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A better training room.

8 replies [Last post]
Thu, 07/14/2011 - 02:24
Akher's picture
Akher

When i first started to play Spiral Knights and i ran out of ME i always went to the "Advanced Taining Room" to just be there.. train! experiment... now i got to be a 5* character with a desire of more things, see what does what and how things work (so i can understand the game a little more).

I have a Divine Veil and im making my Divine mantle right now... after all the other things i have crafted (Hunting Blade, Wild Hunting Blade, Avenger, Daring Rigadoon, Divine Avenger... Mad Bomber Suit, Skolver Coat.. blah blah blah.. a LOT!!!!) and i go to the Training Room to go and see what are the effects of my weapons, armors, blah blah blah. How Divine Veil protects me from fire, shock, curse, and the UV i got: freeze. I see that there is some protection in the "Advanced Training Room" against fire.. (it decreases the fire from 7 to 4secs, 7 as having a non-fire-protection armor) and same for the others.. (exept freeze, i dont get freeze). I like the idea of having those elements to train... (some might know already what im going to say)... but what about the shadow damage??? and the piecing??? where is the elemental also?? (those element things are only "Status", the poison, shock, freeze, fire).

My idea here is to have more than those little robots, and the spikes that only inflict normal damage (when they are supposed to be piercing). I mean.. i go to the "Advanced Training Room" to train and see how things work... im like that. I check how my bombs change time reduction when i get Mad Bomber Suit and how much damage difference is there.. i check how fast does the Wild Hunting Blade goes once you equip the Swifstrike shield, i check how much Status damage is there when i have the Mad Bomber Suit (since it has status protection reduction).

I think is needed to have the different types of damage there are to train, this will help people to TRAIN and also understand how things work.. what helps against blah and what doesn't.

Probably people will say that this is a stupid idea.. that "why dont you just go to the arcade and get into a depth, depth 1 works for training"... "Training Room who needs that??"... well, this is for TRAINING against what is out there, people has to get prepared for everything. I dont think it should cost... to be honest i want it to be free, this is something Spiral Knights should do to help new people that starts with this game, also people like me that is always trying to know how things work.

Think about it.

- [swagg]

Thu, 07/14/2011 - 03:25
#1
Pika_power
Legacy Username
I'd be up for having a

I'd be up for having a default map for each creature type, so as to actually, properly train. No pickups and the like, obviously. Just a few levels in which I could practice against a certain type of enemy. For example, I'd like to practice sniping the winged healers out of a crowd, but it's difficult to get to do that.

Alternatively, give the training maps a Crown cost to enter. Fifty crowns per level is reasonable enough, especially when the user gets no real return.

Thu, 07/14/2011 - 05:29
#2
Effrul's picture
Effrul
+1

The Training Room is great for new players but woefully inadequate for people wanting to safely experiment with loadouts, or investigate the game mechanics in more depth.

Thu, 07/14/2011 - 10:52
#3
Dukesky
Legacy Username
I have an Arena Training mode thread already

If that idea interests anyone:
http://forums.spiralknights.com/en/node/13077

I think it basically covers what the OP wants, which is a more in-depth training with actual enemies who fight back.

Thu, 07/14/2011 - 15:21
#4
Aisif's picture
Aisif
agree

i like the idea that was mentioned on reply one

it would be a good idea for there to be free levels (even better if you can choose the stratum) that you can test your skills and actually train

you obviously wouldn't get any heat or money or mats from them because its not costing you anything

Thu, 07/14/2011 - 15:41
#5
Orangeo's picture
Orangeo
I think that this is a good

I think that this is a good idea, but seems more like a lab or a sandbox than a training room. This being said, we really need a lab. something that shows how much damage you're dealing, how much damage your receving, something to just test how often say, a faust curses you with a ressistant to curse item, and how often a faust curses you with a regular item. And for the record, I used a seraphic helm with regular curse ressistance, and my regular spiral stallet, and the ressistance made it so i could chop by less than 0.1 more times in a row without being cursed. I'm not shure if it's too accurate, but I ran 12 tests.

Thu, 07/14/2011 - 23:28
#6
sl344
Legacy Username
Enter training room>Three

Enter training room>Three gates(T1, T2, T3)>Rooms within gates are split into normal, piercing, shadow and elemental>Elemental section has all the status effect things.

Yea, i guess it could work. But the problem with my suggestion is the differences between each strata. Obviously 6 gates would be kinda too much.

Fri, 07/15/2011 - 00:52
#7
Broxaim's picture
Broxaim
+1

it's a great idea

like a special gate, where you choose the monster type and status type
no materials/heat/crowns drop
cost crowns to enter

perfect for testing and theorycrafting and practising

Fri, 07/15/2011 - 04:29
#8
Effrul's picture
Effrul
I definitely like the "lab"

I definitely like the "lab" analogue better than the "arena" idea; I think it fits the story better. I can definitely buy the idea that the Knights have set up some testing and training facilities, maybe captured a few monsters for practice, but digging out whole strata and making a sort of sport out of it when they're desperately trying to get off-world strikes me as a curious allocation of precious resources. Charging Crowns for its use makes sense in that context, too; it's got to pay for itself.

Rather than Arena-sized rooms with waves of monsters, I see smaller rooms where you pay to, say, fight one kind of monster at a time, or run an obstacle course. Maybe have specialised chambers for practicing skills like kiting. Small, compact, attuned modules for testing specific things. It makes more sense in-game, and keeps the Training Room focused on training, rather than it becoming a free-roam area.

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