Forums › English Language Forums › General › Suggestions

Search

Have cursor aiming be based on the floor spot the cursor is at.

5 replies [Last post]
Thu, 07/14/2011 - 01:30
Prezombie
Legacy Username

For some reason, if I want to aim at a monster, I have to aim at a spot above it's feet, at about one block high. It would be so much easier if directional cursor aiming aimed at the tile the cursor is on, not one or more tiles up.

Thu, 07/14/2011 - 11:02
#1
Guhnom
Or maybe

Until hundreds of other players decide to complain about the triviality you just brought up, you can just aim one block higher than you normally would. Who knows, maybe by then you'll have adjusted to this system and stop caring.

Thu, 07/14/2011 - 12:19
#2
Captain-Teemo
The screen is skewed a bit,

The screen is skewed a bit, and it makes gunning awkward.

IMO - the best solution is just to have a 100% vertical view for the game, instead of this side slant skew thing we have :\

Thu, 07/14/2011 - 12:32
#3
zeddidragon
Legacy Username
Shots not going where you aim

Shots not going where you aim is not a 'triviality'. It's as bad as the shield lagging.

Thu, 07/14/2011 - 14:43
#4
Melizande
Legacy Username
While I disagree with both

While I disagree with both Unicornkitty and Shosuko, zeddidragon makes a good point, and I support this.

I am not sure a "crosshair" style cursor would help things, since Shosuko is right, the game plays at a 3/4 angle.
However, I think the cursor does need a bit of a redesigning. As it is, it's blotchy pixelated mess compared to the rest of the game, which is absolutely beautiful. Perhaps a more crisp looking, possibly slightly smaller cursor would help improve accuracy.

Thu, 07/14/2011 - 15:11
#5
Orangeo's picture
Orangeo
Yep the crusor sucks. It

Yep the crusor sucks. It also blocks what you're looking at if it's a small creature. Not the most important problem, but worth bringing up and fixing.

Powered by Drupal, an open source content management system