues", as was the case with the gun line to an extent. *disclaimer to silty*, i may have overshot what you were trying to point out, and probly missed out on something i was thinking of writing, but its 5am, give me a break :P

Mon, 07/11/2011 - 12:23
#9
Sillty's picture
Sillty
Crimsonsteel, the point of

Crimsonsteel, the point of using a heavy sword is to push away dangerous melee attackers like axe gremlins and mecha knights before they can hit you, I think. Not sure what else people use them for.

Mon, 07/11/2011 - 13:10
#10
culture
Legacy Username
.

> Not sure what else people use them for.

I use my Gran Faust to shave in the morning.

I even curse when I nick myself.

Mon, 07/11/2011 - 15:26
#11
Boolet
Legacy Username
@Crimson So, if I'm correct,

@Crimson

So, if I'm correct, you're suggesting the weapon deal 20 ~ 448 damage with the first swing, 20 ~ 706 on the second swing?

In stratum 6, that is.

(regular attacks deal 234 on the first hit, 363 on the second in stratum 6)

Though, I still think a random damage type would be easier to code. And give similar numbers. (153~328 first hit, 225~445 second)

Mon, 07/11/2011 - 20:47
#12
crimsonsteel
Legacy Username
@silty - no s___, but why in

@silty - no s___, but why in the core would you use a weapon that does a knockback, good as it may be, and yet do no damage (as a low normal type damage would be, or a rotating elemental type.). even if OOO implemented machine guns or something which you could move with and had 50 shots to the reload, if it did 1dmg per hit, it wouldnt be worth it.

@boolet im not saying "RAH Code it like this!! and do this damage exactlly!" im just using the 20-150 as an example, as because my CIV does about 120 on floor 15, my faust does 200ish on second hit (virulisk suit and hat = med damage vs slimes)... but it ALWAYS does the exact same number. i hit one jellly, 160!.. i hit another first strike - 160! (the faust, i mean). after a long whille, it feels so repedative and lacking on variation, i, and im sure a few others would get a kick out of it too, woulld have fun with a weapon that randomly did damage between two points, where it could be amazinglly good, or shockingly bad, depending on your luck per hit. itd be a fun weapon to use, it would have its own gimmick to attract people to it (it fits with the name chaos edge), it adds something more than an unreliable charge attack that not only rarely ever worked, but also, could kill your entire team if you set fire to an oiling accidentallly trying to ohko it. it doesnt take the place of the faust, or the avenger, or even the main "normal" damage calibur line, it fits in a niche of its own.

personally, if the "chaosedge" were to ever come out and be a rotating damage type weapon, between elemental, shadow and piercing, i wouldnt buy it. you have to time your hits with a sealed sword enough as it is, why add another level of complication, as you wait between the strikes, letting valuable time slip, hoping it goes to shadow or elemental next, while youre entire party fights on around you, getting annoyed because youre just running around with a weapon that would have more use as a door stop?

Sat, 11/26/2011 - 19:28
#13
Theskyblade's picture
Theskyblade
good idea

I disagree with elemental/shadow. NORMAL damage. I is supposed to be like sealed sword, right?

Sat, 11/26/2011 - 21:52
#14
Fehzor's picture
Fehzor
^nice necro bump

No. Not normal. We already have sudaruska and triglav, seeing as this would likely outclass both if it were normal, shadow/elemental would be much more fitting.

Oh, and if it changed chaotically back and forth between pierce/shadow/elemental, that would be awesome. I'd use it. (And it would be OP in lockdown, probably)

Sun, 11/27/2011 - 01:11
#15
Usef-Berrys's picture
Usef-Berrys
hmm I will draw this just to

hmm I will draw this just to add on to the idea

Sun, 11/27/2011 - 09:56
#16
Isenfir's picture
Isenfir
I agree with crimsonsteel

I like his Idea the most. Plus I've never used a Khrovad or however you spell it, and only seen it in Adv. Training hall and PvP. So unless its common in T3, no one uses it that much anyway...

Sun, 11/27/2011 - 12:19
#17
King-Tinkinzar's picture
King-Tinkinzar
Troika or GTFO

Troika or GTFO

btw green glow yells elemental, chaos yells shadow and Pandora yells "I'm a box."

JUST USE A TROIKA WITH DAMAGE AND SPEED BUFFS

Mon, 11/28/2011 - 12:52
#18
Thinslayer's picture
Thinslayer
They need not conflict

As long as the normal Sealed Sword line does exactly the same damage as the Troika line, there should be no conflict. The only difference lies in the charge attacks and the looks. Personally, I would love to see an sword that looks like the sealed sword with all the wrappings taken off, or one that looks like the Gran Faust or Divine Avenger without the glow. The Snarble Barb series and the Flourish series already do something similar, since both do the same damage but have different charge attacks. What prevents the Sealed Sword line from doing the same?

Wed, 09/18/2013 - 14:10
#19
Qwote's picture
Qwote
whoa a necro

(please move this to suggestion if you're still on the forums, OP)

I like the idea of continuing the Sealed Sword line. As Fehzor said two years ago, it would be awesome to have the 5* SS deal normal damage with random pierce/shadow/elemental added.

How about:

    The sum of the damage is the same as the Suda and Triglav. (Normal + vs neutral damage type = trokia line damage)
    The charge attack is the same as the current 3* Sealed Sword, but with a higher chance of a strong status occurring in a 3 x 3 area.
      ↳ Every successful status caused by charge attacks changes the damage type of the sword to the weakness of enemies. Resets back to normal damage only after x swings or x seconds.
        ↳ If multiple families are hit, then iunno fill in the blank
    Wed, 09/18/2013 - 14:38
    #20
    Voza-Il's picture
    Voza-Il
    Yeah, sounds dumb. Why not

    Yeah, sounds dumb. Why not just speed up suda insead of making yet another op sword?

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