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Crafting in installments?

7 replies [Last post]
Sun, 07/10/2011 - 19:24
TragicMix
Legacy Username

Just an idea I had, I don't know if someone else has suggested this before. With everyone complaining about how expensive CE is and that it is necessary for crafting, I thought why not be able to craft items in parts so to speak. Say you want to craft a 5* sword which takes 800 energy, now your mist tank is 100 energy, so why not be able to spend that energy on it and kind of part way craft it. Then when you have 100 mist energy again you can go back to crafting again, so in all it would take you 8 days to craft the sword if you were to do it with no CE. I believe with this method there is still enough incentive for people to buy CE and thus OOO can still make money because not a whole lot of people are patient enough to not be able to do anything for 8 days.

Would this not work in the real world? In this way you could partly craft something, like day 1 you made the handle, but you're a lazy sword smith, so you put it down and come back to it the next day. The handle was completed so you don't have to exert the energy to do that part on the 2nd day and you can do the blade, etc. I'm no blacksmith, or any kinda smith for that matter, so I don't know if this is true, but it makes sense to me.

Thanks for reading,
if you think its a stupid idea tell me why.

Sun, 07/10/2011 - 19:28
#1
Lithanium's picture
Lithanium
OOO is barely making enuf money as is.

No one is buying CE their too busy ranting on forums. horrible idea. Energy works now, no need for reforms.

although my subject may be a litte (crazy a lot) off.

Sun, 07/10/2011 - 19:31
#2
Madadder's picture
Madadder
ya no one would play and

ya no one would play and horde their CE causing a choke on the whole economy

Sun, 07/10/2011 - 19:53
#3
Draycos's picture
Draycos
People ALWAYS think the worst

People ALWAYS think the worst when it comes to energy suggestions, I swear.

It won't choke the economy, because there are still players that would go out running dungeons. How else are you going to get the materials? People don't have infinite crowns; they can't keep using the auction house without playing. A lot of people are impatient.

Not everyone is going to wait patiently for their mist to regenerate, is what I'm saying. This is good to have in the game because people have been saying that Three Rings isn't being honest when they call Spiral Knights a free game, because you absolutely NEED CE to craft anything higher than 2*. That being said, you can't go into tier 3 with 2* items, and even if you joined a friend who had access to tier 3 and went solo, it'd be virtually unplayable anyways because of how weak you would be. In that sense, it isn't free.

Some might argue that it is, because you can buy CE with crowns, but I disagree... that's not really free, when you think about where that CE has to come from.

This wouldn't kill Three Rings' profit very much at all, because people would still play. There are more impatient people than some people think...

If people really did think it'd choke the economy, or if it'd drastically cut through the developers' profits, the rate of mist-to-crafting-energy-required could just be something as low as 4 mist = 1 energy. And even then, it'd only be for crafting.

Mon, 07/11/2011 - 03:21
#4
Vermilicious
Legacy Username
Your idea isn't way off, but

Your idea isn't way off, but I wonder how this would be implemented. Do you have some thoughts on that?

- A smith NPC could craft for you. How would that NPC drain your character-bound mist energy - does that make sense?
- You craft yourself. How would a partially crafted item exist in the game? How would the crafting dialogue look like?

Mon, 07/11/2011 - 06:22
#5
Spracksprack's picture
Spracksprack
well....

i'm assuming that when you craft it, you would give it to some NPC that would drain your mist just like the lifts. then it would give you your item back. it would work just like the old item until completed. i assume there would have to be some way to tell how far it has been crafted, a bar or a little fraction in the corner of the item.

Mon, 07/11/2011 - 18:24
#6
TragicMix
Legacy Username
Response to Vermilicious

I didn't put much thought into that. I just imagined it as, like in real life you would leave the incomplete item on the work bench, its not usable I mean its just a handle or something. So in the game I was thinking It you would not be able to use the item again until it was complete, and until then the item would be in your inventory in the materials, recipe, or artifact section. So basically until you complete it, it just wastes space ( more of a push for impatient people).

So I was thinking everything would be the same, except once you start crafting you cant use the item until its complete, and it just sits in some part of your inventory. Say the next day you come back with 100 ME and now instead of needing 800 energy to make it, its 700 (assuming you only put 100 in in the first day), I guess there could be a bar somewhere on the item in your inventory that tells you how much energy you have put into it. Also assuming you put all your materials in it the first day to, all you would need was to actually use the energy to craft it after the initial crafting phase.

Mon, 07/11/2011 - 19:03
#7
Quasirandom's picture
Quasirandom
The entire point of making

The entire point of making crafting some items cost more than 100 energy is precisely so that you have to use crystal energy. Crystal energy used means money paid to Three Rings, whether it's paid by you or by someone else.

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