We will be doing a release tonight that includes the following:
- Armor and helm depth scaling is now much balanced. You should see much better results by using tier appropriate armors in tier 2 and 3
- Hearts are now locally available to each player in a party. If a heart drops, every part member will have the opportunity to get it.
- Health respawn pads now heal you as you sit on them.
- Your character panel should now display your total combined stats for each configuration of gear and weapons.
- Trojans will hurt you again.. Vacation's over.
- Spikes no longer damage monsters.
- Poison no longer inverts monster regen, it simply prevents it from occurring. If a monster is healed by another while poisoned, it will still take damage.
- Red Rovers no longer damage other monsters
- Bullets should no longer go through blocks.
- New rooms for deconstruction zone and devilish drudgery levels
- Kleptolisks now appear in treasure vaults - hold on to your loot!
- Fixed Trojan Ghost Block bug in firestorm citadel smoldering steps
There are some pretty significant item and stat related changes as you can see, so please give us good feedback on game difficulty in each tier and the current feel of combat. Thanks!
Forgot two things:
- Phantoms in Tier 1 no longer curse you
- Many items recipes have had their ingredients updated to add in the new status-based items and balance out the occurrence of some of the higher end materials