Forums › English Language Forums › Technical › Technical Issues

Search

Linux/ATI: Client crashes during log in

4 replies [Last post]
Sun, 07/17/2011 - 14:31
figvam
Legacy Username

The Java VM crashes somewhere in the native code when I click the login button (or the options button) on the game logon screen.
The systen is 32-bit Fedora Linux 14 with ATI 4650, Catalyst 11.6.

launcher.log: http://pastebin.com/kzYycu84
hs_err_pid17437.log: http://pastebin.com/LAHVhh7H

I tried Spiral Knights some months earlier (maybe in May) with the different (earlier) driver and kernel version, but with the same result.

Any suggestions about how to make it work?

Mon, 07/18/2011 - 02:18
#1
Starlinvf's picture
Starlinvf
I did some research and it

I did some research and it looks like ATI drivers are a common culprit in a lot of issues. Unfortunately the combination of ATI, Java, and Opengal has become a wide spread problem in linux distros, and are prone to breaking with both the Official Catalyst and some Open source drivers. Theres no clear fix to any of the reported issues, but fidgeting with some of the java vm parameters will work sometimes.

Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [+0x416] __kernel_vsyscall+0x2
C [fglrx_dri.so+0x1890d23] <---

The only other suggestion I've seen come up is installing Gallium3D drivers. But support for your series of ATI card are still in development, and you'd need to compile some of the resources yourself.

Mon, 07/18/2011 - 08:31
#2
figvam
Legacy Username
What Java parameters are

What Java parameters are there to try?

Mon, 07/18/2011 - 10:15
#3
Starlinvf's picture
Starlinvf
I was kind of tired when I

I was kind of tired when I was typing earlier. I'm not 100% sure if it'll even take the argument, but you can try passing -client in the shortcut (it defaults to server in unix for some reason). All the other meaningful arguments are pre-defined by the game.

I've ran into some minecraft threads that managed to get running by disabling the ATI drivers, but I don't know if SK can run without hardware acceleration. Theres also hinting that the problem only happens on 32-bit kernels, but most didn't indicate which one they are using.

http://jmonkeyengine.org/groups/jmonkeyplatform/forum/topic/jme-sdk-cras...

Mon, 07/18/2011 - 21:17
#4
figvam
Legacy Username
Thanks for the comments. I'm

Thanks for the comments. I'm not ready to switch to the OSS ATI drivers yet, so no Spiral Knights for me for now.

Powered by Drupal, an open source content management system