Balance these stupid things.
They're annoying, but not overpowered, some might say.
I THINK OTHERWISE.
They shield instantly on occasion when low on health. They attack you instantly and with NO warning (even if it's weak... what the hell, guys?! WHY?!). They heal the same amount of health no matter what the party's size is-it's only an issue with Darkfangs because of their AoE heal in particular, it's broken; enemies NEAR it get healed, they don't have to be on it. It heals way too much and way too quickly compared to their standard heal.
There's just one thing that's particularly cheap. The one thing that ticks me off and makes this game a lot less fun to play when I happen to fight them in arenas or Danger Rooms.
They can heal themselves.
Do silkwings do? No. Nor do they heal nearly as much as Menders. They heal in an area, but Darkfangs have an area heal. Two actually. WHAT?
When you're alone in a run, they heal almost too much damage, too much that you can't deal more than they heal. Then they can revive other Menders. And then they just keep reviving eachother.
Either make it so their healing scales based on party size, or remove their self healing. If they couldn't heal themselves, or revive other Menders, they'd be considerably less annoying.
is there a like botton somewhere ? cause I like this post. Very accurate.