I need to know which stratum or stratums are the most and least profitable.
For Tier 3. Feel free to post the info with or without all the fancy details.
I need to know which stratum or stratums are the most and least profitable.
For Tier 3. Feel free to post the info with or without all the fancy details.
Tier 3: Try anything with arenas or constructs. Many of those can drop Sun Silvers, which are sellable for quite an amount.
Also, Firestorm Citadel runs. Chance for good sellable mats there too (Flame Souls and Trojan Horseshoes are highlights).
The first 4 levels of a tier always suck. You won't get much money until you enter the second half. Once you do enter the second half, it doesn't matter that much.
Deconstruction zones will still almost always suck. Any normal level is decent. Arenas are probably the most profitable, followed by FSC and maybe graveyards.
The second half of any tier will be much more profitable than the first half.
So it's basically any second half that includes a good, profitable stage. And those are the ones that are longest or have the most monsters.
Boss dungeon stages are good (at least until the boss itself). In fact, Royal Jelly Palace used to be the most fantastic crown farming stage ever until they toned the rewards down to match other stages.
Arenas are great, if you can survive all three rounds. (If you're not confident, at least clear the second round. If you cleared the first round, you can definitely survive the second.)
Graveyards are great (if you know how to handle the Phantoms), Treasure Vaults are... not so great.
Aurora Isles is great.
Any Scarlet Fortress that isn't Spiral Court. Grim Gallery and any Cravat Hall are good.
On the flip side...
Jigsaw Valley stages are not so good.
The aforementioned Spiral Court is short and sparse...
...As are Deconstruction Zones.
Clockwork Tunnels are the "Medium" stage choice.
Does anyone have the approximate crown output for a full Jelly run since the nerf? The levels after Basil (without prior levels) would also be helpful if you don't have the full run's amount. I'm wondering if I should stop with IMF now that I have all of the items I need but if its about the same profit then I'm better off with IMF.
Did some runs earlier today. Full runs incl 1 danger room / run approx. gave us almost exactly 5k crowns all in all. Including the mats I guess its about ~6k in the end if ur lucky. So they're still worth doing crown per CE-wise, and cus theyre so much easier vs. most tier 3 runs :)
I guess 5k isn't too bad. Its higher than IMF's 4500 but factoring in that I really like getting the Rocket Sprockets and Silver Coils may make Ironclaw better for me, plus its easier than Jelly Palace in my oppinion. The problem is that they nerfed it at a terrible time, with CE prices being above the amount of crowns you can get from a run.
I think I have enough info to maximize my profits while venturing through the clockworks.
I don't need EXACT profits from specific dungeon runs, I just want to know which stages I should stay away from, and which ones I should shoot for. Which I now know.
The only thing that I want to know at the moment is this: Are there stratums on the second half of tier 3 that are less profitable than others? For instance, I've heard somewhere that a slime stratum on the second half of a tier 3 run isn't very profitable. Can anyone confirm this?
As far as I know, no matter what tier you're in, all 2nd half stratums are better than the first halves.
I think Devilites and Concrete Jungles don't give as much but still its generally more if its in the second half.
P.S. Make friends/guildmates. Start finding ways to join runs at d13/23 or later if you don't need recipes (and even d4 if you're just feeling whimsical), that way you can just forget about wasting energy on the lame half of any tier. You'll have friends that like to play solo anyway and you can hop on their run (with the promise you'll go solo as well sometimes). It's a great way to double your usage of energy.
So basically you're suggesting I join some sort of "Pick-up Group".
That sounds nice. If you're in one of these groups, if you host any of these groups or if you're willing to help me find one or invite me to one, please add me in-game. IGN: Renpartycat
I thought the Pick Up Groups were when you just hit Join Party and every once in a while you get some noobs who can't play.
I know exactly how you feel.
Would you believe me if I told you that one guy spent over 1,000 CE reviving himself and everyone else in the party? It was in some random T2 run I joined back when my armor and weapons weren't so shiny and powerful. We failed and failed no matter how many times the guy revived us.
But moving back on topic. I'm 100% sure that everything important has been said. If anyone's willing to post more information, go ahead. It would help if more people see the posts ITT.
I'd believe it, way back I remember my party fighting Jelly King and someone revived us all for (I think) 480 energy? That was all of us though and we were under equipped. Just the other day running through IMF, by the time I finally died I noticed the guy's cost to revive was, I think 200 (it was 245 total so 200 for him, 5 for me, and 20 each for the other guys would make sense)
Also whats the bottom line on the Scarlet levels? In one topic it says they're good for profit, in another it says to avoid them. I really like those levels and I've only been there once so It'd be great to have more reason to visit the place again.
Oh. Well joining PUGs (as is the popular term) is one way to get friends quickly but people seem to have an opinion that a lot of randoms suck (I don't seem to see this as much but I mostly stay with T2 JK anyway so...).
But the key thing is adding them to friends. See if someone is in tier 2, they are at least trying to get better. Albeit slowly. If you find them in a JK gate, then they're likely to run that gate again or at least some other gate since they're in a boss stratum so they're trying to be serious. Or if you have guildmates that party with PUGs, join them, watch the PUG player, if they're not horrible, why not send them an invite? (P.S. I do block a lot of attacks with my face :3)
No part of adding to friends means you've gotta party with them permanently. Or do anything with them. It's nice, but no. They are free teleports :P You'll get some friends that are actually friendly that you may talk to. (also useful for asking people about recipes at d23 ^.^). Some people think guildmates are all you need but your guildmates max at 100. Friends max at 250. You will NEVER have everyone on friends or guild on at the same time unless you only play with people who live around you. So its good to make use of those slots.
With a larger network of people, you can stand a better chance of joining at favorable times/depths. (You can look on the actual gate maps and sometimes see exactly where your friends are. It won't tell you who for whatever strange reason but its usually easy to figure out). Honestly, I'm waiting for summer to end so I can get back to monitoring my friends list more closely...
Now back on topic, I recall some post in the suggestions area a long time ago that explicitly pointed out every level that was poor crowns, medium crowns, and high value. But I can't remember which one. I think it was one of those large suggestion kind of posts. I don't know where it is though.
Maybe it has something to do with the energy rooms in the Scarlet Fortress.
But hey, I usually pay for those if I can't throw a vial from a distance to break the boxes. It might be a good idea if everyone in a party takes turns paying for the energy rooms. IF they really want to.
But I always find Cravat Halls and the Grim Gallery not only profitable, but fun. I have checked the size of the Spiral Courts on the wiki, and they're pretty small compared to the Grim Gallery and Cravat Halls.
http://wiki.spiralknights.com/Scarlet_Fortress#Spiral_Court_I_-_II
EDIT: I changed my mind, I decided to copy less and just use the original post link instead.
I found it.
Scroll down to
8. The Clockworks are frozen, The Royal Jelly King is on FIRE [8HBL]
for the full details
http://forums.spiralknights.com/en/node/7433
I'll just copy/paste the words though. This is all credited to kakelgis. Mostly written before the JK nerf and creation of IMF. But I think its relevant.
Danger Zone clockworks > Arena levels > Firestorm Citadel > Royal Jelly Palace > Aurora Isles: Jelly Farms > (Good heat/crowns)
Lichenous Lair > Scarlet Fortress > Gloaming Wildwoods > Clockworks > Devilish Drudgery (Moderate heat/crowns)
Dark City > Deconstruction Zone > Jigsaw Valley > Wolver Den > Concrete Jungle (Terrible heat/crowns)
Here let me just hand you everything on a silver platter...
There are plenty of discussions on this and some things have just recently changed so i don't know if people have figured out the changes yet or not.
Generally anything in the 2nd strata of a Tier profitable on a pure Crown level. Any others will require selling mats or recipes to make them profitable.