Forums › English Language Forums › Technical › Technical Issues

Search

Impossible to solo room

8 replies [Last post]
Tue, 07/12/2011 - 13:29
Rage-Knight's picture
Rage-Knight

Clockwork tunnels, mechanized mile right before the clockworks and shop, gate with the new boss.
This level contains a room that is impossible to complete alone. 4 levers, 3 reachable at the start, last one after turning a level.
Two levels are supposed to open gate with a button that opens a treasure room (1 T.box, 2 rooms in total).

The thing is: if I open a gate to either button, that same lever closes the path with another gate. If I open the path, it immediately locks button.
If there is at least 1 more player in my team, its possible to complete this room. If there are no more players ("go solo, invite only"), treasures will remain locked.

And here I thought all levels were built to be complete-able solo, without extra players...

Don't get me wrong: the level is complete-able. But treasures will remain locked. Its as if part of the level is floating away in unreachable space.

Tue, 07/12/2011 - 15:58
#1
Geordie's picture
Geordie
Developer
Every encounter and puzzle

Every encounter and puzzle currently in Spiral Knights is soloable. Take a minute to look around the next time you see this room and you should be able to figure it out. Also in the future please submit a bug report in game by pressing F2 when you encounter something you think is broken. That will provide us with more info that helps us troubleshoot your problem. Good luck!

Hint: Monsters can sometimes be helpful.

Wed, 07/13/2011 - 00:11
#2
Starlinvf's picture
Starlinvf
A video cap or a sequence of

A video cap or a sequence of screen shots would help. We're talking about T2 depths right?

Wed, 07/13/2011 - 01:02
#3
Starlinvf's picture
Starlinvf
Depth 12, Copper Serpent

Depth 12, Copper Serpent gate. I ran through the level and couldn't find what your talking about.... the most complicated part of it was having to use 2 statues on weighted switches.

What your describing sounds like the "decide" treasure rooms that you find in Scarlet Fortress.

Wed, 07/13/2011 - 06:12
#4
Rage-Knight's picture
Rage-Knight
I'm sure I sent the bug

I'm sure I sent the bug report from the room.
Unfortunately, I deleted the video already, kept the screenshot, however.

I'll try to explain this room using screenshot. Link:
http://img204.imageshack.us/img204/1812/spiralknightsroomnonsol.jpg

Hitting the "A" and "D" switches open "1" gate.
B opens 2, C opens 3.
The problem: B and C switches have temporary effect - gates 2 and 3 close almost immediately after opening, in 1-2 seconds. So to remove walls around either button you need to stand right next to the gate when it opens. Hitting the switch while standing next to gate is impossible, 2 reasons:
a) you can't hit the switch through walls, you can't ricochet it either - I tried
b) hitting B or C switch closes the "1" gate immediately.
c) hitting A switch (the only one available after hitting B and/or C) closes "2" and/or "3" gate immediately (or its time comes, don't know, it always closes after I make 2 shots).

Basically: only one gate can be open at the same time. Opening "2" or "3" gate will lock the way to those gates, opening the way closes "2" and "3".
Possible to do with a teammate (hit the destruct block right after the gate opens), not possible solo (passage is locked).

I hope its easy to understand. Please point me towards the "correct" solution if this room can be completed with 1 player, since I don't see any.

PS: depth 12, I'm sure the name is correct as I made another screenshot while loading the trader's room.

Wed, 07/13/2011 - 10:56
#5
Geordie's picture
Geordie
Developer
The next time you see this

The next time you see this room take a moment to look around before you start flipping switches. There are a couple things missing from your screenshot that would help you figure this out. Good luck!

Wed, 07/13/2011 - 11:36
#6
Koffin-Kat's picture
Koffin-Kat
Boy, this thread makes me

Boy, this thread makes me want to visit this room as soon as my ME is recharged :D
Let's see if I can find a solution :)

Wed, 07/13/2011 - 18:29
#7
Rage-Knight's picture
Rage-Knight
That long line of

That long line of destructible blocks together with indestructible walls on both sides? What does it have to do with anything? Indestructoblocks + destructoblock (that blue thingie that removes everything its connected to) closed my way to gate 1, thus had to be removed for me to advance. Considering placement, it couldn't help in any way.

If I ever get into the same room, I'll check out the room before starting to shoot.

Fri, 07/15/2011 - 05:11
#8
HeRo_10
Legacy Username
The turrents are missing

There is one turrent or two turrents at the top of the room and if you open one of the gates left or right and lead the turrent to shoot in the right way it will activate the blue ghost block and your problem is solved.

Powered by Drupal, an open source content management system