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Training Hall expansion

17 replies [Last post]
Mon, 07/11/2011 - 10:23
ButterOfDeat
Legacy Username

ok,so...everyone knows what the Adv. Training Hall is,but in that one you can only fight with...some scrap robots,and every type of attack does alwais a normal damage.
for that,today,i've thinked about an expansion for the training hall,a virtual trainer room.

That's the idea:
to enter in that room you must pay 200 crowns (yep...just a little) and you can invite up to 3 more friends,but YOU must invite them.
if they connect they won't pay 200 crowns,and you won't too,once payed you can stay there how much as you want,but when you exit you'll pay again to go in.
well,this room will have ALL the enemies you can find ingame,and there will be a section to do boss training.
Why that? just to test how a weapon would really work with each enemy,and the boss section just to know how to fight well that boss,without seeing an useless youtube video.
you'll be able to change gears when u would like to,while fighting a boss to,but bosses won't drop anything,enemies too.
if someone dies there,it won't cost energy,you can do that,but the computer will track how much energy you have used to revive,and then,when the fight is done,it will show you how much energy you used.
plus,it would be sliced in 3 parts: tier 1,2 and 3.
to pass from the tier 1 area to the tier 2 area you'll have the access to tier 2.
so you must reach depth 8 with every item with 2 stars or more,and then you'll be able to fight every tier 2 bosses as training,and test your weapons with tier 2 enemies.
same thing for tier 2-tier 3.
plus an addictional zone that lets you place monsters/structures,just to test wave fights.

Why should you enter into this room?
well,first of all to study enemy's moves and attacks,to test your weapons with effective damage and to do boss fights without a reward,just to know how to fight em faster,better,and how to take less damage from em.

Second Suggestion: Teleport
thats an expansion for the arcade,using this you'll be able to "jump" levels you don't want to do,paying a bit more energy.

the 1st level skipped will let you pay 10 energy
from the 2nd you'll pay 15 energy.
plus,each depth skipped from the tier 2,will let you gain a health capsule (dont know how to call em...these you can obtain in dungeons that extends your max health) for each depth skipped.

so jumping from depth 1 to depth 4 will let you pay 10+(15x3) that does 55 energy,instead of 40,plus a health capsule of 3 hearts.

Why should developers implement this?
...people will use energy faster...so buying more ce,its like an economy boost.

why should players do that?
tier 2 is hard,until you don't have everything with 3-4(or 5) stars,and if you only want to fight against a boss to get some damn tokens after 2 hours of training in the virtual trainer room,what's better? you jump useless enemies and you fight instantly.

this means that:
finally people will be able to do true training,tier 3 players too,do boss training,test weapons,and skip levels by paying a bit more energy.

how you'll use that(for example):
pay 10+(8x15)= 130 ce to fight instantly against the roarmulus twins with a health capsule of 8 hearts,WHAT DO U WANT MORE?

Mon, 07/11/2011 - 11:32
#1
No-Fun-Allowed's picture
No-Fun-Allowed
@ButterOfDeat

We could always use something like this.

Whenever I go to Advanced Training with a newley crafted weapon, I don't get to see it's full damage. Which kinda disappoints me.

Mon, 07/11/2011 - 12:25
#2
ButterOfDeat
Legacy Username
if for example you buy a

if for example you buy a flourish,you'll notice that it does much more damage against beasts and fiends instead of constructions and slimes.
if u test a flourish in the actual training hall,you won't see that.
and...the boss training? it has no price. a room that emulates a boss in action,so u can fight,see it,understand what to do and what to do not.
a youtube video can't let you learn that,i've seen alot of videos of people against the roarmulus twins (if i wrote it well lol) but i still die alot of times,me and all the team.

Mon, 07/11/2011 - 14:39
#3
wates101
Legacy Username
REALLY

REALLY PAYING FOR TRAING THATS THE WEIRDEST IDEA I HAD HEARD BY FAR I WOULD RATHER WAIT A FEW HOURS FOR ENERGY THAN PAY FOR TRAING.THE IDEA IS GOOD JUST NOT THE PAYING

Tue, 07/12/2011 - 00:30
#4
ButterOfDeat
Legacy Username
1st off all,paying 200 crowns

1st off all,paying 200 crowns to do training how much as you want with every enemy of every tier you can access,with boss training is pretty nice,and doing boss training when you have nothing with more than 1 star...is really useless,so 200 crowns to enter and do training as much as you would like to is ok.

2nd,why nobody comments the teleport suggestion? its pretty usefull!

Tue, 07/12/2011 - 13:27
#5
Ghret's picture
Ghret
You asked for it

My first thought on the Teleporter is where will it go? Even I can't think of how this would be implemented into the elevators. But the logic behind that sure is sound. But by depth I assume you mean a whole line, not a single dungeon? Also you may have to elaborate on the health capsule idea, I don't fully understand it.

Tue, 07/12/2011 - 15:29
#6
Golgomath's picture
Golgomath
wtf

Wait, it seems to me that you are suggesting paying to NOT play the game with the teleporting

Tue, 07/12/2011 - 23:55
#7
iv2b
Legacy Username
yep,using teleporters you'll

yep,using teleporters you'll be able to skip whole dungeons,obliviusly you won't get the items you would find in dungeons.
and,the teleporter isn't needed to be implemented into the elevators.

i'll do 1 more example,just to let eternity08 fully understand:

you've just bought a helmet with 2 stars,so you can finally join the tier 2,but you don't want to do the whole tier 1,that means depth 1-7
70 ce you would
using the teleporter,you will pay: 10(depth 1)+(6x15)(depth 2,3,4,5,6,7) that does 100 ce,instead of 70 ce you would spend normally.
so,you've skipped 1+6 depths,this means that you'll have 1 health capsule that adds you 6 hp.

another example:
you need 3 more tokens to get (finally :P) the pulsar,so you must fight against the roarmulus twins at least 1 more time.
instead of doing th whole tier 2,that means depth 9-17,you'll teleport to the depth 17 paying 10(depth 9) + (15x7)(depth 10,11,12,13,14,15,16,17)= 115 ce instead of 80,with a health capsule that adds you 7 hp. so you won't die doing long runs.

another idea could be that each "start" of a depth there is a small teleporter to end instantly and go to the next depth,paying 15 ce,adding you an health capsule of +1.

that means: you're at depth 14,and you want to skip it,having a health capsule of 4 hp,you'll directly go to depth 15 with a health capsule of 5 hp.

A MUCH IMPORTANT FACT is that using the teleporter it would figure that you've done all the levels,so a boss will reward you as you've done all the run.

Tue, 07/19/2011 - 03:04
#8
ButterOfDeat
Legacy Username
so? any1 more who likes my

so? any1 more who likes my idea?

Tue, 07/19/2011 - 10:52
#9
gagestowers3
Legacy Username
oh yeahhhhhh

this would be too graciuos of the devs to do this but it sounds like a great thing for bored players to do.

Tue, 07/19/2011 - 10:54
#10
Evangalise's picture
Evangalise
yes

I suggested something along these lines not too long ago, mine was just a boss training hall and it got shut down fairly quick ( no one liked that idea) nice to see someone else bring it up of course yours is way more in depth and I think it's a great idea!

Tue, 07/19/2011 - 12:10
#11
ButterOfDeat
Legacy Username
whoaaa nice to know!

whoaaa nice to know! :D
sometimes people on the forum is the best way to let developers know what's the next thing to implement in the game.
now...there aren't so much people who likes this idea,just about 6-8,but if we'll reach 50 people,im sure that some develpoers will see this post.
everyone will be able to get tokens fast,more easily,and without the problem to die doing the fights.
the energy of the clockworks can power some teleporters? yes,maybe using some gremlin's/new type of enemies'(why not? :D) technology?

if a day i'll learn how to program games...i'll ask to develpoers if i can help em ;)

Fri, 07/22/2011 - 23:44
#12
Varja's picture
Varja
I like it

1st suggestion : yaaaaay!

2nd suggestion : awwesome / hmm...

:D

Wed, 07/27/2011 - 01:09
#13
ButterOfDeat
Legacy Username
nice,the 1st suggestion is

nice,the 1st suggestion is the most liked :D
im happy for that ^-^

i hope more people will help us making this suggestion effective in the game!

Wed, 07/27/2011 - 15:30
#14
Pokoo
I agree the 1st suggastion it

I agree the 1st suggastion it would be nice to fight bosses almost free.

Sun, 07/31/2011 - 03:32
#15
ButterOfDeat
Legacy Username
cmon! don't let this

cmon! don't let this suggestions die!

@miguelator: you'll fight bosses...but u won't get drops!

Wed, 08/10/2011 - 16:24
#16
ButterOfDeat
Legacy Username
...anyone else? D: this

...anyone else?
D:
this suggestion is going to die .__.

Wed, 08/10/2011 - 17:46
#17
Grittle's picture
Grittle
um add like a T2 and T3

um add like a T2 and T3 expansions of the training hall, with peircing, elemental, and shadow dealing shuffle bots, tamed jellies, wolvers, and silkwings, gremlin bots, non-fighting mecha knight, and armless zombie,

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