I have this problem that my gear Skolver set+Sword+Trinkets
all of them increase my charge time
but there seems to be a cap which makes it limited using the trinkets
is useless then. The only good thing skolver has is charge time reduction ultra
and if u make it limited that means i wasted alot energy materials and crown in the making of it. Please dont limit it.. either make me charge faster or decrease the rest of the peopole its charge time.
Because why even let peopole decide to get a whole set that makes u faster with attacks or charge without the effect.
Cap charge time reduction
yes very true but either way i see this as a problem and it should be fixed. 0.1 seconds is crazy fast i wouldnt need that, atleast make others charge lower seems fair to me
@pupu
Because the most beneficial trinket is the one with charge bonuses, the defensive ones barely do anything and so is the dmg/aspd bonus ones that offers only small bonus.
I think just better visual correspondence for bonuses would make it a lot easier for people to choose what to use.
Something that's been said numerous times.
People who aren't Keanu Reeves can't enter the matrix and see if the items they're wearing have any effect.
And it is unfair that the game allows people to acquire items that aren't even remotely useful to them without anything to reflect that.
This kind of thing won't fly on release.
Back when there wasn't a CTR cap, you could fire off charges accidentally.
You could fire a charge attack before the charge animation even started.
It was ridiculous.
I'll agree that having whole sets of items for CTR when you really only need two Ultra Bonuses to reach the cap.
Bit outlandish.
But being able to fire off a charge attack by holding down attack for 0.1 seconds isn't going to come back just for your benefit.
Especially when all your stuff is going to get erased at the end of this preview anyway.