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Allow the party leader to change the elevator destination instantly.

7 replies [Last post]
Sat, 07/16/2011 - 00:28
Prezombie
Legacy Username

If it's not a randomized level, ie with a graveyard and vault, it's easy to pick which of the options you go to. But it involves waiting, sometimes a lot of waiting. Especially in the higher tiers, you need to specialize, meaning you want to make a trip through a series that is as homogenous as possible. But this results in waiting around a lot of the time, waiting for the dice to roll your number. It's tedious and boring, nothing would be lost if automatic selection were available for non-random destinations.

Sat, 07/16/2011 - 00:45
#1
Quasirandom's picture
Quasirandom
The idea of the current

The idea of the current system is to make you essentially get a randomly chosen level each time, unless you're willing to go way out of your way to avoid it. That gets you more variety than just letting players pick the easiest option every single time. That, in turn, makes the game more fun.

If you're trying to avoid a particularly hard level while near the end of a dauntless delver run, or at least silver or gold survivor, then I could understand waiting. But otherwise, just learn to do the harder levels, too.

Sat, 07/16/2011 - 04:56
#2
Dirt
Legacy Username
As a preview player I am

As a preview player I am extremely against it. Trust me, you have no idea how boring the game would become if you could choose what level you wanted to play every time.

Sat, 07/16/2011 - 05:17
#3
Vermilicious
Legacy Username
Randomizing and

Randomizing and unpredictability is one of SK's strengths. Therefore, I vote no.

Sat, 07/16/2011 - 06:37
#4
Neo2
Legacy Username
No.

No.

Sat, 07/16/2011 - 12:21
#5
kneo24
Legacy Username
As much as I hate waiting and

As much as I hate waiting and I like the idea, I don't think I can support this. I can see too many people abusing this... What Three Things should do is tweak the levels so their profitability margins are closer to each other. Some of them, even at the end of the grouping, don't offer a whole lot, while others, no matter when you get to them, are highly valuable.

I'm not against having a few be highly valuable. What I am against is that I hit the final depth before a break and the amount of material and crowns I get it from it wasn't even worth the energy I put into it for that depth.

Sat, 07/16/2011 - 23:24
#6
Pojo267
Legacy Username
Even in the preview of the

Even in the preview of the game it says it's more exciting because of the real life level cycles. I vote no

Sat, 07/16/2011 - 23:36
#7
Captain-Teemo
I'm with Dirt - you have no

I'm with Dirt - you have no clue how boring this game would be if you could choose your levels all the time...

in short

NO

WAY

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