Forums › English Language Forums › General › The Arsenal

Search

Suggestions For Soloing Gear T3

16 replies [Last post]
Thu, 07/14/2011 - 21:58
Bonburnr
Legacy Username

So I have been soloing every run in the game so far just starting my 4* Ash Tail Coat.
I have a 4* level 10 Cold Iron Carver CTR Medium.

Plans:
Weapon1 - Cold Iron Vanquisher (Very High Charge Time Reduction)
*Weapon2 - Shivermist Busher (Very High Charge Time Reduction) - Or - Hail Driver (Very High Charge Time Reduction)
Helmet - Divine Veil (Maximum! Normal) - Or - Crown of the Fallen ( Maximum! Elemental) - Or - Grey Feather Cowl (Maximum! Shadow)
Armor - Vog Cub Coat (Maximum! Shadow)
Shield - Barbarous Thorn Shield (Maximum! Elemental)

Trinkets 1 & 2 - HP Trinkets

What I'd like to know is what would be most useful for soloing Tier 3 in terms of these combinations?
Regarding the UV - I love Charge Time Reductions so I will be going out of my way for them.
I also am a stickler for Maximum! UV but the type of resistance/defense is not set.
Weapon 2 can be ignored for now.

I'd very much like to hear opinions from people that actually do T3 runs as soloing T2 has become extremely easy to do IMO with 2* gear.
I can solo everything except the bosses - I will try to solo Roarmulus as he does not heal like Jelly King - later.

Thanks ahead of time for inputs!

Edit:
*Removed from Weapon2 [Don't Know: Storm Driver? (Very High Charge Time Reduction)]

Thu, 07/14/2011 - 22:35
#1
culture
Legacy Username
If you can actually get those

If you can actually get those armor UVs at Maximum that'll make for an incredible defense. If you can find any of those helms with Max at a reasonable price, grab it and upgrade. All three should pair nicely with the Vog Cub Coat. Of the three I'd lean toward Divine Veil so that you have a bonus vs Fiends since Max Normal should make up for the lack of inherent defense.

Since the Barb Thorn Shield has to be crafted yourself it is unlikely that you'll find a Max Elemental for it, even without Elemental protection though it would be adequate. Just be careful in arenas around Mecha Knights their charge attack will break the shield in 1 hit. Since you plan on carrying a gun you can take out gun puppies from a distance so they should not trouble your shield at all.

I solo T3 frequently; it can be easier than going with a random party. You get to control the pace and aggro, and the HP of some enemies are lowered enough 2 hit them. Graveyards become laughably easy. The only places that still give me trouble are the occasional T3 Danger Room where I don't have quite the right weapons on hand (hoping for ice jellys, get gremlins/wolvers instead or whatnot.)

Thu, 07/14/2011 - 23:27
#2
Bonburnr
Legacy Username
Thanks

Honestly the chances of all of that are slim to none but I don't mind the odds - I'll have fun on the way!

I already have Max! Shadow Dusker level 6 ish & everything but mist energy to craft (as using mist is free) into Ash Tail.
I'll start working on my Max! Norm Divine Veil then!

I'm actually leaning to a Very High Charge Time Reduction Shivermist Buster for the freeze; or perhaps the Hail Driver - which would let me freeze and spin with 3x hit.

I don't mind the trouble of killing snarbolax multiple times, plus with the planning on unbinding gear (I don't know details of how it works) we'll c if my mass crafting of these guys will be worthwhile.

Graveyards are my favorite levels: Lots of monsters to kill = Crowns + Heat; Very easy and predictable with their slow attacks and spawning locations!

Fri, 07/15/2011 - 00:35
#3
Broxaim's picture
Broxaim
How come only 2 weapons? if

How come only 2 weapons?
if you can get all those Max UVs then you will be able to afford more weapon slots.

I recommend the Levi over the CIV. But it seems you have something against the undead with the divine veil too..
I think ASI on the storm/magma driver would serve you better.
Shivermist buster would definitely help with CC.

I recommend barb thorn blade/final flourish when against fiends, get a DA and a archeon/GF and a DVS
and you're set = ], obviously swap around accordingly.

Fri, 07/15/2011 - 01:54
#4
Mayaura's picture
Mayaura
Gun and Bomb

If you're gonna solo, you a bomb that does damage. The snarbolax 5* bomb is best. And you need a gun cuz solo also means more distant fighting, Argent Peacemaker or Needle Shot 5* version is best.

Fri, 07/15/2011 - 03:22
#5
Bonburnr
Legacy Username
Reasons

2 Weapons are not my focus at the moment.
If I ever complete this set I will waste CE on getting those trinket and weapon slots BUT for the time being I am focused on other gear.

I am pretty much sold on Cold Iron Vanquisher because I personally like how far the knock back is as is; i can do a full combo when I want under the condition that I am close enough. I cannot imagine hitting all 3 hits with Levi as I hear knock back is further.
Plus it looks cooler IMO and I will trade 10 damage for it.

I don't necessarily have anything against Undead, its just the gear looks the best to me.

I loooooove charging my attacks so i absolutely desire Very High Charge Time Reduction on weapons.
Plus I did some reading on ASI/CTR/Damage for Guns and for most part doesn't change the game by much.
So I'd rather have CTR as that is my preferred choice with the Maximum! at level 10.

I do "Jelly runs" for heat and crowns and take the elevator back up before Jelly King's finale stage - I don't want to waste my mist energy on that single unit - plus I can't kill with 2/3 star armor lol.

I will take a gander at bombs, but I feel sold at the Ice gun for helping with CC and range against things that I don't want to get up close with and the fact that charging bombs takes a while.

Thanks for inputs!

Fri, 07/15/2011 - 04:16
#6
Repair's picture
Repair
Shivermist is by far better

Shivermist is by far better for crowd control than the gun.

Fri, 07/15/2011 - 04:30
#7
Bonburnr
Legacy Username
Range

I understand that bombs are far superior in terms of CC, but I also look to guns to safely tackle clusters of Puppy sentries or whatever they're called.
How much more superior are guns versus bombs in terms of range and damage?
I don't mind setting a couple more bombs down to deal with them as long as I can get in range safely.

Fri, 07/15/2011 - 05:27
#8
Metaphysic
Legacy Username
I would highly suggest at

I would highly suggest at least buying a third weapon slot. Shivermist is much more useful than a gun, but there are many times where not having a gun will give you a headache.

Your armor really doesn't matter that much in T3 because T3 is primarily about avoiding damage, not mitigating it. Upgrade your weapons first and focus on learning the new attack timings of T3 monsters. If your armor doesn't give you some kind of attack bonus, there's generally a better option out there.

Fri, 07/15/2011 - 06:19
#9
jooozek
Legacy Username
Cryo isnt for crowd

Cryo isnt for crowd controlling, its for having a lucky shot to halt one monster's advances. Also, the freeze effect on it is really short, i dont think i managed to charge a brandish attack before the monster defroze and faced my direction (you freeze stuff to take it from behind, right? Whats the point of you freezing it if you can do the same without freezing it?). And since the freeze is granted its not really reliable, you can shot a monster to death and never freeze it. Thats not how crowd controlling works.

If you can afford a very high ctr bomb then just buy an additional weapon slot, go with shivermist and take one of the alchemers, not hail driver fo sho and i personally don't suggest shock because for it to be useful you'd have to have the enemies together for it to do some actually worthwhile damage, magma driver on the other hand can add as much as 100 dmg per tick with the fire effect, there is one thing though problematic, and that is oilers. But those aren't really a problem if you just don't use them when they are around. With that much budget for FSC you want an Argent Peacemaker, you could also buy another weapon slot if you want to have it all the time with you.

Also, hope you aren't serious with running snarbolax multiple times because it will take you an eternity and tens of thousands of CE for the medi(ocre)ium damage bonus that you won't reallly feel.

Fri, 07/15/2011 - 12:27
#10
Bonburnr
Legacy Username
Argent Peacemaker

Is there a reason why Argent Peacemaker is so good in FSC?
Understand your point regarding Cyro and if that is the case I will probably not bother and stick with Storm Driver.

I don't mind doing Snarbolax runs - I enjoy fighting him.
Plus the scenery is nice.

Again, what is the range 5* Shivermist versus Alchemer?

Fri, 07/15/2011 - 12:41
#11
Prisega
The reason Argent Peacemaker

The reason Argent Peacemaker is good is because of Vanaduke. Its also a very good gun overall with long range and decent power, also 6 shot clips.

You can't really compare a bomb's range to a guns. One goes straight in a direction while another has a radius. If you're comparing the Shivermist to the Cryotech on reasons of Gun Puppy's then you need the Shivermist. Using a Gun to Freeze first off is risky as you either have to shoot one shot at a time (or risk breaking your ice) or just get lucky. Everyone far over estimates the power of the Hail Driver, its really not that great. Honestly its much easier to take out Gun Puppies by just swinging your sword at them, when you get the timing down they can't even attack you. I use a Winmillion so I can't speak for other swords but if I hit the Gun Puppy with the third strike of my sword as its charging its next attack (when its base glows green) then it gets interrupted. The only time Gun Puppies should give you a problem then is in an arena which I'm sure the Shivermist will help you with just fine.

Fri, 07/15/2011 - 12:54
#12
Bonburnr
Legacy Username
Vanaduke

I honestly won't be doing actual bosses except Snarbolax (killed with proto gears back in the day).
I find them to be a waste of what little energy I have and their boss tokens worthless to me.
So if Argent Peacemaker is useful only for Vanaduke compared to other guns then I would prefer the Others.

I do take out those Puppy Turrets with my sword but there are times where it doesn't seem safe and would prefer to use ranged weapons so I don't have all +4 Turrets spamming away at me at the same time; I'd rather have 2 shooting at me than 4 or more.
Thus my question is would Shivermist Bomb's big radius be long enough to hit the same distance as Alchemers?
Alchemers do not travel very far from personal experience.

Fri, 07/15/2011 - 13:01
#13
Prisega
I don't think the radius of a

I don't think the radius of a 5* bomb goes any further than the range of the Pulsar/Catalyzer which are both shorter than the Alchemer line (again the Argent Peacemaker has a longer range than Alchemers so its still a good gun but it excels with Vanaduke). A bomb's range definitely doesn't go as far as any gun though, it gains a radius instead.

I don't see how you'd have less turrets firing at you when using a Gun. Guns are weaker than Swords and won't give the Freeze effect of a Shivermist (which locks their aim in whatever direction they're facing) you can also just run around spamming the bomb and using the thaw damage though I imagine that'd take a while.

Just a quick question here, you know Bombs are placed like mines right? The way you talk it seems like you think they're tossed.

Fri, 07/15/2011 - 13:08
#14
Bonburnr
Legacy Username
Positions and Placing of Bombs

Regarding Guns VS. Puppies

There have been times where I have ran into thin walkways of multiple puppies where they all face the same direction.
In this situation I prefer using guns so that the back puppies don't shoot me while I can shoot away at the ones in the front with the guns.

Bombs Tactics

My intentions are to place the Bombs in front of these turrets just so the turrets are touching the edge of its AoE.
They are mines in that you need to place them on the ground and wait, but they have a detonation time - not a land mine - so this is possible.
I'm also curious whether this would aggro the turrets behind the front ones if I try this with bombs.

I personally do not like most of the boss items from Jelly King/Vanaduke unfortunately so I'm trying to stay away from Antigua/Sealed Sword series.

Fri, 07/15/2011 - 13:38
#15
Prisega
I've never seen that before.

I've never seen that before. It seems off that they'd put something like that in the game since anyone without a gun would be at a loss there. Thats probably a very situational event due to the circumstances. No Freeze status is going to help you in this situation though, you'll just freeze them in your direction. With the status not being helpful the bomb is almost useless.

Fri, 07/15/2011 - 16:35
#16
Bonburnr
Legacy Username
Damage?

How much damage do these bombs actually deal?
I am fully aware that they will still be facing me but the fact that only 2 puppies would be shooting me is very beneficial to me than all 4.
Like I said, I don't mind placing another 2 bombs down to kill puppies from a safe distance.

Powered by Drupal, an open source content management system