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A Smooth FSC run.

7 replies [Last post]
Mon, 07/11/2011 - 13:52
ninjajpbob
Legacy Username

It was smooth beyond [my] imagination, my 5 star buds died like less than three times, (I died a lot, due lag, hitting keys and not seeing something happen, "poor" gear/skill .etc).

The most tedious parts took minutes. Like in the Zombie Square Garden on 26, my friend decided to hit all of the buttons and then annihilate all the zombies. I tired to get the key on the other side and failed, so while he was kicking but (a long with my other friends), he reved me and opened the gate.

Well, we eventually beat vanduke with one revive and a couple of pill :P

The best part of the run was the following:

1) No one complained about my crappyness

2) I didn't have to wait an hour for a rev, even though I died more often than the others. I'm assuming it was also strategy.

3) I went on a successful Vanaduke run, made it to the core for the 3rd time, and I still can't get T3 clearance.

(Sorry I'm showing off. I have to admit I was just being carried on, so there.)

Mon, 07/11/2011 - 13:54
#1
Tom-Awsm's picture
Tom-Awsm
Praising others is not

Praising others is not showing off. Sounds like you had a good experience =)

Mon, 07/11/2011 - 13:56
#2
Quasirandom's picture
Quasirandom
Dying "like less than three

Dying "like less than three times" each (but not actually less than three times, in part because the proper word is "fewer") is an awfully low threshold for a smooth run.

Mon, 07/11/2011 - 13:58
#3
BiggestLoser
Legacy Username
Zelda

lol i can solo to 27 last room last spawn without dying and only had 1 successfull vanaduke run T.T

ur so lucky im jealous =p

Mon, 07/11/2011 - 14:12
#4
Metaphysic
Legacy Username
I'm not sure why you consider

I'm not sure why you consider 3 deaths a low threshold; that actually seems on the high side for a "smooth" run. I guess it's reasonable if the OP kept sucking the life out of the rest of the party.

Grats on finishing FSC; now have fun grinding it another 100 times for tokens/money.

Mon, 07/11/2011 - 14:29
#5
Quasirandom's picture
Quasirandom
Now that I re-read it, I

Now that I re-read it, I guess my earlier remark was ambiguous. What I meant was, if everyone dies three times each, then I wouldn't call that a particularly smooth run.

Mon, 07/11/2011 - 16:27
#6
ninjajpbob
Legacy Username
I guess the run as a whole

I guess the run as a whole wasn't smooth, but up till the end up 27 things got a little bumpy, and so was Vanaduke, the thing is, it was quick, like that the end of 27, no body seemed to care about the healing spot...that's how quick it was.

We were never in a situation were we were all screwed, we had a good team.

Tue, 07/12/2011 - 01:33
#7
Velcro's picture
Velcro
Hello, I was in the

Hello, I was in the aforementioned run and would just like to comment that I don't believe deaths are a bad thing, in a sense, unless the whole party wipes.

Yeah, there is an extreme where it becomes detrimental but come on. The only loss from dying is heat and hey, I was maxed out during this run. So why not play a little faster, a little less cautious, maybe die a bit more? Imagine if you were in a war and you could just up to your dead buddy, crouch down, and give him half your health. I'd be a lot more apt to turn that corner shooting instead of peaking around. There is no reason to be needlessly cautious when dying doesn't really matter.

The key is not to realize when you are alone. If everyone else is dead, stop fighting. Stop trying to attack the enemies and go find your allies. Because if you mess up now, it WILL cost you. But 4 players running around the arena are a lot less likely to get party wiped. What I dislike most in parties is seeing the last remaining party member try and rambo the enemies, eventually get surrounded, and die.

As such I believe that the 'smoothness' of a run is dictated by the time taken to complete the run along with the number of party wipes, because these are the things that actually cause profit margins to drop.

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