Epic profit fail

I hate myself. Really, I do.
I spent 1.2k in Crowns and 150 Energy to craft three two-star swords. Then I went to the auction and put those swords up for the trendy two-star sword price; they were all going for around 2k to 2.5k, so I put the price for each at 2.1k, however, one of these swords wound up a Unique Variant [Damage+ vs Slimes, Low], and I put that one up for 5.1k instead.
So, put together, the three swords are bidding at a combined total of 9.3k.
Then I did the math. Energy is going at about 6k Crowns for 100 Crystals, so, my 150 Energy cost would come out to around 9.1k in Crowns based on the exchange right now, plus the 1.2k in Crowns I already spent on crafting them in the first place, totaling to 10.3k...
That's right! I lost money doing this, even though one of them was a UV!
I'm so upset right now. There's no way I can see to do this and make profit-- nobody's gonna buy my swords if they're more expensive than the others, and if I don't make them more expensive, I'll lose money just from putting it up! Everyone seems to be getting rich making profit from crafting, but not me, because I fail 150% at this game from Day One, every decision I've made has been a mistake and no matter how hard I try to get ahead I fall further behind. v_v I want to scream in frustration over this game and wake up every person in the neighborhood and scream and scream and choke myself until I pass out from exhaustion because it will calm me down.
What am I doing wrong?
If all you're trying to do is turn a profit: Don't craft. You need Medium or better UV's to make a profit. Low UV's are mostly junk and will usually only help to break even, not profit.
You only made a small loss
I know ppl who have lost THOUSANDS of CE due to failed crafting. Its true that a lot of ppl get really nice uv's, but a lot of them lost a lot as well
Crafting is a risky thing. Youll most likely lose money if anything. Hopefully u craft a nice uv that can move u back to the positives and make u profit. Thats only if ur lucky ..
You have to get really lucky to profit from crafting usually. You can craft 20 of an item, and get no UV. So generally it's not worth mass crafting, unless you either wont log on that day and don't have time to do dungeons, or you're looking for a specific UV, and you're having a hard time finding it. I personally had some good luck crafting. I couldn't play for about a week. So I crafted about 8 Wolver Coats. Ended up with 1 High Shadow, 1 High Poison, 2 Low UV's, and the rest were plain. But I did make quite a large profit. 3k CE for the Shadow, and 25k CR for the Poison (Just dumped it on the AH for a low price).
So really, if you like to gamble, then crafting is a good way to get that addiction running. On the other hand, it's more "efficient" I suppose, to run dungeons. Simply because you're guaranteed profit, as well as materials you can use. Also, my guess is you made Caliburs, because they're the most commonly used #2 sword in the game. So it's easy to get rid of them, it's a sure thing to sell these. and if you happen to get an amazing UV on them, then they'll sell for far more than other swords with the same UV. Don't make Caliburs. Not unless, you're really hoping to make it big, they sell quite cheap, because everybody and their mother is mass producing them for UV's.
Energy factory accounts are pumping our 2* gear and as long as they can sell for more than or equal to mats price, its a profit.
i only craft if i dont feel like playing that night. then i just spend my daily ME and make a profit off that. but its never worth it to spend CE anymore
your problem is actually very simple to fix. first you log out of the game completely and go to open it again. while it loads, take note of the name of this game. you'll be shocked to find that this is NOT world of warcraft or any other well-established mmo with an established economy.
I KNOW, i was shocked when i saw it too. the economy here is pants-on-head crazy. it doesnt "make sense" yet and its by no means stable enough to make money off crafting. the only way to make a profit so far is either do runs (jelly king runs are the most popular right now) and sell the mats u get afterwards, or you can just sell your energy directly. with prices for energy as high as they are, and prices for mat's as low as they are, you'll come pretty close with either one, though selling your energy is a lot less risky, it is a lot more boring and you end up with not having anything to do for 24 hours (unless u spend money on this game, at which point u can ignore the economy and do your own thing).

First, Schwa, let me just say how much I enjoyed your rant. Remember, Spiral Knights is giving you the equivalent of 6,000 crowns per day in energy. You can easily make more than this in crowns and value of materials while playing, or at least, you soon will be as you get better at the game with better gear. or you can use it to craft, significantly reducing the cost of your item. I craft quite a bit. I know exactly how much it costs and never sell at a loss. I craft both the 2* and 3* version. This gives me twice as much chance for a UV. Also, the 3* market is much less competitive and has a higher profit margin. If someone has flooded the market with below cost gear, i simply don't put mine up for sale. Check to see the lowest priced item and sell just under it, never more than 2 at a time. You can also make a lot of money at Basil 23 once you are able to get there regularly. I've made up to 100,000 crowns in profit off the recipes I bought in one visit, which only cost 40 ce to get there. Be patient. Enjoy it as a game. You'll have all the best gear and more money than you'll ever need in just a few months.
what i recommend is just doing tier 1 runs with a party or selling your energy till u can afford 2 star gear. u shield, a sword, helm and armor is all u need and it shouldnt take u too long. they arent that expensive. once u have 2 star gear just solo tier 1 for money. eventually you'll have enough money to either craft or buy gear to do jelly king runs. theres enough jelly king guides out there that u dont need to make a mini version of another one. after that just repeat the process. crafting doesnt make much money until u can sustain yourself with dungeons and have access to more than the basics.
the reason the basic items are so cheap is because people mass-produce them looking for a UV and just sell the rest. very few are actually selling them with any real thought behind it other than at market value. this game doesnt have dedicated auction house busiesses like a WoW does. the real profits here are in the UV's or crafting the 3 star gear. 1 decent UV on a popular item can make up for 3 or 4 failures. as long as u can break even with the non UV's or bad UV crafts, u can make decent money on the good ones ur willing to sell.
Larkhill the economy makes perfect sense. It's supply and demand. People make a lot of 2* gear, in order to get rare UV's which provide them with the stats they need in end-game content. Without people to make these UV's then they don't exist. So in other words, there are a lot of people mass producing Caliburs in order to get ASI and CTR Very High. So many Calibur are being crafted, that they're easily obtainable, and sell for extremely cheap. But if nobody is crafting Caliburs, then the price is higher, and they're worth making. The problem with this however, is that means there are no rare UV's coming into the game. So in order to make crafting worthwhile, people would have to stop crafting.
The same goes for any game really. Even in WoW, the crafting materials are almost always more expensive than the crafted item. Unless it's a rare recipe, that very few people have. For example, a glyph that just came out this patch, was selling for ridiculous prices (1k+), because nobody had the formula yet. And the only items worth more than the mats, are in very high demand. And even then, it's not much more. A gem can sell for 100g, and the cut gem, only sells for 105g.
Basically, as long as there is a demand for Rare UV's there will be a lot of 2* gear in the market. Just be thankful, that new players can get into 2* without having to pay outrageous prices.

the reason why you can't make any money with 2 star items are
1. there are lots of alt accounts people have to just use ME each day to craft things
so the only 'cost' they pay is the materials.
2. some people also spam craft items for the hopes of a good UV, and they sell all unwanted things at low prices to recoup some of the costs back.
this also applies for the popular 3* items as well...
the economy here makes no sense to me at all. i mean i understand it as its not really that complicated, but from a business sense, its horrible. the problem with is lies squarely in the fact that energy is SO EXPENSIVE. selling the energy is better than playing the actual game until you get good enough to do solo t1 runs or tier 2 with a party. u can completely skip the first part of being a noob by selling your energy and using the crowns for items.
think about it. when u start, u get the mist tank, the 100 energy and a few thousand from the initial runs u do. thats 5700 x 2 + 1500 = 12900. thats enough to completely deck yourself out in 2 star gear, solo tier 1 the next day and go right into tier 2. thats INSANE. its literally more profitble to not play the game than it is to play it, unless you do a specific run like jelly king or u need the mats.
THATS what i mean by a crazy economy. until u can do jelly king, the energy market is the best use of your energy in most situations. sure there are some times where u can get a good run in with arena's and such but thats rare and takes quite a bit of luck to get them. i literally run t1 simply for the practice in dodging attacks and getting to know the weapons. right now my gear isnt good enough to do jelly king so i make far less money running dungeons that i would simply selling my energy for the 6k and going back to tf2 or league of legends.
Sorry to bust in here and be a noob, but can you actually sell mist energy or mist tanks? This is the impression I get from your post, and I didn't think it was possible. Unless you meant by crafting on ME or something like that?

I hate myself. Really, I do.
Man, all this drama over losing 1.2k Crowns?
Somebody needs to start drinking decaf.
>What am I doing wrong?
You forgot to check cost/sale price before doing anything.
You are like a man building a house before having a budget.
It costs 3 dollars to make an paid account with unlinked ME.
Prices are below CE cost because it's incredibly cheap for people to get alt accounts that do nothing but craft.
2* items are farmed en masse for High or better UV's, and are impossible to make a profit from.
If you want to make a small profit from crafting, you need to make 3* items- a wide range, if possible.

I'm glad to see that I am not the only one who fails at making profit through trading :D
I once bought a recipe for 4K cr and tried to re-sell it. I made profit of 200 crowns :D So I decided to stick with selling shards :D

For what it is worth, the current situation has not always been the case. When the AH first opened, I could regularly sell items at a profit even when figuring mist energy being worth what crystal energy cost. It wasn't a huge profit, but I was able to effectively convert the 100ME on my laptop into about 105CE-120CE every day. When steam players came, the profits were huge for the first week or two, but then started to drop.
The explanations others have given about UV farming and discounting ME as being worth almost nothing are correct. The situation as it is now is what should be expected, it is the earlier periods that were abnormal. It was abnormal because the number of people who knew enough to craft was dramatically smaller than the number of new players wanting a quick start. Do not expect the profit from selling to improve.
Note that ME *should* be worth almost nothing, since it is really the crowns/hour that is important. It takes a lot of time to convert 100ME into crowns via running in the clockworks, it takes only a few minutes to log in, craft something (or buy a weapon slot upgrade), list it on the AH and log out. The selling price of haze bombs shouldn't, logically, drop below 300cr since that is what you can sell it to vendors for. With the current price of mats, you can convert your daily 100ME into about 40CE, even if you get zero UVs. I expect that eventually, OOO will close that loophole.
What you're doing wrong, is to go with the flow.
Yes, it is important to check the current prices, but to prevent a loss, not to set the same prices.
When you craft many items and put them up for sale, you will notice, that UV's with low bonuses aren't even as popular as non- UV's. Therefore, they need a cheap buy price. The buy price is very important, it increases your chances of getting more money by quite a bit.
The auction house will still stay a gambling business, where you need the rich customer's at the right timings. It is better not to craft items to re- sell them, unless you know, which item at what prices can get you the amount of money needed to make up for your crafting costs.
Correct me, if i'm wrong.
When you have alot of money and materials to spare, you can go ahead and try playing with the auction house a little bit(set different prices on similar items and keep the results in mind, so you can see, what i mean with the buy prices). Good luck.
From a strictly thematic point of view, we are knights that craft and upgrade our own gear. (Perhaps making gear for team and guild members...) We are combat specialists, expert enough that we have an arsenal.
That aside, I hope that it is always more consistently profitable to play the game instead of crafting. It would be lame to feel like running levels was less efficient than making items. Better that crafting is done on days that you don't have time to play. Of course, it is awesome feeling to get that lucky UV.
Others have described crafting as a gamble and they are absolutely right.
Roll the dice. Sometimes you win, more often you lose.
Yeah, it's better to just play the game. :) That's kinda the point! Have fun, and don't stress about crowns, or energy, or gear. Just relax, enjoy beating up on brightly-colored slimes and cartoon skeletons, and remember that it's just a game! It's supposed to be fun.
It's not about what you can get for the items you made. You made junk and have to sell it as such. Now, tomorrow you can craft one and get a desirable UV and make 50k on it. That would put you at a net profit.
Essentially, you're mining for diamonds.
You can go a while and find NOTHING. Then one day you hit a pocket and bam! You're rich! Then you spend all your cash trying to find more and just when you're almost out, BAM! More diamonds! Then again, maybe you just go broke, or, maybe you get lucky and hit the jackpot time and time again.
The problem is, it's all about luck. Thus, it's not a fool proof way to make money. But it does give you something to do with unneeded CE or ME.

This is all very wonderful information. Thanks so much. I had no idea about the UV spamming; all I was seeing was the black and white data without the social nuances.
The reason I wanted to go with crafting was because running the clockworks was NOT profitable. I kept trying Snarbolax solo and it only ever made me EXACTLY enough to buy the same amount of energy I used up. I know about the Jelly King being profitable, but the problem is, every time I even enter Tier 2 I get killed mercilessly. All my equipment is 1 or 2 star, except my gun, and at first I doubted that made a HUGE difference, but then again everyone else whenever I join a party are NOT getting killed every two seconds in Tier 2, and they're wearing fancier stuff. But I can't GET fancier stuff without more money, and I can't get more money without getting fancier stuff! It's like reality itself is RIGGED. Heads they win, tails I lose.
I'm not even worried about the money and Energy and stuff. That's actually all just necessities. What's important to me is to be able to actually pull weight in the elite parties and NOT just make their lives miserable by existing next to them. I'm sure people are trying to enjoy the game and that they resent me for holding them back/weighing them down, and that's something I've done to people all my life in RL, I'm sick of it, and at the very absolute least I want to be worth more than that on a video game of all things.
Sorry about all the drama. I'll try to keep it quieter. v_v And you know what? Maybe decaf wouldn't be a bad idea right now. Maybe I could go a week or two and purge all the caffeine out of my blood and see if it invites change into my life...
Also, I was extremely positive that Mist Energy could not be traded. One of the in-game NPCs even said so. If it were tradeable I think I wouldn't be having so much financial problems as seen in this thread...

You need to find the right items, but you can routinely sell a non-UV 2* item for 5K. Of course this varies and sometimes it goes for 3 - 4K, but even then; subtract the crafting cost of 400, the auction house fee and the opportunity cost of not selling the mats and there's still a lot of profit there. And that doesn't even take into account the good UVs as RoTide mentioned.
The key is to only craft with ME. Use an alt and make 2 items/day and/or only craft on the days you're too busy to play with your ME.
And of course you can't trade ME. Let's not start ridiculous rumors.
I think the only real way for profit off crafting 2* is cause u don't need to buy crystal energy for it so ppl who don't play much or don't have time for a run can just craft 2 swords and make a small profit since mist energy's free it's a waste to not do anything with it since each tier 2* gives u about 1.5k profit from crafting if u use the free energy.
I bet you feel much better now that you got this off your chest by posting it for all the world to see. Right?
P.S. im not being ironic
Both clockworks and crafting will make you money, you just have to be smart about it. I just did a JK run (minus JK) with all 2* crap, it's more about not standing in front of monsters hacking away madly while they eat you alive. As far as crafting goes you need to go 3* to consistently make money crafting regular items, which is probably out of your means right now.
Wait.. you used CE for crafting 2*?
Well, there lies your problem.
You're trolling, right? There's no way you're serious, and if you are... I feel sor-- No, I really don't. Jesus, cheer up emo-kid. XDDD Also, what the guy above me said. You're doing it wrong! Though why anybody bothered to point this out is totally beyond me.
Anyone want to write a "multi-accounts FAQ" for people such as the OP? I think such information could be of tremendous benefit to the playing public. But I'm afraid to be the one who writes that post...
During the steam rush it was very possible to make a huge profit crafting 2* items off CE, and even more so off ME. I made a little under 100k a day selling simple things like defenders till people caught on and started mass crafting and under cutting like mad. Once the price of CE rose above 4- 4.5k it wasn't worth it anymore. Those times are done and gone and I really doubt CE will be that cheap again at least not until the next big OOO event etc...
Crafting really isn't the best way to make crowns when your still a newbie (unless you are using ME over several accounts). Your better off running teirs with a lot of danger zones and arenas.
Way to fall for the noob trap, OP.
Selling stuff on the AH... heh.
I am just going to briefly remark on the irony of a video game, which is DESIGNED by nature to be played.
Being more profitable to players for *NOT* playing to some large degree.
You can skew "the company has to make money" whatever way you want, however I honestly think this is a sign something is wrong somewhere along the way.
Oh well.. until I start seeing net profit from runs.. I'm just going to save the 7k CE I have sitting.. or only use it to make equipment which is beneficial to me.
Love the game....
Hate the almost directly controlled economy :/

Use a full 100 mist energy (wich is free, if you wait)to craft. That way you'll spend like 5k less crowns .
I'm honestly not sure how people make the money from crafting that they claim to be able to make. Auction house prices for 2* (and some 3*) things tend to be too low to make a profit because people spam them for UVs and sell the junk. Maybe they just hope to strike it rich by getting a REALLY GOOD UV?
...and did you play Puzzle Pirates long ago? Huh.