Soloing FSC - Last Room

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dotEff
Legacy Username

OK I've done solo-ing every other dungeons but I haven't get to finish FSC (Firestorm Citadel) yet as I'm a bit stumped on what to do in the last room before Vana where there's spikes and flame trap with very little space to move around the room filled with Slag Walkers and Trojans.

I've got no problem against the slags alone since a single swing of my DA is enough to keep them from touching me. But once the trojan comes out, it's a bit of an issue. One trojan is doable but sometime the game pops out another 2 (making it a total of 3, but that's probably my fault so my bad) which makes moving around becomes much harder.

Care to share a strategy to deal with the situation? Right now I got a Vog Cub set, a DA, a S6, Shivermist and a Leviathan.

Sanzenin
Legacy Username
Keep moving, kill Trojans first.

In each wave you should kill the Trojan before you kill all the slag walkers. The next wave is triggered after the death of the slag walkers. So if you've got a Trojan still standing when you kill the last slag walker you get another Trojan. You can kill all but one slag walker, but after that you really should focus on the Trojan. This way you're only fighting one Trojan at most until the last wave. In the last wave it spawns two as you probably already know.

This room is all about hit and run tactics for me, especially in the last wave. In that wave I wait for the fire to go down and run to where the monsters aren't. I hit as many slag walkers as I can on the way. Once I'm in the clear I fire at them from a distance. Repeat until most of the slag walkers are down. Then I switch my attention to the Trojans and beat on them for a while.

The key to not getting rushed by an off-screen Trojan is to constantly move in wide arcs so that it causes them to track you (when they're turning). If they're tracking you they won't charge (unless you stop moving). Keep moving, keep hitting, and know when to break off your attack. Also you should start making it a habit to track when the fires and spikes go down. Always move when that happens. Otherwise you'll get cornered.

Just for the record, I usually run FSC with DA, AP, Levi, and a random weapon I'm heating. If I had a shivermist my strategy would probably not be too different though. I imagine I'd try to keep the Trojans frozen while I cleaned up the Slag walkers a bit. Once I had some space I'd switch my attention to killing the Trojan(s).

I haven't had three Trojans out at the same time before. I'd probably try the same strategy above, but the chance for mistakes and bad timing is much greater.

soulzera1
Legacy Username
I usually kill the Trojans

I usually kill the Trojans first and let the slags away, in this time I take life and finish the slags ...
Basically the best tactic is to kill the trojan first to avoid three or more trojan simultaneously

Sorry for my bad english.. is not my native language

dotEff
Legacy Username
Thanks for the tips. Will try

Thanks for the tips. Will try them out when I got the time. :)

Metaphysic
Legacy Username
I do a solo clear of FSC

I do a solo clear of FSC almost every day and this room is the only one that is somewhat difficult. There's just too many mobs in too tight a space, so it's almost certain you're going to get smacked a few times.

Try to carry over extra health pills from earlier in the level. I usually end up using 2-3 health pills clearing it, so it's nice to have extras for vanaduke.

There will be occasions where your choice is to either get hit by a mob or to run over an active trap. The better response is almost always to run over a trap; I suggest running over the fire traps instead of the spikes.

Make sure you heal up to full after every wave with the health pad; just knock out one stone block in the top left corner and zombies can't get in.

Do NOT be standing in the northern section when you spawn the last wave; doing so will almost always result in you taking major damage.

You should be shifting quadrants (east north west, don't get trapped in the south) pretty regularly when the traps go down.

You can create a "wall" of zombies around you that will prevent trojans from charging you. This is useful to do because it keeps trojans away, and then if you swap sides the trojan will be the first mob to get to you allowing an easy kill.

Figure out the distance that will usually cause zombies to leap at you. This allows you to easily clump them and makes it easier to find a safe spot to stand.

Get very good at judging the distances from a trojan that will cause it to use the attack that you want it to use. When a trojan is relatively isolated you want it to swing. When a trojan is far away you want it to charge (and you should know exactly where that trojan will end up after the charge so you can hit it instantly).

It's extremely helpful to use a barbarous thorn shield or a piece of skolver. This will allow your Leviathan charge attack to almost 1-shot a Trojan when solo. You could probably 1-shot it if you wore both pieces of skolver and barbarous, but I doubt the defense tradeoff would be worth it.

Thoranhippo's picture
Thoranhippo
Eversince latest update I

Eversince latest update I can't complete that room anymore due to intempestive screen freezes at all time. But the best thing to do is get rid quickly of the Trojans. One good thing to do if you posess a bomb such as Shivermist buster is set one right before they spawn so that they get frozen and that you start dealing them some serious damages. I'd also say you must be often moving because zombies are moving slow, so less will be pursuing you if you try not to stay at the same place while fighting.

Neo2
Legacy Username
This place concentrate all

This place concentrate all the difficulty of the FSC :D
Freeze/ and push the slags, then kill the trojans.

A trojan needs 5 hit from Leviathan's charge attack with a high damage bonus.

SnNoodlez
Legacy Username
First 3 wave should be simple

First 3 wave should be simple enough, I'll just tell you how I do the final wave. Kill slags first, not all of them just enough so where u have enough breathing room to take down the trojans. There is no reason to go after the 2 trojans first. 4th wave MOST of the slags spawn top area with the 2 Trojans. So at the end of 3rd stage when theres 1 slag left, i drop a shivermist top then kill the last slag. Do not stay at top area when all of them spawns, just asking for bad news, I usually keep enough zombies frozen, so the Trojan's can't charge through them. Shivermist / Leviathan Charge attack. I spam that until I can freely go after the Trojans without having to worry about a Slag jumpin on me and taking half of my health.