When i first started to play Spiral Knights and i ran out of ME i always went to the "Advanced Taining Room" to just be there.. train! experiment... now i got to be a 5* character with a desire of more things, see what does what and how things work (so i can understand the game a little more).
I have a Divine Veil and im making my Divine mantle right now... after all the other things i have crafted (Hunting Blade, Wild Hunting Blade, Avenger, Daring Rigadoon, Divine Avenger... Mad Bomber Suit, Skolver Coat.. blah blah blah.. a LOT!!!!) and i go to the Training Room to go and see what are the effects of my weapons, armors, blah blah blah. How Divine Veil protects me from fire, shock, curse, and the UV i got: freeze. I see that there is some protection in the "Advanced Training Room" against fire.. (it decreases the fire from 7 to 4secs, 7 as having a non-fire-protection armor) and same for the others.. (exept freeze, i dont get freeze). I like the idea of having those elements to train... (some might know already what im going to say)... but what about the shadow damage??? and the piecing??? where is the elemental also?? (those element things are only "Status", the poison, shock, freeze, fire).
My idea here is to have more than those little robots, and the spikes that only inflict normal damage (when they are supposed to be piercing). I mean.. i go to the "Advanced Training Room" to train and see how things work... im like that. I check how my bombs change time reduction when i get Mad Bomber Suit and how much damage difference is there.. i check how fast does the Wild Hunting Blade goes once you equip the Swifstrike shield, i check how much Status damage is there when i have the Mad Bomber Suit (since it has status protection reduction).
I think is needed to have the different types of damage there are to train, this will help people to TRAIN and also understand how things work.. what helps against blah and what doesn't.
Probably people will say that this is a stupid idea.. that "why dont you just go to the arcade and get into a depth, depth 1 works for training"... "Training Room who needs that??"... well, this is for TRAINING against what is out there, people has to get prepared for everything. I dont think it should cost... to be honest i want it to be free, this is something Spiral Knights should do to help new people that starts with this game, also people like me that is always trying to know how things work.
Think about it.
- [swagg]
I'd be up for having a default map for each creature type, so as to actually, properly train. No pickups and the like, obviously. Just a few levels in which I could practice against a certain type of enemy. For example, I'd like to practice sniping the winged healers out of a crowd, but it's difficult to get to do that.
Alternatively, give the training maps a Crown cost to enter. Fifty crowns per level is reasonable enough, especially when the user gets no real return.