With only bombs or guns there is pretty much nothing you can do to take these guys out.
I don't mind mobs being tough, but these guys just have NO answer. Even if you shield block to push some away, the rest are swarming you.
With only bombs or guns there is pretty much nothing you can do to take these guys out.
I don't mind mobs being tough, but these guys just have NO answer. Even if you shield block to push some away, the rest are swarming you.
its impossible wihtout bombs and guns. guns, you just keep shooting and they flinch a lot. bombs, they flinch swords you have to move forward
just attack them
grievers are not to be blocked
just keep attacking
no charge attacks
just normal sword swings (heavy swords not recommended, barb blades or flourishes beat them)
it's actually just knowing what to do for each monster.
try it out just keep attacking, you'll do a lot better than blocking
You can take out several with a single crystal bomb. I deal with them easier than most swordsmen I've seen.
Even if you don't one-shot them, the crystal bomb charges up and explodes faster than they attack and the hit will stun them, making them perfectly harmless.
Edit: This post is talking about Tier 2.
I faced a large group of greaver in an arena once, they are always close to you, unless you can drop a bomb before their attack, but they'll eventually catch up and gang you up making difficult to use another bomb
I only had bombs and handgun, and they were about 10 greavers with healers and puppies shooting around
Perhaps if Grievers telegraphed their attacks a little further ahead of time? They do seem to strike with unusual swiftness, and, unlike other enemies, don't seem to have an actual attack animation; there's the telegraph flash, then the hit, with no appreciable motion between.
In an arena, just sword, sword, sword, and good luck. In a level, slowly back away while firing works very well since they will stay in front of you and will not reach you.
@digilinx
@guyjin
OP's first words: "With only bombs or guns"
What makes grievers really nasty isn't that they attack too fast. They telegraph their attacks plenty ahead of time. Rather, it's that, unlike every other mob in the game save rocket puppies, you can't block or dodge their attacks. Get out of the way and they'll follow you and still hit you. Block and you may avoid the direct damage, but they'll still apply conditions right through your shield. If that condition happens to be shock or fire, then you're in big trouble.
If there's an effective way of dealing with greavers, I haven't found it yet.
Sorry didn't see the bombs/guns only section.
since i've never used guns or bombs against them before..
i was just wondering if something like an alchimer would interrupt their attack?
i know that the first swing of a levi or flourish interrupts their attacks, so would a gunshot also interrupt?
@Quizzical "If there's an effective way of dealing with greavers, I haven't found it yet."
You could've found it if you read post #4. There isn't a single enemy I deal with easier than Grievers. Even scuttlebots I need to actually take some time with, but packs of Grievers just go down in an instant with Crystal Bomb/Sun Shards.
Edit: This arrogant newbface is talking about Tier 2
@ zeddidragon
Are you talking about greavers in levels or in arenas? This post is mostly about greavers in arenas as most other times greavers auto-swarming you.
In arenas greavers auto-swarm you, you can out run them, you can't shield bash ALL of them, if you charge a bomb you'll prolly be hit before you finish charging, if you have a gun and shoot you'll be surrounded (they wrap around you if they reach you) and will be attacked from multiple angles :\
I think a speed reduction to where you could out run them when not charging, or giving them some pause in their routine where they will cease their chase like kats so we can have some chance at controlling aggro <_<
They're easier in arenas because they'll all swarm you at once and therefore you can kill all of them at once. Crystal projectiles, just like alchemizer shots, have a tiny explosion radius so if all the grievers are gathered exactly where the bomb is (in my experience this happens every single time), they'll all be hit by eight shards and the inital explosion of the bomb, wiping them instantly.
I didn't even know Grievers were supposed to be anything more than popcorn until one my sword-wielding friends started complaining about them.
If you're using a two star crystal bomb, then what tier are you fighting the greavers in? Tier 3 is where they really get rough. Most people don't carry a bomb that can't be upgraded to five stars in tier 3. What happens if they attack you before you have time to charge the bomb, so if you try to finish charging it, they'll hit you and interrupt you? After that, you're never again going to have a chance to charge the bomb in that battle. One mistake and you die is rather rough, don't you think? And even if your idea does work flawlessly (which I doubt), how many other mobs force you to carry one particular weapon that isn't useful in most other places?
I'm not entirely convinced that there isn't some way to take out a group of greavers effectively. But I really doubt that "use a crystal bomb" is it, without at least some considerable complications. It's a long way from "I can usually kill them all" to "I can essentially always kill them all at tier 3 difficulty whether solo or in a group, and usually without getting hit." Most mobs are in the latter category.
And, FYI guys, their name is Greaver, not Griever. Please get the spelling right to cut down on confusion.
I played today with Valiance in Tier 3 and met Greavers on the 28th depth, they were nasty and i couldn't really push them out totally before killing them, almost every each of them got me in their freezing haze. I can't even imagine what would happen if i'd have to use a weapon without knockback, that would be truly a horror.
I haven't been to Tier 3 I'm afraid. Consider this though:
-Radiant Sun Shards is a 4* weapon. Not 5*, I'm aware, but I still use a 2* calibur on stratum 4 and it works great.
-RSS deals elemental and piercing damage. Greavers are weak to one and not protected specifically from the other.
-RSS has bonus damage to fiend. That means they're great against Greavers and devilites.
-It's my experience that if a Greaver hits me, I'll be able to charge up and deploy my RSS before their next attack.
They are a good anti-greaver weapon. Furthermore, they're incredibly useful for pretty much everything and I cannot fathom why you would be a purebomber without one in your arsenal. It's an 8-way gun where every projectile deals the damage of a sword swipe and reaches further than any gun I've seen. I snipe gun puppies with them. I solve and sometimes shortcut my way through countless switch puzzles. I instantly pop crystals. I kill wolvers safely. I kill devilites (relatively) safely. I instakill undead by making them jump onto it. I deploy it in my wake while strolling away from Phantoms. I snipe healers through groups and hunt them down when they flee with it.
Safety. Utility. Frag Greavers. Crystal Bomb.
...try charging your bomb against a Greaver on Tier 3. If you get hit once, you aren't going to get it charged. Ever. They will stun / status inflict you through your shield, or just flat-out gang kill you. Especially in an Arena.
Sorry, but T1 and T2 Greavers aren't nothing to brag about. I'm sure you're used to their lax mechanics that would make RSS a viable option, but in a T3 enviornment, they're faster, more aggressive, hit harder and screw you up more. Their status afflicting encompasses a larger area with a higher chance of causing that status, as well as shooting out bullets for good measure at the end of the attack if you aren't prepared for it. Unless you have a crazy CTR bomb and pretty much mastered shield bumping and setting it off before they recover or a delayed wave hits you, I don't think that its the answer we're looking for.
"I haven't been to Tier 3 I'm afraid."
So let me get this straight. You've never fought tier 3 greavers. But you're certain that they aren't very hard? And your justification for this is... what exactly?
Yeah t3 greavers are a whole new mob compared to t2. It's not about damage, it's about mechanics.
I'm all curious now, though. Anyone care to invite me to a T3 arena so I could try it out? I'll go solo so you don't have to worry about this clueless newbie ruining it for your party.
Edit: I've gotten a friend to invite me to T3. I'm not expecting to prove you guys wrong at this point, but I'll let you know how it goes.
Edit: Lucky enough to meet Grievers on the very first floor! They ate me to death pretty hard, though the bomb I'd set did kill them right after that. On the other hand, the only reason I was able to kill anything else is that I could snipe them with the Sun Shards. I'll have to try again later just to make sure it really can't be done. I had only gotten started when I met them and at the point the first enemy I'd met, a goddamn ghost cat, had nearly killed me.
I'd say make the greavers' conditions blockable, and something that is an instant area attack (meaning, applied right after their main attack as it is now) rather than sitting on the floor for a while. Other than that, they could be left alone, and would probably still be fairly difficult, but not so crazily hard as they are now.
Got my tier 3 access today, one of the floors on the way to FSC just so happened to be packed with greavers. Now, I haven't been in a tier 3 arena yet, and it will definitely be harder to pull off there, but they were total pushovers with crystal bomb. This is how you do it:
Charge the bomb in advance. A very important part of being a good bomber is to know enemy spawn points. All it took was to recognize that I was on a fiend-themed floor, and recognizing a greaver ambush when I saw one. Just keep the crystal bomb charged before you enter the ambush and you'll take them down without worries; they'll be stunned for more than long enough for the next one you place to detonate. I was hit by a greaver exactly once; it was not fatal.
I had CTR from my heavy bomber armour and helmet, (low from both, just like regular bomber armour) and the bomb itself (Radiant Sun Shards) was level 10 giving it medium CTR, which stacks up for a total of Very High. If you are a pure bomber on tier 3 with less than this, you are doing it wrong.
I'll let you know how it goes when I get to an arena with greavers.
"A very important part of being a good bomber is to know enemy spawn points."
Can't do that with randomly generated levels. If you happen to do a Clockwork Tunnels/Infernal Passage level, or the equivalent thing with any condition theme, you can guess that there are probably greavers somewhere. But you don't know where. Sometimes they're spread out so that you only have to fight one or two at a time, and that's manageable. Sometimes they're bunched up so that by the time one is on your screen, you've triggered four and don't have time to charge a bomb before you'll get hit.
"If you are a pure bomber on tier 3 with less than this, you are doing it wrong."
Most people aren't pure bombers, though. Mobs that you have to be in full bomber gear to counter are too strong and should be nerfed.
... that I have discovered regarding greavers is to run in tight circles. This is very tricky, but it works well, and can be used to effectively place nitronomes against a large swarm of greavers. You see, greavers actually attack incredibly directionally, so if you're even the slightest bit off to the side when they attack, they won't hit you. This is hard to notice since they move so quickly, BUT in conjunction with their speed you can actually use this to your supreme advantage. Their attack pattern is to charge towards you, advertise their attack like every other monster and then attack... when a swarm charges you, run in a very tight circle, their speed will make it impossible for them to both turn to face you and stay within striking range. Their attacks will miss you, and you should have enough time to drop the nitronome and start charging again to do the same thing when they charge back in from the knock back. I recommend testing this technique in T2 or T1 to get the hang of it. The only difference in T3 is that you have to move to a new place after every circle to avoid the clouds/bullets.
Alternatively, use a shiv to keep them under control.
Happy hunting.
I'ma try that patito - that is exactly the kind of advice I need for Greavers. Thx
"Can't do that with randomly generated levels."
I was in a clockwork passage and I predicted every single greaver ambush. The random levels are still made up of pieces that are easily recognizable.
"Most people aren't pure bombers, though."
Then they won't have a problem since they'll have a sword. (I'm not going to argue against that they'll need to be nerfed for the sake of people with guns as I haven't fought them with guns.) I believe you're the one who said (and I might be mistaken here), that players are severely nerfing themselves by not having at least one of each type of weapon.
Doesn't matter though; seems patito has the solution for no matter what you're using.
I just slash the greavers down to size with my Dark Thorn.
Of course there's usually a slime or so with them, and maybe a construct.
It's not a problem if you carry a good elemental sword/gun, a good shadow sword/gun a good piercing sword, and something with normal attribute.
But not everyone has 4 weapon slots.
While I can deal with greavers by themselves (sword), I have yet to figure out how to deal with a pack of greavers with any sort of support. A gun puppy or two or a smattering of devilites or kats means I'll get hit by *something*, and if that something inflicts shock or freeze, it's game over...
"With only bombs or guns"
I found your problem.
Stop trying to nerf enemies guise.
I LIKE enemies with the slightest bit of challenge. For crying out loud I wish they would BUFF most enemies in this game.
It's a crying shame when I can breeze my way solo through T3, even FSC/T3 Arenas/T3 Danger Rooms and end up leaving levels with full health and pills, leaving hearts and pills behind.
HOW THE HELL!! IS THAT EVEN POSSIBLE?!? WHAT THE HELL ARE YOU WEARING?!!?
They need to be removed from arena levels.
If you're a gunslinger, your best bet would be the spread-fire Autogun. This does fix you to your spot when you fire, so you have to make sure that you're facing them correctly when you fire, but they are easily countered if you do it correctly.
If you're a bomber, the Crystal Bombs work wonders. Keep it charged until you see them swoop in close, then drop it and shield. If done correctly they should be right on top of the bomb, and the positioning should let several shards hit them at once, quite possibly one-shotting them.
Customization is key in this game. If you do not bring the appropriate equipment for each stratum you yourself are to blame if you can't pull through.
Don't be greedy. Get that extra weapon slot, put a nice grand flourish in it and rule the greavers. Its that simple.
Oh and I deal with them using my charged leviathan. They surround me and BANG - all dead. Fun!
Thats what I do with my tempered calibur. They are still annoying though, I have to get them before they can hit me or im screwed with that effect cloud.
teos_ef...I wanna Leviathan T-T........................Not even ascended yet....
/cries pathetically...
Now that I am well into T3, I would like to take the opportunity to say:
I was right, and you guys suck.
I'm primarily a gun user, but do carry a sword in one of my 3 slots for whatever life brings, and greavers are the most annoying like craps you've ever seen.
My issue about constantly attacking is if there is more than 2 than you simply can't keep shooting fast enough and your bullets often don't register if they're moving too quick, if you use a faster sword the swing isn't broad enough to compensate for dodging/crowds, and a heavy sword seems incredibly prone to going nuts and doing some ROFL-flinching (First swing with say, avenger, get hit. Drop the ball and flop around like a fish. Do first swing again. Do first swing one more time, then go back to normal with a 2nd swing) as well as their movement being able to sidestep heavy swings even then.
Things I hate about greavers:
-Getting health buffed and subsequently not being replaced by gorros in spam situations (most places yes, but some places where the spam is still very much alive or has healers just kinda makes this BS)
-Leaving status auras on the ground (no other monster does anything close this, come on!)
-Bullets don't register most times mid-flight. In a fight where hitting them constantly is key, this leads to a lot of "shouldn't REALLY be dead" situations. This is not including lag.
-Producing fireballs in combination with elemental droppings
-Maneuvering maybe a little too well, or at least in combination with damage registering problems.
Things I'd like to see done:
-If my shot air-bursts on a greaver, how about it consistently does damage? Craaazy thought.
-Not leaving status effects everwhere.
I think if they adjusted this, greavers would be a very considerable enemy still, but not prone to expecting your luck/gear to be absolutely perfect for fighting them.
Also, these guys look kinda like zubats to me.
Blahblahblabh still same crybaby whinning going on, you cant kill greavers? Deal with it, you are too weak. You dont have to kill everything and beat everything. Go play in haven and run around fountain if you are too scared of clockwork or maybe train fighting. I bet you would learn how to fight greavers if you would start playing instead of crying on forum.
Also yeah, pathetic necro ._.
I've always hated greavers. They were a thorn in my side in tier 1 and tier 2, so I can imagine they'll only be worse
in tier 3. They dash with amazing accuracy (I think they actually have homing capabilities. Unlike cats and gorgos, they
never ever ever seem to miss their target), and turn very rapidly. They should either:
A) Give it slightly less accurate dashing, mroe along the line of a spookat.
B) Make it turn mroe slowly.
I'm all for challenge, but greavers are just plain ol' cheap. Since they always travel in swarms, they
can quickly overcome even the mightiest of shields, and they interrupt pretty much everything with their
attacks. And then once you start getting into pearl and ruby greavers....uuuuuuugh. The only time I can
beat them easily is when using a weapon of a far higher tier than the mission they're fought on. Please.
Nerf them. They're not fun-challening. They're impossible-to-beat-flawlessly challenging.
They're the only monster (besides the newer ones) in the game that's still hasn't been nerfed, lets keep it that way.
Or buff all of the incredibly easy monsters (I'm looking at you, wolvers) and nerf the greavers.
Also, I heard that they reclassed them as "elite" monsters, which apparently means that they won't
appear in swarms as much. Altohugh I'd rather they leave the numbers the same and just fix the
rediculously good aim those little pains in the neck have.
They will never re-buff the other monsters, OOO has already made it apparent that it's going in a much more noob friendlier direction.
Yep, it's true. Too hard to run from them *coughteleportingwolverscough*. They can turn all the way around making them impossible to dodge, they move foreward before attacking, so they are too difficult to bump, and they leave status clouds on the floor, allowing them to deal more damage effectively and cover all your safe ground. The only way to kill them is to bring a nice tender final flourish.