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STREETS PAVED WITH MY RAGE

8 replies [Last post]
Mon, 03/07/2011 - 01:32
Shoebox's picture
Shoebox

Just a cool idea I had.

I noticed a lot of people were in support of stuff like two handed weapons so I figured I would post it.

Weapon Pickups

These are degradable weapons. They get used up at a reasonable rate and offer some extraordinary abilities.
You can only acquire them during dungeons, at specific points.
But they are quite handy to use.

Melee type: Melee type pickups use both hands. Instead of having the usual normal/charge attack, they just have one attack.
The Whirlwind.
You spin attack, knocking about monsters and deflecting/destroying bullets that come your way.
Few things can stop a whirlwind. This is why the weapons break after a certain amount of time.

Big Hammers, Maces and Axes would be ideal for the Whirlwind attack.
You could take a tip from Garen and use swords, but we already have those.

Ranged type: Ranged type pickups use both hands as well. They offer extraordinary range at the cost of having very limited ammo and hefty movement speed debuffs and reload times. They do a lot of damage, they should be able to hit multiple monsters at once and inflict them with a status or something like that.
Maybe they can shoot through certain monster's shields for a certain area or something.

Rifles, Bazookas and Grenade Launchers would be great Ranged Type pickups.

You can't block when you have one of these equipped, blocking while you have it equipped will drop/break the item you're holding.

The next idea isn't strictly a weapon, but I've posted it before and it seemed interesting, at least to me.

Blockade Shields: These are big shields that Knights can pick up. They offer complete and unlimited protection from all forward facing attacks, at the downside of you not being able to attack while holding them. You also move slower while holding it.
Clicking attack with it out will slam it into the ground, creating cover for your Knight to hide behind. Blocking while holding will drop it, like the other items.

Since we already have Vials and exploding blocks, I don't think there needs to be any kind of bomb pickup.
But if you want one, feel free to suggest it.

Mon, 03/07/2011 - 02:06
#1
Espeonage's picture
Espeonage
So would

they be in the pickup slots, and activated from there?

If not, that may be a good thing to add, or make clear.

i.e. the weaponry sits in the queue of the slots, activating like a Mecha Knight. When you drop it via your blocking method, it breaks. Or has its durability halved each time it is dropped.

Mon, 03/07/2011 - 02:11
#2
Shoebox's picture
Shoebox
It's like a statue, you pick

It's like a statue, you pick it up. The action doesn't drop it though, it attacks with it.
Holding block drops it, taking away a certain amount of it's remaining durability.

I'll edit this stuff in.

Mon, 03/07/2011 - 02:21
#3
Cromendi
I want a tank. Metal slug

I want a tank.

Metal slug style no less.

What would happen if you switch weapon or use a item though? Would they just drop as well?

Mon, 03/07/2011 - 02:27
#4
Shoebox's picture
Shoebox
I don't think you can do

I don't think you can do either of those things while you're holding a statue, so you'd have to put it down or break it to do either of them.

Also, tanks would be cool.

Mon, 03/07/2011 - 02:34
#5
Cromendi
It would be even more sweet

It would be even more sweet if there's a stage where you get to have a death race with gremlins.

Mon, 03/07/2011 - 08:00
#6
Kawaii_Desu
Legacy Username
You could use the switch

You could use the switch weapon key to drop the items.
But the pickups would have to be radically different than any of the weapon archetypes out there.

Tue, 03/08/2011 - 22:06
#7
Providence
Legacy Username
That stuff sounds

That stuff sounds awesome--what might be cool is a tank or something that needs to be operated by a team. Let's say one person drives, the other operates the turret. It could be like a death race like magus1d14 said, or it could be a sort of team PVP etc.

Wed, 03/09/2011 - 06:20
#8
Shoebox's picture
Shoebox
Commandable turrets would

Commandable turrets would cool. Maybe a survival type of stage where players can set up blockade shields and try to stop incoming hordes of monsters.

One player sits in the middle with a stationary turret that costs energy to reload so you have to be a bit more conservative with your ammo.
Everybody else blasts away.

Also, just to clarify:

The weapons drop/break when you block, because if they didn't deteriorate when you blocked, it would mean you could just attack with them, block and pick them up straight away.
Which would be kinda cheap.

You would need to drop/break them to do other actions, like switch weapons or throw vials, because they're hold items.
They're not slot pickups because then you could take them down levels where they're not meant to go, like specific boss fights.

To put it simply, it would be a set piece, like a Gold Key or statue. Except it has offensive/defensive functionality. They're like, opportunity items, use them at the right time to cash-in or waste them and face the consequences.

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